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Author Topic: Combat Arms Classic Offset Loggers  (Read 1477 times)

Online KittoniuM

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Combat Arms Classic Offset Loggers
« on: April 01, 2018, 07:09:00 pm »
Quote
|//////////////////////////////////////////////////////////////////////////////////|
|//////////////////////////////////////////////////////////////////////////////////|
|                                Combat Arms Logger                                |
| Credits: luis3232, xCyniu, Matrix-X, We11ngton, Mr_Supremo, Flux, WanOliveira |
|Coder.Dash, Gellin, Tayp.Anonymous, DisOwned, BlackLegend, NikM, MagnusBR, SrDiego|
|//////////////////////////////////////////////////////////////////////////////////|
|//////////////////////////////////////////////////////////////////////////////////|


Engine Entry Point : 0x460000
Engine .code Size : 0x275600
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x6C9E00
CShell .code Offset : 0x1000

d3d9.dll Entry Point : 0x69A20000
d3d9.dll .code Size : 0x1A7C00
d3d9.dll .code Offset : 0x1000

//================[ HookEngine ]================||

#define StartOptimized2D              0x539920
#define PresentEngine                 0x622986
#define BeginEndScene                 0x57B730
#define DipEngine                     0x625A2D
#define Start3D                       0x53954F
#define EndScene                      0x579CD3

//================[ Engine.exe ]================||

#define DeviceGame                    0x7DB990
#define LTClientEXE                   0x48E710
#define SendToServer                  0x47D5A0
#define WorldToScreen                 0x49A7F0
#define CursorCenter                  0x75BAAC
#define DrawPrimitive                 0x75536C
#define IntersectSegment              0x47AE90
#define GlassWall                     0x57A7CA
#define WireFrame                     0x587FF9
Failed to update RemoveTexture
Failed to update FullBright
Failed to update RemoveEffects
//================[ CShell.dll ]================||

#define UnlimitedAmmo                 0x374CDD77
#define WeaponSet                     0x37D04298
#define LTClientDLL                   0x37C936F8
#define PlayerByIndex                 0x371B3761
#define GCS                           0x37CD41E8
#define PlayerManager                 0x37CD42CC
#define PlayerStatus                  0x37CAFA94
#define CharacterFX                   0x37CAFFBC
#define LocalPlayer                   0x371B4751
#define ClientInfoMgr                 0x5737C8EE
#define WeaponMGR                     0x37D04874
#define GetConsoleInt                 0x37443B00
#define LTCommon                      0x37D07EC0
#define BuildFont                     0x3766E970
#define GetFontHandle                 0x373E2BA0
#define FillFont                      0x3766F620
#define FontECX                       0x37CFDB54
#define LocalPTR                      0x37D05F80
#define LTCSBase                      0x37C936E0
#define SuperBullets                  0x374D1CE6
Failed to update ESPNames1
Failed to update ESPNames2
#define BypassChat                    0x37680270
#define BypassMenu                    0x37680200
#define NoRecoil                      0x373C8AD8
#define NoReload                      0x374D6E32

//==============[ PushTo Console ]==============||

#define Consoles                      0x37C74BC4
#define Statitics                     0x37C74BF0
#define FPS                           0x37C74BCC
#define Jump                          0x37C7A5B4
#define PickUP                        0x37C82420
#define BaseMoveAccel                 0x37C7A494
#define StartAccel                    0x37C7A4B8
#define MaxAccel                      0x37C7A4DC
#define AccelInc                      0x37C7A500
#define WalkVel                       0x37C7A524
#define BRunVel                       0x37C7A56C
#define FRunVel                       0x37C7A548
#define SRunVel                       0x37C7A590
#define DuckVel                       0x37C7A5D8

//============[ d3d9.dll ( win 7 ) ]============||

Failed to update PresentEngine
Failed to update DIP
#define DIP2                          0x69A2CFDE
#define AnotherHook                   0x69A49261
Failed to update EndScene
#define BeginScene                    0x69A43889
Failed to update Reset

//==============================================||

Endere?os pegos :     56
Endere?os n?o pegos : 9

Offline #define

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Re: Combat Arms Classic Offset Loggers
« Reply #1 on: April 15, 2018, 11:45:35 pm »


How can I find infinite ammo and super bullets. I have a D3D Menu for Combat Arms Brazil.
Would it take some s2s to run endless ammo or super bullets? Thank you.

Offline Wurzelkoepfchen

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Re: Combat Arms Classic Offset Loggers
« Reply #2 on: April 16, 2018, 12:19:37 pm »
nice cheat.. xd

Offline serhat33

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Re: Combat Arms Classic Offset Loggers
« Reply #3 on: April 17, 2018, 01:13:54 pm »
 :P :Pg?zelll

Offline samuelpalacios07

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Re: Combat Arms Classic Offset Loggers
« Reply #4 on: April 25, 2018, 02:36:45 am »
como descargo esto

Offline HorlaHackVip01

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Re: Combat Arms Classic Offset Loggers
« Reply #5 on: May 01, 2018, 05:02:19 pm »
Download Hack New 2018

Offline joshx3

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Re: Combat Arms Classic Offset Loggers
« Reply #6 on: May 06, 2018, 07:59:04 am »
Free Combat arm hack?

Offline cabenagi

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Re: Combat Arms Classic Offset Loggers
« Reply #7 on: May 07, 2018, 02:24:21 pm »
necesito decargarlo urgente

Offline LoopedSdrawkcaB

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Re: Combat Arms Classic Offset Loggers
« Reply #8 on: August 05, 2018, 01:46:14 pm »
so, I've been cheating on tf2 for some time and I used lmaobox before it was target banned and stopped in development, I still cheat in it. Any good songs to play while I aimbot people




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