Welcome, Guest.

Author Topic: c++(internal) ReadPixel (aka Screengrab)  (Read 608 times)

Offline asdqwe1548

  • Posts: 11
    • View Profile
c++(internal) ReadPixel (aka Screengrab)
« on: August 19, 2018, 04:13:33 AM »
Yo currently i try to hook Readpixel (wich gets called from screengrab) but i seem to fail...

Can some1 pls explain what i need to do (no lua )

like hook the CMAtRenderContext with the index 11?



Code:
// Auto reconstructed from vtable block @ 0x000AFC40
// from "materialsystem.dylib", by ida_vtables.idc
0   CMatRenderContext::BeginRender(void)
1   CMatRenderContext::EndRender(void)
2   CMatRenderContext::Flush(bool)
3   CMatRenderContext::BindLocalCubemap(ITexture *)
4   CMatRenderContextBase::SetRenderTarget(ITexture *)
5   CMatRenderContextBase::GetRenderTarget(void)
6   CMatRenderContext::GetRenderTargetDimensions(int &,int &)const
7   CMatRenderContext::Bind(IMaterial *,void *)
8   CMatRenderContext::BindLightmapPage(int)
9   CMatRenderContext::DepthRange(float,float)
10   CMatRenderContext::ClearBuffers(bool,bool,bool)
11   CMatRenderContext::ReadPixels(int x,int y,int w,int h,unsigned char * data,ImageFormat format)


Total Registered Members:





2017-2023 BigPackets. All rights reserved. All other trademarks, logos and copyrights are the property of their respective owners. This site is not associated with any company in any way.