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Author Topic: combat arms connection error  (Read 1736 times)

Offline mjoker72

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combat arms connection error
« on: February 04, 2023, 09:47:53 AM »
when using this method "Engine.exe" -windowtitle "Combat_Arms" -rez Engine.REZ -rez Game --lc=EN -BattlEye 1 it gives connection error very quickly is there anyway to prevent this or do we need to wait for the battleye loader update :D

Offline KittoniuM

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Re: combat arms connection error
« Reply #1 on: February 04, 2023, 11:36:37 AM »
There is no way to prevent this, need a new loader update, this is why it's only $0.10 to use

Offline GHTheBoss

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Re: combat arms connection error
« Reply #2 on: February 08, 2023, 11:01:34 AM »
oh finaly the fixed heart beat bug ?

Offline KittoniuM

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Re: combat arms connection error
« Reply #3 on: February 08, 2023, 01:48:40 PM »
oh finaly the fixed heart beat bug ?

didn't work on it yet, i know the other provider for this game using some kdmapper pasta and it worked for them ( https://github.com/TheCruZ/kdmapper )

but a better option might be to reconnect to the server right after its disconnected (qqshutup method)

Offline GHTheBoss

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Re: combat arms connection error
« Reply #4 on: February 08, 2023, 02:50:29 PM »
mmm ok at the point of kdpastermapper.. but how do you execute code once it is writting on memory ? ^_^

btw why two loader ? x86 and x64 ?
« Last Edit: February 08, 2023, 02:56:30 PM by GHTheBoss »

Offline KittoniuM

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Re: combat arms connection error
« Reply #5 on: February 08, 2023, 10:08:27 PM »
mmm ok at the point of kdpastermapper.. but how do you execute code once it is writting on memory ? ^_^

btw why two loader ? x86 and x64 ?

I didn't look into the kdmapper  yet...

I have x86 games (old games like GTAVC, CA, etc) and x64 games like GTA5/new battlefields.. i might change it in the future to use only one loader  but since 2018 it's been like that


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