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Author Topic: [Tutorial] Gmod weapon's real name ESP  (Read 964 times)

Offline asdqwe1548

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[Tutorial] Gmod weapon's real name ESP
« on: August 19, 2018, 04:10:01 AM »
GMOD is a dead game and is full of wutever custom scripts/weapons/everything ...

Still most GMOD hacks uses the entity's class name for their Weapon ESP.

Example
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GMOD Weapon's real name ESP-c9150f6bc3f0a1959cc8b0347e886ff9-png

But that's disgusting, so please stop.

Instead, the class m4a1_chantico_fire will display M4A1's Chantico's Fire, which is what we see on HUD.

The solution is simple (known since 1936), we have the GetPrintName() method available on CBaseCombatWeapon class.

Just get it's virtual index and you are ok.



But that will work with "default" or imported weapons from Source games (like CSS's AK47).

After debugging, you will notice that your entity class becomes CWeaponSWEP for custom weapons/items.

https://wiki.garrysmod.com/page/Weapon/GetPrintName

That class override CBaseCombatWeapon::GetPrintName()

So again, find its virtual index, and it's almost over !

Now, in your ESP loop, just check the entity class (is CBaseCombatWeapon or CWeaponSWEP) and cast accordingly, then call GetPrintName.

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