Author Topic: Garry's Mod Public Hack - Version 1809  (Read 13155 times)

Online KittoniuM

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Garry's Mod Public Hack - Version 1809
« on: November 26, 2017, 11:26:59 pm »
This is not a Mod, Cheat, Script. This is a HACK







Anti-Screengrab mode is unstable, do not complain about crashes.





Click Here To Download
https://bigpackets.com/forum/members-discussion/gmod-bigpackets-download/

Anti-Cheat Support (The hack is undetectable on these)
Cake Anti Cheat - CAC Undetected
Garry's Anti Cheat - GAC Undetected
SimpLAC - Leystryku's Anti Cheat - Probably Undetected (if not, post in the support forum with ip of the server)
Valve Anti Cheat - VAC Undetected
Source Mod Anti Cheat - SMAC Undetected
General HeX's Anti Cheat - HAC Undetected
LeyAC - Leystryku's First AntiCheat Undetected
Quack Anti Cheat - QAC Undetected
All other Lua anticheats also undetected (if not, post in the support forum... with the ip of the server)


However, there is no anti-screengrab in this version yet, so be careful, because admins can still take pictures of your screen!




Bypasses CAC.

Instructions for Method 1:
0. Place the .exe somewhere, try putting it in its own folder, don't just run it from your downloads folder!
1. Run the .exe
2. Start the game
3. Press insert to activate the hack
4. Press delete to turn on and turn off the menu
* if u remapped ur keys when asked for, try pressing F10 (insert) and F11 (menu)

Instructions for Method 1:
1. Start your injector
2. Put hl2.exe as proces sname
3. Navigate and select the DLL
4. Start your game
5. Inject

There are still some bugs and I am aware of most of them, post bug reports in this thread, just be sure to include steps for me to reproduce the bug (so i know what you're experiencing)
This is probably the available best hack in gmod, enjoy!

Features:


Bypass not required because it's a C++ hack, not Lua




Feature List

  • Snake - Play the snake game, make sure u click it's the window first then press RShift
  • Royal Tetris - Play the tetris game, make sure u click it's the window first then press RShift
  • Pong - Play the pong game, make sure u click it's the window first then press RShift
  • Color Picker - Advanced color tool :D
  • Font Picker - Use this to find fonts you like the most and use it
  • XHair Picker - Use this to find a crosshair you like the most and use it
  • Radar - Draws radar
  • Aim Target - Draws a box for your current target
  • Aiming At You - Draws a box for players that have <50 fov towards u and are visible
  • Local Healthbar - Draws local healthbar in a box
  • Framework Debugger - Draws info window
  • FPS - Draws fps window - might be buggy?
  • Clock - Draws clock
  • Battery - Draws a battery healthbar window for laptop people
  • WiFi - Draws wifi strength and name of network
  • MOTD - Shows message of the day, like a small news system
  • Spectators - Draws list of spectators - Green color is FIRST PERSON SPECTATOR - doiesnt work with DarkRP Spectate
  • Dump Aimbot Target - ?
  • font_gui_size - The font size the GUI should use
  • font_gui_bold - Boldness of font, 400 default
  • Apply - Apply the changes made to the font
  • AA - Should font be anti-aliased?
  • font_vis_size - The font size the E-S-P should use
  • font_vis_bold - Boldness of the font, 400 def
  • Apply - Apply the changes made to the font
  • AA - Should font have anti aliasing?
  • No Crosshair - Draws xhair
  • Nanocat's NanoHack 3 Xhair - Draws xhair
  • Leystryku's Nikyuria Cursor Xhair - Draws xhair
  • visuals_xhair_color - Color of xhair
  • visuals_xhair_color_outline - Color of xhair
  • Classic Packet Xhair - Draws xhair
  • visuals_xhair_size - Size of xhair
  • SET - Value for channel (0-255)
  • gui_palettehue - Hue of the color palette
  • gui_palettequality - Amount of pixels in a row on the color palette
  • OK! - Accept the MOTD, required to proceed to the main menu
  • Save - Saves all config settings to Settings.ini - DO NOT share unless edited out the user and password
  • Load - Loads all config settings from Settings.ini
  • Reset - Resets all config settings to defaults
  • Unload - Unloads - Might Crash 15 secs later Instead, Sorry! It helps if you turn on ON KEY and turn off hack before unloading with key
  • Exit - Exits the game/program
  • OnKey - When you press the key, game will exit
  • Unload - Unload instead of exiting
  • +VOL - Increase volume
  • << - Last song
  • |> - Play
  • || - Pause track, VF_NoSave
  • [] - Stop track
  • >> - Next track
  • -VOL - Decrease volume
  • Get Help - Press this if you have questions or need help
  • Log Features to A.log - Logs features to file from menu list so you can post on forum or whatever
  • Donate :D? - Since 2016 July, months have been put into this free hack, mind helping out the devs?
  • Drunken Cheetah GUI Theme - Load Drunken Cheetah gui preset made by Kittix
  • Drunken Cheetah Visuals Preset - Load Kittix's gui preset made for dc's members
  • Drunken Cheetah Visuals Theme - drunken cheetah ESP Colors Only
  • Blue GUI Theme - Load Blue Theme made by Kittix
  • Turn off Outlines - Turn on FPS saving features
  • Randomize All Colors - Randomizes colors lolol
  • Randomize GUI Colors - Randomizes gui colors lolol
  • Draw Players Active Weapon - Draw players active weapons
  • Light To Help You [Torch] - Draws a light to help you in the dark
  • Traditional ESP Pos/Size - Makes Visuals look more traditional for source engine instead of Bone AABB
  • No Map Fog - Disables fog on map
  • Draw All Players Weapons - Draw all weapons player has
  • seshowweps_filter - Ignore common weapons like physgun etc
  • Spectator List - Draws list of spectators - Green color is FIRST PERSON SPECTATOR - doiesnt work with DarkRP Spectate
  • Play Sound - Play a sound when somebody starts spectating you
  • Chat Spam - Spam text messages
  • Normal say - Mode of chat yspam
  • Team say only - Mode of chat yspam
  • DarkRP /ooc only - Mode of chat yspam
  • DarkRP /advert only - Mode of chat yspam
  • Join our RP Server - ?
  • Aimbot Light ESP - Draws lights under players and stuff
  • Engine Prediction - More accurate aimbot, WILL break BHOP and Jumping sometimes
  • Hitboxes - More accurate than bones
  • Basic AntiAntiAim - Try to break antiaims so you can hit hackers
  • Unarmed ESP - Draw 'Unarmed' if a player is unarmed
  • Find Bones - Turn off if crashing? Turning off will use center of ent - Get bones for entities
  • Ignore Dormant Bones - Don't scan for bones if entity is not dormant
  • Use Min and Max if cant find bones - If cant find bones, use the games Min and Max values
  • Find Non-Player Entities - Find pickups, npcs, etc
  • Show ALL Entities - Show all entities, if you want one added to the hack, tell the name to kittonium!
  • Treat Entities without the same solid type as DEAD - If not solid then entity must be dead
  • FireTime (When Wep Can Shoot) checks for Aim Bot - Should check if weapon can shoot before aimbotting?
  • Ignore All Dormant - This this OFF to see EVERYTHING on map instead of just near, but the game engine bugs out
  • Aim Through Glass - Aimbot will target through breakable like glass
  • Aim Through Fence - Aimbot will aim through fences that should allow bullets through
  • Aimbot Ignore Unarmed Players - Should ignore unarmed players from aimbot?
  • Enabled All Weapons - Visibility checks will penetrate through walls
  • seautowall_strength - Power of the autowall
  • Turn On Only When M9K/CW2/FAS - Visibility checks will penetrate walls when holding m9k cw2 or fas
  • Find and Add Grub to Enemy NPC - Finds the crappy things that are on walls and add them to NPC Enemy
  • Are Turrets Enemy? - Turn this off if turrets are now friendly
  • Find and Add Explosive Drums to Enemy Projectile - Finds and adds explosive drums, propane, to the ESP/Aim
  • Are Antlions Enemy? - Turn this off if antlions are now friendly
  • Should add breakable props to ESP and Aimbot? - Scan for func_breakable and add to ESP and Aimbot Pickup Enemy
  • Lower Aimbot Priority for Headcrabs and Flying NPCs - Stuff like headcrabs wont get targeted as much even if they are close
  • BunnyHop - DETECTED, hold space and it jumps for you
  • Speed - DETECTED, sv_maxusrcmdprocessticks MUST be 0
  • secm_speed_value - The actual speed amount
  • Silent Aim (Aimbot in CreateMove must be on) - DETECTED, Should aim angles be changed clientside? - DOES NOT WORK WITH FAS2/CW WEAPONS
  • Spectator Silent Aim (Aimbot in CreateMove must be on) - People wont see you snapping but it wont be as perfect hitting from far away. DOES NOT WORK WITH FAS2/CW WEAPONS
  • Spam Flashlight - DETECTED, Turn on to spam flashlight
  • Ground Stuck - DETECTED, Turn on and press freeze key to stay in 1 place
  • Do Aimbot in CreateMove? - Must be on for No Spread in aimbot tab! - Aim in CreateMove, might be detected?
  • Auto Strafenz - DETECTED, use this with BHop for a nice time
  • Must Hold Space - Only strafe when holding space?
  • Strafe Bot - You don't need to move your mouse, the hack will do it for you
  • +USE Spam - DETECTED, hold E to spam +use
  • AutoPistol - DETECTED! hold left mouse to spam +attack
  • OFF - DETECTED, Useless antiaim, breaks your NOCLIP because we don't have a movement fix for noclip.
  • Styles - DETECTED, Useless antiaim, breaks your NOCLIP because we don't have a movement fix for noclip.
  • Spergout - DETECTED, Useless antiaim, breaks your NOCLIP because we don't have a movement fix for noclip.
  • Spinner - DETECTED, Useless antiaim, breaks your NOCLIP because we don't have a movement fix for noclip.
  • Enable? (Silent Aim Must Be On) - Bullets will hit wherever you're aiming (CLIENT SIDE! PEOPLE CANT SEE THIS)
  • Magic Bullet No Spread - No Spread bullet (CLIENT SIDE! PEOPLE CANT SEE THIS)
  • Fire Real Bullet Too - Fire real bullet along with fake bullet
  • Use FOV Hacks? - Should enable fov hacks?
  • secustomfov - How much fov to add or substract?
  • No Sniper Zoom - Restores old fov when hack detects that ur zoomed in
  • No Roll - No roll (Z)
  • Visual Telekill - Teleports your body (clientside) to infront of what you're aiming
  • Nice Aim Angles - If you're not using silent aim then make the aim angles not jittery and NO SHAKING and it will not show smooth angles, silent aim must be off
  • Rotate Screen - Rotates your screen (clientside) for fun
  • No Visual Recoil - Only use Real Angles, stuff like visual recoil wont show up
  • Enable GhostMode (aka freeroam, spectate, etc) - Ghost mode, move out of body, CLIENTSIDE
  • No Weapon Sounds - Remove the sounds of your weapon
  • No Player Sounds - Remove player sounds
  • No Hands - Disables drawing of hands, doesnt work for badly coded weppacks like M9K
  • Nice weapon material hack - Turns guns into energy
  • Styles Wireframe Hands - Wireframe and colored hands
  • sestyleshands_color - Wireframe and colored hands
  • Entity Chams - Should wallhack? - Only draws when its close or visible!
  • WireFrame - Wireframe model
  • See Through Walls - You can see them through wall
  • sechams_materialname - Material to use for chams
  • sematerialalpha - Alpha of models
  • XQZ (aka Wallhack) - Should wallhack?
  • sechammat_translucent - Advanced Material flag
  • sechammat_alphatest - Advanced Material flag
  • sechammat_additive - Advanced Material flag
  • sechammat_vertexclr - Advanced Material flag
  • sechammat_vertexalpha - Advanced Material flag
  • sechammat_nofog - Advanced Material flag
  • sechammat_selfillum - Advanced Material flag
  • sechammat_znearer - Advanced Material flag
  • sechammat_model - Advanced Material flag
  • sechammat_flat - Advanced Material flag
  • sechammat_envmapsphere - Advanced Material flag
  • sechammat_basealphaenvmapmask - Advanced Material flag
  • sechammat_halflambert - Advanced Material flag
  • sechammat_nocull - Advanced Material flag
  • Draw Debug ESP - ?
  • Bones(BROKEN) - ?
  • Flag Filter - Check only important bones
  • No Filter - ?
  • Log Emitted Sounds - Log soudns to file
  • [Internal] TraceRay - Should call TraceRay
  • Scan for Entities - Scan for entities
  • Multi Core Console Command Fix - Spams game to turn off mcore rendering
  • Owner Filter - ?
  • Model Name (hold C to Log) - Draws model name
  • Only Show Visible - Draws visible shits only
  • Traitor/Murderer Detector ESP - Shows who the murder/traitor is by drawing on their ESP (May be innacurate!!)
  • Move Suspected to Shitlist - Aimbot will think that traitors are in the shitlist
  • No Camera Sounds (use with 'alias jpeg' in console + autopistol) - Disables the sound of Camera tool, useful with autopistol camera
  • ULX PM Spam - Spam ULX messages
  • DarkRP PM Spam - Spam FAdmin, darkrp crap
  • TTT C4 and Dead Body - Finds Dead Body and C4 on TTT
  • GmodZ Food/Wep - Turn this on if you are playing on a GmodZ Server
  • Keypad/Camera/Dynamite - Show keypads on ESP
  • Scripted Ammo - Find ammo
  • Weapons - Find weapons
  • Loot/Printers/Money/Shipments - Scan for Darkrp Items
  • Draw Vector(0,0,0) - ?
  • Draw Information Box - Draws info window
  • Draw FOV Debug ESP - ?
  • Draw Entity List - ?
  • Dump 2D Skeletons to File - Dumb 2D skeleton view
  • Draw Dump of AIM Target - ?
  • Log Text Widths - Logs all text widths to file
  • Only changed features - ?
  • Only colors - Colors only
  • Key Debug - ?
  • Log Features - Saves all feature in c++ style code
  • Log Features HTML - Logs features to use in forum posts
  • Visuals Enabled? - Draws visuals
  • Draw Crosshair Picker Window - Use this to find a crosshair you like the most and use it
  • Draw Aimbot Target Window - Draws a box for your current target
  • Draw Your Health In A Window - Draws local healthbar in a box
  • Aimbot Target Circle - Draws circle where aim target is
  • Aim Line - Draws line to where aim target is
  • visuals_aimtarget_color - Color of visible aim target
  • visuals_aimtarget_color_back - Color of invisible aim target
  • visuals_fovcircle_color - Color of fov circle
  • Aimbot FOV - Draws the fov, ONLY WHEN FOV LIMIT + VISUALS + TARGET BY FOV ARE ON!!
  • Draw Aiming At You Window - Draws a box for players that have <50 fov towards u and are visible
  • visuals_outline_alpha - Alpha of ESP outlines
  • visuals_bonemark_scale - Width and height pixel count of bonemark
  • visuals_bar_width_vertical - Width of vertical bar
  • visuals_bar_width - Width of bar
  • visuals_bar_height - Height of bar
  • Hue Healthbar Color - Use hue color scheme for healthbar
  • Healthbar Color As Box - Bar color is same as box
  • Healthbar Outline Fade - When bar outline is on, it will have a nice fade
  • Healthbar Drain Dir - Drain from top to bottom
  • Horizontal Bar to Box - Clamp healthbar to box width
  • Vertical Bar to Box - Clamp vertical healthbar to box width
  • visuals_bar_color1 - Color of bar if health more than 100
  • visuals_bar_color2 - Color of bar if health more than 60
  • visuals_bar_color3 - Color of bar if health less than 60
  • visuals_bar_color4 - Color of bar if health less than 30
  • visuals_bar_color5 - Color of bar back
  • Master Switch - Dont draw features for things that are invisible - Turn on master switch for visibly only filters
  • visuals_visonly_player_bonemarks - Only draw if visible
  • visuals_visonly_player_friendly_bonemarks - Only draw if visible
  • visuals_visonly_npc_bonemarks - Only draw if visible
  • visuals_visonly_npc_friendly_bonemarks - Only draw if visible
  • visuals_visonly_player - Only draw if visible
  • visuals_visonly_player_friendly - Only draw if visible
  • visuals_visonly_npc - Only draw if visible
  • visuals_visonly_npc_friendly - Only draw if visible
  • visuals_visonly_projectile - Only draw if visible
  • visuals_visonly_projectile_friendly - Only draw if visible
  • visuals_visonly_pickup - Only draw if visible
  • visuals_visonly_pickup_friendly - Only draw if visible
  • visuals_visonly_player_warnings - Only draw if visible
  • visuals_visonly_player_friendly_warnings - Only draw if visible
  • visuals_visonly_npc_warnings - Only draw if visible
  • visuals_visonly_npc_friendly_warnings - Only draw if visible
  • visuals_visonly_projectile_warnings - Only draw if visible
  • visuals_visonly_projectile_friendly_warnings - Only draw if visible
  • visuals_visonly_pickup_warnings - Only draw if visible
  • visuals_visonly_pickup_friendly_warnings - Only draw if visible
  • visuals_visonly_player_bar - Only draw if visible
  • visuals_visonly_player_friendly_bar - Only draw if visible
  • visuals_visonly_npc_bar - Only draw if visible
  • visuals_visonly_npc_friendly_bar - Only draw if visible
  • visuals_visonly_projectile_friendly_bar - Only draw if visible
  • visuals_visonly_projectile_friendly_bar - Only draw if visible
  • visuals_visonly_player_healthtext - Only draw if visible
  • visuals_visonly_player_friendly_healthtext - Only draw if visible
  • visuals_visonly_npc_healthtext - Only draw if visible
  • visuals_visonly_npc_friendly_healthtext - Only draw if visible
  • visuals_visonly_projectile_friendly_bar - Only draw if visible
  • visuals_visonly_projectile_friendly_bar - Only draw if visible
  • visuals_visonly_player_skeletonlines - Only draw if visible
  • visuals_visonly_player_friendly_skeletonlines - Only draw if visible
  • visuals_visonly_npc_skeletonlines - Only draw if visible
  • visuals_visonly_npc_friendly_skeletonlines - Only draw if visible
  • visuals_visonly_player_distancetext - Only draw if visible
  • visuals_visonly_player_friendly_distancetext - Only draw if visible
  • visuals_visonly_npc_distancetext - Only draw if visible
  • visuals_visonly_npc_friendly_distancetext - Only draw if visible
  • visuals_visonly_projectile_distancetext - Only draw if visible
  • visuals_visonly_projectile_friendly_distancetext - Only draw if visible
  • visuals_visonly_pickup_distancetext - Only draw if visible
  • visuals_visonly_pickup_friendly_distancetext - Only draw if visible
  • visuals_visonly_player_nametag - Only draw if visible
  • visuals_visonly_player_friendly_nametag - Only draw if visible
  • visuals_visonly_npc_nametag - Only draw if visible
  • visuals_visonly_npc_friendly_nametag - Only draw if visible
  • visuals_visonly_projectile_nametag - Only draw if visible
  • visuals_visonly_projectile_friendly_nametag - Only draw if visible
  • visuals_visonly_pickup_nametag - Only draw if visible
  • visuals_visonly_pickup_friendly_nametag - Only draw if visible
  • visuals_visonly_player_gamedependantinfo - Only draw if visible
  • visuals_visonly_player_friendly_gamedependantinfo - Only draw if visible
  • visuals_visonly_npc_gamedependantinfo - Only draw if visible
  • visuals_visonly_npc_friendly_gamedependantinfo - Only draw if visible
  • visuals_visonly_projectile_gamedependantinfo - Only draw if visible
  • visuals_visonly_projectile_friendly_gamedependantinfo - Only draw if visible
  • visuals_visonly_pickup_gamedependantinfo - Only draw if visible
  • visuals_visonly_pickup_friendly_gamedependantinfo - Only draw if visible
  • visuals_visonly_player_line - Only draw if visible
  • visuals_visonly_player_friendly_line - Only draw if visible
  • visuals_visonly_npc_line - Only draw if visible
  • visuals_visonly_npc_friendly_line - Only draw if visible
  • visuals_visonly_projectile_line - Only draw if visible
  • visuals_visonly_projectile_friendly_line - Only draw if visible
  • visuals_visonly_pickup_line - Only draw if visible
  • visuals_visonly_pickup_friendly_line - Only draw if visible
  • visuals_visonly_player_box - Only draw if visible
  • visuals_visonly_player_friendly_box - Only draw if visible
  • visuals_visonly_npc_box - Only draw if visible
  • visuals_visonly_npc_friendly_box - Only draw if visible
  • visuals_visonly_projectile_box - Only draw if visible
  • visuals_visonly_projectile_friendly_box - Only draw if visible
  • visuals_visonly_pickup_box - Only draw if visible
  • visuals_visonly_pickup_friendly_box - Only draw if visible
  • visuals_visonly_player_path - Only draw if visible
  • visuals_visonly_player_friendly_path - Only draw if visible
  • visuals_visonly_npc_path - Only draw if visible
  • visuals_visonly_npc_friendly_path - Only draw if visible
  • visuals_visonly_projectile_path - Only draw if visible
  • visuals_visonly_projectile_friendly_path - Only draw if visible
  • visuals_visonly_pickup_path - Only draw if visible
  • visuals_visonly_pickup_friendly_path - Only draw if visible
  • visuals_visonly_player_radar - Only draw if visible
  • visuals_visonly_player_friendly_radar - Only draw if visible
  • visuals_visonly_npc_radar - Only draw if visible
  • visuals_visonly_npc_friendly_radar - Only draw if visible
  • visuals_visonly_projectile_radar - Only draw if visible
  • visuals_visonly_projectile_friendly_radar - Only draw if visible
  • visuals_visonly_pickup_radar - Only draw if visible
  • visuals_visonly_pickup_friendly_radar - Only draw if visible
  • Draw vertical healthbar on right side of box - Use right side of box instead of left
  • visuals_addyoffs - Space between box and elements
  • visuals_bar_offset - Offset from VERTICAL bar to box
  • Centered Text - Center ESP Text
  • Draw Relationship status like 'Steam Friend' 'Shitlist' 'Friendlist? - Draw text if someone is a friend, in friendlist or shitlist
  • Gradient Healthbar - Bar will have a gradient
  • visuals_bar_gradient_blackness - Bar will have a gradient
  • Fraction Healthbar - Divides the healthbar into fractions with tick
  • visuals_bar_fraction_count - Number of fractions it should have
  • Only Draw Bars and Tags on Aim Target - Only draw text and bars on aimbot target
  • Maximum Fov - ?
  • Maximum Distance - ?
  • visuals_maxfov_amount - Dont draw things that are above this fov
  • visuals_maxdistance_amount - Dont draw things that are further than this distance
  • Do Not Draw ANYTHING at all if above Fov/Distance - Do not draw box and skele
  • visuals_boxthick - Extra thickness of 2D box
  • Draw Box When Aimbotting [Locked On Indicator] - Draws 'Locked' text when ur aim is active
  • Draw Entity Type like 'Friendly Projectile' - Draws the type of entity, like Friendly Player
  • Only draw Visible entities on the ESP - Dont draw visuals on invisibles
  • Scan all bones to get Visiblity of ESP - Checks if any bone is visible to find color for drawing
  • Draw Aimbot Points - Draws + on nice entities aim positions
  • visuals_drawaimpoints_size - Size
  • Draw Skeleton Head Circle - Draws the head bone as a circle
  • Make all projectiles a dot - Use simple 5x5 dot for projectiles instead of full box size
  • Make all pickups a dot - Use simple 5x5 dot for pickups instead of full box size
  • Fancy Nametags - Turns names into capitalized and no underscores etc
  • Filled Box - Fills box
  • visuals_fillbox_alpha - Alpha of the fill
  • visuals_extraboxoffset - Add extra size to box manually
  • Interwebz Box Style!!!!! - Uses weird box that every hack is pasting
  • Fill Shit Entities Box - Make the box of shitlist entities yellow
  • Fill Aimbot Target Box - Fill the box of people you're aimbotting
  • Text ESP at right side of box - Where should text be placed?
  • Text ESP at left side of box - Where should text be placed?
  • Text ESP at bottom of box - Where should text be placed?
  • visuals_pathrange - The range of path lines?
  • Pickup's Box should be Circle if close? - Turns nearby pickups into circles
  • Lower draw alpha of entities aimboat wont target - For entities that you can't aim at, make them transparent
  • Rainbow colors when aiming? - Rainbow colors when aimbotting someone
  • Text + Bar at top of box - Where should text be placed?
  • Stacked ESP - Prevents overlap between text and bars
  • Stack Line - Draw line indicator for stacked
  • ESP Background - Draw background box for stacked
  • Default - Text and bars stead on head instead of center of box
  • Head - Text and bars stead on head instead of center of box
  • Chest - Text and bars stead on head instead of center of box
  • Pelvis - Text and bars stead on head instead of center of box
  • Don't Draw Healthbars When They're At Full Health - Don't draw healthbar when full health
  • Force Draw Friends, Draws Even If Players Visuals Are Off - Draw the visuals for friends even when you have their group OFF
  • Force Draw Line To Friends - Draw the line for friends even when you have lines turned OFF
  • Force Friends Color To Flash Rainbow - Flash colors of your friends to notice them easily
  • Force Box Drawing If Skeleton Incomplete - If the skeleton of something is incomplete, force boxes
  • Warning System Enabled? (Enemy Player, NPC, etc 'Warning' check) - Draws warning symbol when enemies are close
  • Play Warning Sounds? - Play sound when someone is close
  • visuals_warning_color - Color of warning symbol
  • visuals_warning_color_outline - Color of warning symbol's outline
  • visuals_warning_range - Range to trigger warning symbol
  • Outline Xhair - Draws outline on the crosshair
  • Outline Healthbar - Draws outline on health bars
  • Outline Skeleton (FPS Loss) - Draws outline on skeletons
  • Outline Aim Points - Draw outline for aim points
  • Outline Radar Points - Draws outline on the radar
  • Outline Bone Marks - Draws outline on bone marks
  • Outline Text (FPS loss) - Draws outline on texts
  • Outline Snap Lines - Draws outline on a line from center of screen to head
  • Outline Boxes - Draws outline on boxes
  • Outline Path Lines - Draws outline on path lines
  • Outline Warning Symbol - Checks for enemy globals near you for warning
  • Enabled - Allow visuals to be drawn on enemy globals
  • No Bar - Draws health bars on enemy globals
  • Horiz - Draws health bars on enemy globals
  • Vert - Draws health bars on enemy globals
  • Draw Health Text - Draws health text on enemy globals
  • Draw Skeleton Lines - Draws skeletons on enemy globals
  • Draw Bone Marks - Draws bone marks on enemy globals
  • Draw Distance Text - Draws distance texts on enemy globals
  • Draw Name Tag - Draws name tags on enemy globals
  • Game Dependant Info - Draws custom info on enemy globals
  • No Line - Draws a line from center of screen to enemy globals head
  • Top - Draws a line from center of screen to enemy globals head
  • Middle - Draws a line from center of screen to enemy globals head
  • Bottom - Draws a line from center of screen to enemy globals head
  • No Box - Draws boxes on enemy globals
  • 2D Box - Draws boxes on enemy globals
  • 3D Box - Draws boxes on enemy globals
  • Draw Path - Draws path lines on enemy globals
  • Add point to radar - Draws enemy globals on the radar
  • Warnings - Checks for enemy globals near you for warning
  • visuals_global_tagcolor - Color of enemy globals tags
  • visuals_global_bonecolor - Color of enemy globals bones
  • visuals_global_frontcolor - Color of enemy globals tags
  • visuals_global_backcolor - Color of enemy globals tags
  • Enabled - Allow visuals to be drawn on friendly globals
  • No Bar - Draws health bars on friendly globals
  • Horiz - Draws health bars on friendly globals
  • Vert - Draws health bars on friendly globals
  • Draw Health Text - Draws health text on friendly globals
  • Draw Skeleton Lines - Draws skeletons on friendly globals
  • Draw Bone Marks - Draws bone marks on friendly globals
  • Draw Distance Text - Draws distance texts on friendly globals
  • Draw Name Tag - Draws name tags on friendly globals
  • Game Dependant Info - Draws custom info on friendly globals
  • No Line - Draws a line from center of screen to friendly globals head
  • Top - Draws a line from center of screen to friendly globals head
  • Middle - Draws a line from center of screen to friendly globals head
  • Bottom - Draws a line from center of screen to friendly globals head
  • No Box - Draws boxes on friendly globals
  • 2D Box - Draws boxes on friendly globals
  • 3D Box - Draws boxes on friendly globals
  • Draw Path - Draws path lines on friendly globals
  • Add point to radar - Draws friendly globals on the radar
  • Warnings - Checks for friendly globals near you for warning
  • visuals_global_friendly_tagcolor - Color of friendly globals tags
  • visuals_global_friendly_bonecolor - Color of friendly globals bones
  • visuals_global_friendly_frontcolor - Color of friendly globals tags
  • visuals_global_friendly_backcolor - Color of friendly globals tags
  • Enabled - Allow visuals to be drawn on enemy players
  • Use Global Settings - Use Global Settings on enemy players
  • No Bar - Draws health bars on enemy players
  • Horiz - Draws health bars on enemy players
  • Vert - Draws health bars on enemy players
  • Draw Health Text - Draws health text on enemy players
  • Draw Skeleton Lines - Draws skeletons on enemy players
  • Draw Bone Marks - Draws bone marks on enemy players
  • Draw Distance Text - Draws distance texts on enemy players
  • Draw Name Tag - Draws name tags on enemy players
  • Game Dependant Info - Draws custom info on enemy players
  • No Line - Draws a line from center of screen to enemy players head
  • Top - Draws a line from center of screen to enemy players head
  • Middle - Draws a line from center of screen to enemy players head
  • Bottom - Draws a line from center of screen to enemy players head
  • No Box - Draws boxes on enemy players
  • 2D Box - Draws boxes on enemy players
  • 3D Box - Draws boxes on enemy players
  • Draw Path - Draws path lines on enemy players
  • Add point to radar - Draws enemy players on the radar
  • Warnings - Checks for enemy players near you for warning
  • visuals_player_tagcolor - Color of enemy players tags
  • visuals_player_bonecolor - Color of enemy players bones
  • visuals_player_frontcolor - Color of enemy players tags
  • visuals_player_backcolor - Color of enemy players tags
  • Enabled - Allow visuals to be drawn on friendly players
  • Use Global Settings - Use Global Settings on friendly players
  • No Bar - Draws health bars on friendly players
  • Horiz - Draws health bars on friendly players
  • Vert - Draws health bars on friendly players
  • Draw Health Text - Draws health text on friendly players
  • Draw Skeleton Lines - Draws skeletons on friendly players
  • Draw Bone Marks - Draws bone marks on friendly players
  • Draw Distance Text - Draws distance texts on friendly players
  • Draw Name Tag - Draws name tags on friendly players
  • Game Dependant Info - Draws custom info on friendly players
  • No Line - Draws a line from center of screen to friendly players head
  • Top - Draws a line from center of screen to friendly players head
  • Middle - Draws a line from center of screen to friendly players head
  • Bottom - Draws a line from center of screen to friendly players head
  • No Box - Draws boxes on friendly players!!!!
  • 2D Box - Draws boxes on friendly players!!!!
  • 3D Box - Draws boxes on friendly players!!!!
  • Draw Path - Draws path lines on friendly players
  • Add point to radar - Draws friendly players on the radar
  • Warnings - Checks for friendly players near you for warning
  • visuals_player_friendly_tagcolor - Color of friendly players tags
  • visuals_player_friendly_bonecolor - Color of friendly players bones
  • visuals_player_friendly_frontcolor - Color of friendly players tags
  • visuals_player_friendly_backcolor - Color of friendly players tags
  • Enabled - Allow visuals to be drawn on enemy npcs
  • Use Global Settings - Use Global Settings on enemy npcs
  • No Bar - Draws health bars on enemy npcs
  • Horiz - Draws health bars on enemy npcs
  • Vert - Draws health bars on enemy npcs
  • Draw Health Text - Draws health text on enemy npcs
  • Draw Skeleton Lines - Draws skeletons on enemy npcs
  • Draw Bone Marks - Draws bone marks on enemy npcs
  • Draw Distance Text - Draws distance texts on enemy npcs
  • Draw Name Tag - Draws name tags on enemy npcs
  • Game Dependant Info - Draws custom info on enemy npcs
  • No Line - Draws a line from center of screen to enemy npcs head
  • Top - Draws a line from center of screen to enemy npcs head
  • Middle - Draws a line from center of screen to enemy npcs head
  • Bottom - Draws a line from center of screen to enemy npcs head
  • No Box - Draws boxes on enemy npcs
  • 2D Box - Draws boxes on enemy npcs
  • 3D Box - Draws boxes on enemy npcs
  • Draw Path - Draws path lines on enemy npcs
  • Add point to radar - Draws enemy npcs on the radar
  • Warnings - Checks for enemy npcs near you for warning
  • visuals_npc_tagcolor - Color of enemy npcs tags
  • visuals_npc_bonecolor - Color of enemy npcs bones
  • visuals_npc_frontcolor - Color of enemy npcs tags
  • visuals_npc_backcolor - Color of enemy npcs tags
  • Enabled - Allow visuals to be drawn on friendly npcs
  • Use Global Settings - Use Global Settings on friendly npcs
  • No Bar - Draws health bars on friendly npcs
  • Horiz - Draws health bars on friendly npcs
  • Vert - Draws health bars on friendly npcs
  • Draw Health Text - Draws health text on friendly npcs
  • Draw Skeleton Lines - Draws skeletons on friendly npcs
  • Draw Bone Marks - Draws bone marks on friendly npcs
  • Draw Distance Text - Draws distance texts on friendly npcs
  • Draw Name Tag - Draws name tags on friendly npcs
  • Game Dependant Info - Draws custom info on friendly npcs
  • No Line - Draws a line from center of screen to friendly npcs head
  • Top - Draws a line from center of screen to friendly npcs head
  • Middle - Draws a line from center of screen to friendly npcs head
  • Bottom - Draws a line from center of screen to friendly npcs head
  • No Box - Draws boxes on friendly npcs
  • 2D Box - Draws boxes on friendly npcs
  • 3D Box - Draws boxes on friendly npcs
  • Draw Path - Draws path lines on friendly npcs
  • Add point to radar - Draws friendly npcs on the radar
  • Warnings - Checks for friendly npcs near you for warning
  • visuals_npc_friendly_tagcolor - Color of friendly npcs tags
  • visuals_npc_friendly_bonecolor - Color of friendly npcs bones
  • visuals_npc_friendly_frontcolor - Color of friendly npcs tags
  • visuals_npc_friendly_backcolor - Color of friendly npcs tags
  • Enabled - Allow visuals to be drawn on enemy projectiles
  • Use Global Settings - Use Global Settings on enemy projectiles
  • No Bar - Draws health bars on enemy projectiles
  • Horiz - Draws health bars on enemy projectiles
  • Vert - Draws health bars on enemy projectiles
  • Draw Health Text - Draws health text on enemy projectiles
  • Draw Distance Text - Draws distance texts on enemy projectiles
  • Draw Name Tag - Draws name tags on enemy projectiles
  • Game Dependant Info - Draws custom info on enemy projectiles
  • No Line - Draws a line from center of screen to enemy projectiles center
  • Top - Draws a line from center of screen to enemy projectiles center
  • Middle - Draws a line from center of screen to enemy projectiles center
  • Bottom - Draws a line from center of screen to enemy projectiles center
  • No Box - Draws boxes on enemy projectiles
  • 2D Box - Draws boxes on enemy projectiles
  • 3D Box - Draws boxes on enemy projectiles
  • Draw Path - Draws path lines on enemy projectiles
  • Add point to radar - Draws enemy projectiles on the radar
  • Warnings - Checks for enemy projectiles near you for warning
  • visuals_projectile_tagcolor - Color of enemy projectiles tags
  • visuals_projectile_frontcolor - Color of enemy projectiles tags
  • visuals_projectile_backcolor - Color of enemy projectiles tags
  • Enabled - Allow visuals to be drawn on friendly projectiles
  • Use Global Settings - Use Global Settings on friendly projectiles
  • No Bar - Draws health bars on friendly projectiles
  • Horiz - Draws health bars on friendly projectiles
  • Vert - Draws health bars on friendly projectiles
  • Draw Health Text - Draws health text on friendly projectiles
  • Draw Distance Text - Draws distance texts on friendly projectiles
  • Draw Name Tag - Draws name tags on friendly projectiles
  • Game Dependant Info - Draws custom info on friendly projectiles
  • No Line - Draws a line from center of screen to friendly projectiles center
  • Top - Draws a line from center of screen to friendly projectiles center
  • Middle - Draws a line from center of screen to friendly projectiles center
  • Bottom - Draws a line from center of screen to friendly projectiles center
  • No Box - Draws boxes on friendly projectiles
  • 2D Box - Draws boxes on friendly projectiles
  • 3D Box - Draws boxes on friendly projectiles
  • Draw Path - Draws path lines on friendly projectiles
  • Add point to radar - Draws friendly projectiles on the radar
  • Warnings - Checks for friendly projectiles near you for warning
  • visuals_projectile_friendly_tagcolor - Color of friendly projectiles tags
  • visuals_projectile_friendly_frontcolor - Color of friendly projectiles tags
  • visuals_projectile_friendly_backcolor - Color of friendly projectiles tags
  • Enabled - Allow visuals to be drawn on enemy pickups
  • Use Global Settings - Use Global Settings on enemy pickup
  • Draw Distance Text - Draws distance texts on enemy pickups
  • Draw Name Tag - Draws name tags on enemy pickups
  • Game Dependant Info - Draws custom info on enemy pickups
  • No Line - Draws a line from center of screen to enemy pickups center
  • Top - Draws a line from center of screen to enemy pickups center
  • Middle - Draws a line from center of screen to enemy pickups center
  • Bottom - Draws a line from center of screen to enemy pickups center
  • No Box - Draws boxes on enemy pickups
  • 2D Box - Draws boxes on enemy pickups
  • 3D Box - Draws boxes on enemy pickups
  • Add point to radar - Draws enemy pickups on the radar
  • visuals_pickup_tagcolor - Color of enemy pickups tags
  • visuals_pickup_frontcolor - Color of enemy pickups tags
  • visuals_pickup_backcolor - Color of enemy pickups tags
  • Enabled - Allow visuals to be drawn on friendly pickups
  • Use Global Settings - Use Global Settings on friendly pickups
  • Draw Distance Text - Draws distance texts on friendly pickups
  • Draw Name Tag - Draws name tags on friendly pickups
  • Game Dependant Info - Draws custom info on friendly pickups
  • No Line - Draws a line from center of screen to friendly pickups center
  • Top - Draws a line from center of screen to friendly pickups center
  • Middle - Draws a line from center of screen to friendly pickups center
  • Bottom - Draws a line from center of screen to friendly pickups center
  • No Box - Draws boxes on friendly pickups
  • 2D Box - Draws boxes on friendly pickups
  • 3D Box - Draws boxes on friendly pickups
  • Add point to radar - Draws friendly pickups on the radar
  • visuals_pickup_friendly_tagcolor - Color of friendly pickups tags
  • visuals_pickup_friendly_frontcolor - Color of friendly pickups tags
  • visuals_pickup_friendly_backcolor - Color of friendly pickups tags
  • Enabled - Enable aimbot
  • Off After Kill - Turns off aimbot after kill - Wait for Key MUST BE ENABLED
  • Smooth - Enable aim smoothing, turning off might lead to Anticheat Ban
  • aimbot_usesmooth_amount - Aim smoothing - Turning off or too low (under 5) might result in anticheat ban!
  • No Spread + No Recoil - Never miss only while aimbotting! GO TO CREATEMOVE TAB!!!!
  • Auto Fire - Fires when aimbot is locked on something
  • aimbot_autofire_delay - Delay for autofire in miliseconds, use for CW2 weapons
  • Only Select Visible Targets - Only aim at things that are visible
  • Target Lock - Only aim at one person so aimbot doesnt snap to a different
  • Only When Aiming - Only lock target when you're aiming at it
  • Noise - Generates noise in your aim path, turning off might result in Ban SMOOTHING MUST BE ENABLED!!
  • aimbot_addnoisetopath_amount - Amount of noise to add
  • Restore Angles After Done - Restore view angles after aiming
  • Single Bone - Mode of bone picking
  • Bone Scan - Mode of bone picking
  • Priority - Mode of bone picking
  • Distance - Mode of entity picking
  • XHair (FOV) - Mode of entity picking
  • Wait for Key - Only aim when key is pressed
  • Enemy Players - Allow aiming at what the hack thinks are enemy players
  • Friendly Players - Allow aiming at what the hack thinks are friendly players
  • Enemy NPCs - Allow aiming at what the hack thinks are enemy npcs
  • Friendly NPCs - Allow aiming at what the hack thinks are friendly npcs
  • Enemy Projectiles - Allow aiming at what the hack thinks are enemy projectiles
  • Friendly Projectiles - Allow aiming at what the hack thinks are friendly projectiles
  • Enemy Pickups - Allow aiming at what the hack thinks are enemy pickups
  • Friendly Pickups - Allow aiming at what the hack thinks are friendly pickups
  • Reset Boneset Selections - Clear bone set
  • Ignore Steam Friends? - Ignore steam friends from targetting
  • visuals_fovcircle_color - Color of fov circle
  • Draw FOV - Draws the fov, ONLY WHEN FOV LIMIT + VISUALS + TARGET BY FOV ARE ON!!
  • Maximum FOV - Don't aimbot if fov to bone is higher
  • aimbot_maxfov - Maximum entity fov
  • Maximum Distance - Don't aimbot if distance to bone is higher
  • aimbot_maxdist - Maximum entity distance from you
  • Maximum Health - Ignore entities with health higher than this
  • aimbot_maxhealth - Ignore entities with health higher than this PERCENTAGE
  • Minimum Health - Ignore entities with health lower than this PERCENTAGE
  • aimbot_minhealth - Ignore entities with health lower than this
  • Enabled - When you're holding it, it will ignore all the filters in Extra Filters
  • aimbot_usesmooth_distance - Do not change if you dont know what it is
  • aimbot_addheight - Add or Subtract extra height to aim position
  • Wait for Smooth to be finished to use Auto-Shoot - Turn this off if you want to auto-shoot even when smooothing
  • 'Aim Step' smoothing instead of Fast to Slow Aim Smoothing - Constant speed smoothing instead of fast to slow
  • Clamp Angles? DO NOT TURN OFF, ANTICHEAT BAN!!! - Clamp angles! DO NOT DISABLE!!!!!!!!
  • Wait for visible target before shooting when visible check OFF - When visibility checks are off, still check visibility to shoot
  • Enabled - Prioritize things depending on their status
  • Prioritize Shitlist Entities? - Make aimbot target people in shitlist more often
  • Prioritize Low Health? - Lower health targets would get targeted first
  • Prioritize Players over NPCs over Projectiles over Pickups? - Make aimbot target people more than npcs even if ur closer to the npc, etc
  • Prioritize Players Who Closer To Aiming At You - Prioritize people who are looking at ur body more
  • Aim Flip Enabled - Flips your aim, useful for propsurfing in GMod
  • Set Angles! - Sets your angles to your values
  • Enabled - Draws radar
  • Auto-Center - Centers to screen
  • Circle - Circle shaped instead of square
  • Put Radar Inside Window - Draws radar inside window
  • Clamp Points On Window Rim - Clamp radar points to the circle/square
  • radar_range - The range to find entities in
  • radar_size - Size of radar in pixels
  • Health - Draw healthbars on things with health
  • radar_drawtags_clamp - Dont draw tags/bar if point on rim
  • Draw Lines to Friends - Draw lines to friendlisted entities on radar
  • Draw Nametags - Draw name on radar
  • radar_drawhp_size - Size of healthbars in width
  • Draw Center Cross - Draw the radar cross thing
  • Full Size - Full sized radar xhair
  • Draw Rim - Draw the radar it self
  • Draw warning radius circle - Draws yellow circle to indicate warning radius
  • Circle Dots - Circle shaped radar dots instead of squares
  • Outline Dots - Draws outline on the radar
  • Triangle Elevation Indication - ^ above - v below - [] same elevation - Draws triangles to indicate up or down like GTA games - NOT PERFECT YET!
  • radar_dot_size_player - Size of players
  • radar_dot_size_npc - Size of npcs
  • radar_dot_size_pickup - Size of pickups
  • radar_dot_size_projectile - Size of projectiles
  • Enable Friend List - Things that are in this list will never get targetted by aimboat
  • Reset - Resets friendlist
  • Enable Shit List - Things that are in this list will ALWAYS get targetted by aimboat
  • Reset - Resets shitlist
  • Reset Selection - Resets selections
  • Apply Selections - Apply selections
  • gui_palettehue - Hue of the color palette
  • gui_palettequality - Amount of pixels in a row on the color palette
  • gui_alpha - The alpha or transparency for your color
  • Apply Alpha Only - Apply alpha to selected colors only
  • Draw Clock - Draws clock
  • Draw FPS (Not Perfect Yet) - Draws fps window - might be buggy?
  • Use 24 Hour Format - Draws clock in 24 hour format
  • Draw Analogue Clock - Draws analogue clock
  • Auto Center - Move to top middle of screen
  • Adaptive Titlebar - Hide the title bar of windows when GUI key is not pressed
  • Clip to Screen - Clip gui positions to your screen size
  • Play Sounds - Sounds for gui
  • Draw Cursor - Draw custom cursor where mouse is
  • Outlined? - Draws outline for cursor
  • Draw Effects - Draw effects on the GUI
  • Draw Tool Tips - Draw a helpful text when hovering over features
  • Draw Dotted Grid background - Turn off for like 1 more fps
  • Draw Shadow - Turn off for like 1 more fps
  • Draw GUI Text Outline - Makes text have a shadow, turn off for like 3 fps
  • LAlt + LMouse=Move RMouse=Resize D=SnapToGrid X=Disable - Enable gui building
  • gui_builder_gridsize - Snap to grid size
  • Import - ?
  • Export - ?
  • C++ - 0 - Export in cpp 1 - Export in ini
  • INI - 0 - Export in cpp 1 - Export in ini
  • Snake - Play the snake game, make sure u click it's the window first then press RShift
  • Royal Tetris - Play the tetris game, make sure u click it's the window first then press RShift
  • Pong - Play the pong game, make sure u click it's the window first then press RShift
  • Advanced Clantag - ?
  • Mass Invite to a good DarkRP - Works Once - WILL LAG FOR SOME SECONDS!
  • Mass Message - Starts the messaging - WILL LAG FOR SOME SECONDS!
  • Ignore Offline - Ignore offline g_SteamFriendsInterface
  • Ignore Busy - Ignore busy g_SteamFriendsInterface
  • WC: - Check if exe has this window class for accuracy
  • Load - Loads the DLL
  • Automaticlly Load When Ready - Load whenever possible (Tab must be open!)
  • dll_delay - Delay loading
« Last Edit: March 17, 2018, 03:59:26 pm by KittoniuM »

Offline pedropinto0

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Re: Garry's Mod Public Hack - Version 1809
« Reply #1 on: November 26, 2017, 11:34:28 pm »
What is in this new version, master?

Online KittoniuM

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Re: Garry's Mod Public Hack - Version 1809
« Reply #2 on: November 26, 2017, 11:36:34 pm »
What is in this new version, master?

difference from 1774:

Version 1809:
- Probably a lot of changes that i forgot about :D
- Added new Dx9 Signature ( should work now )
- Added AutoWall tab (testing...)

Offline Theunknowngamer786786

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Re: Garry's Mod Public Hack - Version 1809
« Reply #3 on: January 01, 2018, 10:34:10 am »
when i try to extract the file it says it is corrupt?

Online KittoniuM

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Re: Garry's Mod Public Hack - Version 1809
« Reply #4 on: January 01, 2018, 11:21:59 am »
when i try to extract the file it says it is corrupt?

disable antivirus

Offline riri932

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Re: Garry's Mod Public Hack - Version 1809
« Reply #5 on: January 05, 2018, 07:13:02 am »
hello I come to talk about my problem I have no problem to launch it and everything but when I run a solo game and I put a NPC my game crash instantly

Offline customvapes420

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Re: Garry's Mod Public Hack - Version 1809
« Reply #6 on: January 17, 2018, 06:35:10 pm »
Thank you for making this public  8)

Offline LexLenovo

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Re: Garry's Mod Public Hack - Version 1809
« Reply #7 on: January 20, 2018, 01:30:51 pm »
*Post Deleted*
« Last Edit: January 20, 2018, 03:46:29 pm by LexLenovo »

Online KittoniuM

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Re: Garry's Mod Public Hack - Version 1809
« Reply #8 on: January 20, 2018, 02:13:53 pm »
The Hack works but somehow it wont let me save the settings. i press save it says its saved but when i restart it it doesnt load as i saved it. (i saved it on default btw.)

Post in bug reports

Offline bhoppingcom

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Re: Garry's Mod Public Hack - Version 1809
« Reply #9 on: January 20, 2018, 09:10:11 pm »
why does my ping go to shit when the cheat is injected into my game.

Online KittoniuM

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Re: Garry's Mod Public Hack - Version 1809
« Reply #10 on: January 20, 2018, 10:04:57 pm »
why does my ping go to shit when the cheat is injected into my game.

It doesn't. If you keep spreading your BS I'll ban you :)

Offline WxIf

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Re: Garry's Mod Public Hack - Version 1809
« Reply #11 on: January 23, 2018, 09:23:51 pm »
Hi yes I unbinded insert and when I click it, it doesn't enable. Any way I can fix this?

Online KittoniuM

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Re: Garry's Mod Public Hack - Version 1809
« Reply #12 on: January 24, 2018, 12:12:46 am »
Hi yes I unbinded insert and when I click it, it doesn't enable. Any way I can fix this?

Dont understand your question

Offline medtenkt

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Re: Garry's Mod Public Hack - Version 1809
« Reply #13 on: January 26, 2018, 10:15:12 pm »

Online KittoniuM

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Re: Garry's Mod Public Hack - Version 1809
« Reply #14 on: January 27, 2018, 12:04:59 pm »





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