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MajorKuznetsov

  • Posts: 9
  • Just trying to make it out, one day at a time.
Crouch Exploit
« on: April 14, 2018, 01:23:33 PM »
May not sound much as a suggestion but... Is there anyway for BigPackets to somehow bring that back?
If you don't know what I mean about Crouch Exploit, it was first noted on TF2 but... You could do it on many other Source Games including GMOD.

What it does is, you will be crouched but your view will be raised, sometimes to the normal height as if you were standing.
This allowed you to stay 100% behind cover if not hidden behind it while still able to fire at people, causing confusion since the place you are you would NOT have any vision of the person.

It also causes NPC's to aim up, meaning that they miss almost 75% of their shots, sniper npcs can't hit you, making you almost invencible to NPC that don't have a weapon that causes Splash Damage or is very poor when it comes to accuracy.

In TF2 it brought the exploit up to 11 with Enginners being able to phase their upper body through parts of the maps and build teleporters outside of the map, sometimes in 1 sided walls or on the ground, allowing sentries to fire at people without any sort of backslash.

If you didn't get it how, since you're crouched, you can go into tiny places where you can only reach via crouching, let us say in a HL2 game, if you crouch, you can go through the vents, but if you do the exploit, it will cause you to go through the vents, but since your view is as if you were standing, you will bee looking outside the playable area.

Well, it's an old exploit that still works on most Source Engine mods, it wasn't Valve who fixed it when it came to Garry's Mod, so there may be a way to force that condition through the use of a hack!

Hope you look into this, it was OP as heck on TF2 times, and very fun on Synergy. (For your sake, it's also called Quantum Crouch on youtube)

Thank you for your attention!
The Cult

XxsteeleaglesXx

  • Posts: 2
Re: Crouch Exploit
« Reply #1 on: April 14, 2018, 01:35:28 PM »
that could be fixed i think?


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