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Author Topic: Gmod SUPERIOR Exploit and pAnti-Aim  (Read 3734 times)

Offline blazeit402

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Gmod SUPERIOR Exploit and pAnti-Aim
« on: June 10, 2018, 03:24:58 AM »
it was my private cheats, but this modules got patched

so I upload this sh!ts and hope BP developer add this function :)


Code: [Select]
//seq meme, break hitbox and reset sequence animation value
//https://www.youtube.com/watch?v=L20jxTracj4

if input.IsKeyDown(81) then
local sequencenumber = engineprediction.GetOutSequenceNumber()
engineprediction.SetOutSequenceNumber(sequencenumber + (150 * factor)
end


Code: [Select]
//Super Jump exploit

local pos = LocalPlayer():GetPos()
local tdata = {start = pos, endpos = pos - Vector(0, 0, 1337), mask = MASK_SOLID}
local trace = util.TraceLine(tdata)
local len = (pos - trace.HitPos).z
local sequencenumber = engineprediction.GetOutSequenceNumber()
if len > 42.5 then
engineprediction.SetOutSequenceNumber(sequencenumber + 16)
else
engineprediction.SetOutSequenceNumber(sequencenumber)
end
end


Code: [Select]
//pAA, OP Anti Aim, nobody can't tap you
local FakeAngle = Angle(89, 0, 0);
local RealAngle = Angle(89, 180, 0);

if bSendPacket then
cm.SetViewAngles(ucmd, FakeAngle);
else
cm.SetViewAngles(ucmd, RealAngle);
end


// hvh god setting

local function GetClosest()
local ddists = {};
local closest;
for k,v in next, player.GetAll() do
if(!Valid(v)) then continue; end
ddists[#ddists + 1] = { vm.Distance( em.GetPos(v), em.GetPos(me) ), v };
end
table.sort(ddists, function(a, b)
return(a[1] < b[1]);
end);
closest = ddists[1] && ddists[1][2] || nil;
if(!closest) then return fa.y; end
local pos = em.GetPos(closest);
local pos = vm.Angle(pos - em.EyePos(me));
return( pos.y );
end

local function Antiaim(ucmd)
if bSendPacket then
cm.SetViewAngles(ucmd, Angle(89, GetClosest() - 90, 0));
else
cm.SetViewAngles(ucmd, Angle(89, GetClosest + 90 + math.Rand(-60, 60), 0));
end
end


you can find modules(EnginePred3) at mpgh ty
« Last Edit: June 10, 2018, 06:26:11 AM by blazeit402 »

Offline SheanJean

  • Posts: 22
  • Why don't you use Haskell?
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    • Bay 12: Dwarf Fortress
Re: Gmod SUPERIOR Exploit and pAnti-Aim
« Reply #1 on: July 21, 2018, 01:39:32 AM »
I've been looking over this for a while now, and I actually thing the AA is pretty interesting.
It could easily be tweaked to add a higher resolve for the yaw pitches.
I think I might take that up tbh.



Offline Hackeralerts

  • Posts: 9
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Re: Gmod SUPERIOR Exploit and pAnti-Aim
« Reply #2 on: September 17, 2018, 08:40:29 PM »
thats cooleos

Offline 123Mensch

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Re: Gmod SUPERIOR Exploit and pAnti-Aim
« Reply #3 on: September 19, 2018, 08:52:40 AM »
On some server this is patched so it won't work...


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