1
Grand Theft Auto 5 / Re: Mods
« on: June 10, 2018, 03:57:33 AM »
just buy BP
it looks not bad
it looks not bad
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
//seq meme, break hitbox and reset sequence animation value
//https://www.youtube.com/watch?v=L20jxTracj4
if input.IsKeyDown(81) then
local sequencenumber = engineprediction.GetOutSequenceNumber()
engineprediction.SetOutSequenceNumber(sequencenumber + (150 * factor)
end
//Super Jump exploit
local pos = LocalPlayer():GetPos()
local tdata = {start = pos, endpos = pos - Vector(0, 0, 1337), mask = MASK_SOLID}
local trace = util.TraceLine(tdata)
local len = (pos - trace.HitPos).z
local sequencenumber = engineprediction.GetOutSequenceNumber()
if len > 42.5 then
engineprediction.SetOutSequenceNumber(sequencenumber + 16)
else
engineprediction.SetOutSequenceNumber(sequencenumber)
end
end
//pAA, OP Anti Aim, nobody can't tap you
local FakeAngle = Angle(89, 0, 0);
local RealAngle = Angle(89, 180, 0);
if bSendPacket then
cm.SetViewAngles(ucmd, FakeAngle);
else
cm.SetViewAngles(ucmd, RealAngle);
end
// hvh god setting
local function GetClosest()
local ddists = {};
local closest;
for k,v in next, player.GetAll() do
if(!Valid(v)) then continue; end
ddists[#ddists + 1] = { vm.Distance( em.GetPos(v), em.GetPos(me) ), v };
end
table.sort(ddists, function(a, b)
return(a[1] < b[1]);
end);
closest = ddists[1] && ddists[1][2] || nil;
if(!closest) then return fa.y; end
local pos = em.GetPos(closest);
local pos = vm.Angle(pos - em.EyePos(me));
return( pos.y );
end
local function Antiaim(ucmd)
if bSendPacket then
cm.SetViewAngles(ucmd, Angle(89, GetClosest() - 90, 0));
else
cm.SetViewAngles(ucmd, Angle(89, GetClosest + 90 + math.Rand(-60, 60), 0));
end
end