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Author Topic: Mega fps up  (Read 270 times)

Offline Kiklo

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Mega fps up
« on: June 15, 2018, 02:04:56 pm »
Rendering & Server commands
// ----------------------------------------------------------------------------
// Rendering & Server commands
// ----------------------------------------------------------------------------

cl_new_impact_effects "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
r_queued_decals "0"
r_queued_ropes "1"
r_queued_post_processing "0"
r_threaded_client_shadow_manager "1"
r_fastzreject "-1"
mat_alphacoverage "0"
in_usekeyboardsampletime "0"
gmod_mcore_test "1"
r_threaded_particles 1 // Determines whether the particle system is multi-threaded. This should be set to 1 on systems with multi-core CPUs.
r_threaded_renderables 1 // Determines whether part of the rendering system is multi-threaded. This can be set to 1 on systems with multi-core CPUs.
snd_mix_async 1 // If set to 1, this command will allow multi-core CPUs to run most of the sound engine in parallel with the renderer, which can improve performance and reduce stuttering.
cl_autohelp 0 // Disables some annoying pop-ups.
cl_smooth 0 // Disable smoothing. Reduces stuttering.
cl_forcepreload 1 // Forces all information to preload.
sv_forcepreload 1 // Forces server-side preloading.
sv_cheats 1 // Enables cheats
Disable Sprays
// ----------------------------------------------------------------------------
// Disable Sprays
// ----------------------------------------------------------------------------

cl_playerspraydisable "1" // Disables player sprays.
r_spray_lifetime "1" // User preference, how long the spray will be visible. 1=1 round.

Shadows & Dynamic lighting
// ----------------------------------------------------------------------------
// Shadows & Dynamic lighting
// ----------------------------------------------------------------------------

r_shadows 0 // Disables shadows and player flashlights.
r_dynamic 0 // Disables dynamic lighting.
r_flashlightmodels 0 // Disables flash light models
r_lightaverage 0 // Disables light average.
r_PhysPropStaticLighting 0 // Disables Lighting on static props.
mat_disable_lightwarp 1 // Disables lightwarp.
mat_filterlightmaps 0 // Disables filterlightmaps.
mat_specular 0 // Turns off specular lighting. Less shine.
mat_filterlightmaps 0 // Pre-rendered lighting will be blocky and unrealistic.
Facial features & Gibs
// ----------------------------------------------------------------------------
// Facial features & Gibs
// ----------------------------------------------------------------------------

cl_ragdoll_physics_enable 0 // Makes player models disappear once they are killed.
r_lod 8,8 // Rate at which level of detail is stripped from objects as they recede away from the player. The lower the value, the more detail remains visible on objects as they progress into the distance, reducing performance but increasing image quality. (Probably requires sv_cheats)
r_rootlod 2 // Lower quality on player models.
r_teeth 0 // No teeth on player models.
r_eyes 0 // No eyes on player models.
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_drawmodeldecals 0 // Disable model decals, for example; blood on the player models.
r_flex 0 // Disabels flex, model related.
lod_enable 1 // Enables the LOD system for player models.
lod_transitiondist 400 // At wich distance the models should be detailed, 400 = lowest value.
ai_expression_optimization 1 // Disables NPC expressions when you can't see them.
violence_ablood 0 // Disables alien blood when they are hit.
violence_agibs 0 // Disables alien gore when they are hit.
violence_hblood 0 // Disables human blood when they are hit.
violence_hgibs 0 // Disables human gore when they are hit.
cl_phys_props_max 0 // Sets range at which props show up.
cl_phys_props_enable 0 // Disables little cans/bottles that are rendered client side.
cl_phys_props_max 0 // If you break a table the small parts will disapear?
func_break_max_pieces 0 // If you break a table the small parts will disapear?
props_break_max_pieces 0 // If you break a table the small parts will disapear?
props_break_max_pieces_perframe 0 // If you break a table the small parts will disapear?
Graphical
// ----------------------------------------------------------------------------
// Graphical
// ----------------------------------------------------------------------------

cl_detaildist 0 // Range at which detail props are shown (e.g. grass) Lower = more performance.
cl_detailfade 400 // Range at which detail props fade into view. Higher = more performance.
cl_maxrenderable_dist 0 // Max render distance from the camera at which things will be rendered. The smaller the number, the less will be rendered. (Probably requires sv_cheats)
lod_TransitionDist 0 // Distance at which lod is reduced on objects. Lower = more performance.
sv_robust_explosions 0 // Explosions will be less spectacular.
mat_parallaxmap 0 // Decreases visual quality.
mat_filtertextures 0 // Textures will be blocky and unrealistic.
mat_mipmaptextures 0 // Disables minimap textures, which harshens textures.
mat_bumpmap 0 // Disables bump mapping which makes flat 2D textures appear three dimensional.
mat_compressedtextures 1 // If set to 1, uses compressed textures for optimal performance. For those with graphics cards which have higher amounts of Video RAM (e.g. 256MB or more) setting this to 0 will improve texture appearance at the possible cost of some performance, but may cause a crash.
mat_bloomscale 0 // Disables bloom.
mat_disable_bloom 1 // Double disable bloom.
mat_antialias 0 // Disables Antialiasing.
mat_forceaniso 0 // Double Disable Antialiasing.
mat_hdr_enabled 0 // Disables High Dynamic Range, HDR.
mat_hdr_level 0 // Double Disable High Dynamic Range, HDR.
mat_reducefillrate 1 // Reduces fillrate, sets the in-game option Shader detail to low. Should be set to 1 if using dxlevel 80 or 81.
mat_disable_fancy_blending 1 // Disables fancy blending.
mat_vsync 0 // Disabels V-sync
mat_software_aa_quality "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "-1"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_edge_threshold "9"
mat_software_aa_tap_offset "1"
rope_smooth 0 // Disables smoothing on ropes.
rope_wind_dist 0 // Ropes will not move?
rope_shake 0 // Ropes will not shake.
rope_collide 0 // Ropes will not collide.
r_drawropes 0 // Disables rope drawing. (Probably requires sv_cheats)
r_3dsky 0 // Removes all the background outside of the map.
r_drawtranslucentrenderables 0 // All translucent objects will not be drawn. (Combine energy shields, etc. Probably requires sv_cheats)
r_renderoverlayfragment 0 // This will remove text on the walls and paper etc.
fog_enable 0 // Will disable fog, which can improve/reduce performance depending on your GPU.
cl_ejectbrass 0 // Weapons will not eject shells while firing.
cl_wpn_sway_interp 0 // No weapon sway.
r_drawflecks 0 // Removes bullet impact particles
muzzleflash_light 0 // Muzzle flash is still visible, but no lighting is cast from it.
r_decals 0 // Max amount of decals possible. Lower = better performance.
r_drawdecals 0 // No decals are drawn. (Probably requires sv_cheats)
r_drawparticles 0 // Disables particle effects. (Probably requires sv_cheats)
r_decal_cullsize 15 // Higher = more performance. Decals higher than the specified size in pixels will be removed straight away.
r_drawmodeldecals 0 // Decals disabled on models.
r_drawbatchdecals 1 // Draw batch decals.
cl_detail_max_sway 0 // No detail sway.
mp_decals 0 // Disables decals.
cl_show_splashes 0 // Disables water splashes.
r_cheapwaterstart 1 // Lower water quality.
r_cheapwaterend 1 // Lower water quality.
r_waterforceexpensive 0 // Lower water quality.
r_WaterDrawReflection 0 // Disables water reflection.
r_ForceWaterLeaf 0 // No water leaf.
r_DrawRain 0 // Disables visible rain. (Probably requires sv cheats)
mat_wateroverlaysize 4 // Lower water resolution.
mat_drawwater 0 // Removes water. (Probably requires sv_cheats)
fog_enable_water_fog 0 // Removes underwater fog.

Offline xOya

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Re: Mega fps up
« Reply #1 on: July 23, 2018, 08:34:35 am »
Thanks for this post, i hope it work ! ^^

Offline oBlaxkReaper

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Re: Mega fps up
« Reply #2 on: July 23, 2018, 04:11:16 pm »
OMG, thank you so much for this...I needed this in my life years ago.

Offline Swasheh

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Re: Mega fps up
« Reply #3 on: July 23, 2018, 05:45:22 pm »
Nice post mate! Helped me out a tonne, gained at least 10-15 frames! <3

Offline zero

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Re: Mega fps up
« Reply #4 on: July 24, 2018, 08:59:01 am »
THANKS MAN THIS really helped

Offline TheKralMan41

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Re: Mega fps up
« Reply #5 on: July 24, 2018, 09:19:24 am »
what is more precious this too long

Offline jzezi

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Re: Mega fps up
« Reply #6 on: July 24, 2018, 03:08:59 pm »
OMG, thank you so much old fps 50 new fps 70




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