Welcome, Guest.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KittoniuM

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 »
1
News / June 2024
« on: June 09, 2024, 03:41:24 AM »

Video Guide

Applicable to all games, GMod as an example

 

June 2024

June 9
No More Room In Hell - Updated
- fixed Tab crash
- added some extras in ESP

 

2
Garrys Mod / Re: questions inventory swap
« on: June 06, 2024, 12:59:33 PM »
Is there an inventory swap in any of the Gmod cheats?


no inventory swap

3
General Chat / Re: Killing Floor Infinite Ammo or Rapid Fire.
« on: May 23, 2024, 02:02:43 PM »
Not yet, maybe in a future update I'll separate the two

4
Fallout 4 / [ Fix ] [ Fix ] Make Hack work Again
« on: April 28, 2024, 02:05:22 PM »
Quick fix while the hack is being updated..
you can still use the hack if you downgrade to the last version


5
Fallout 4 / Re: Game wont open. While loader is ready.
« on: April 26, 2024, 07:47:03 PM »
im having the same issue, it shows that its ready but the game closes everytime i launch it

The hack, along with every fallout mod on nexus, was broken by yesterdays update.
I will have to write a new hack for this version, or you can downgrade it to earlier steam version and use the hack there.

6
Garrys Mod / Re: attention detects
« on: April 22, 2024, 11:22:45 PM »
if you make a version for the chromium version
I buy direct!

There is no direct buying, you can only buy credits, if you buy $35 of credits I'll make a gmod x64 port this week lol, otherwise maybe in next ~6 or 10 weeks

7
Garrys Mod / Re: attention detects
« on: April 19, 2024, 10:20:01 AM »
Since the last time I have done all the tests possible
And if you can't make a version for 64bit chromium
we can say that BigPacket has become obsolete today :(
Since it cannot be used on servers which are all running today on the chromium version of the game..
I'm a little disappointed :(

I can make it any time, I have no issues with 64bit lol..
However, I don't want to spend a whole day porting the hack - I am pretty busy already.

Once the game updates and x64 becomes default, like TF2, I will then be forced to make a port, but for now not really focusing on this - not many are complaining about GMod x64

8
News / April 2024
« on: April 17, 2024, 10:09:57 PM »
April 2024

April 25
Fallout 4 - Outdated
Today the game was updated, hack needing update soonish.
Recommend using Fallout New Vegas instead.

 

9
Garrys Mod / Re: attention detects
« on: April 12, 2024, 03:59:59 PM »
Until a new update is released I suggest you to use Gmod ESP or Lite Aimbot at the least - they are more undetected, with Gmod ESP (no aimbot) being almost impossible to detect

10
Garrys Mod / Re: attention detects
« on: April 09, 2024, 01:26:10 AM »
No Misc
Default settings
I was banned by an admin

You got banned with the Gmod Lite?

11
Garrys Mod / Re: attention detects
« on: April 08, 2024, 01:31:16 AM »
I will take a look,
In the meantime you can use the Gmod Lite which has no known detection vectors, unless screengrab is somehow back after 2023.

12
Garrys Mod / Re: attention detects
« on: April 07, 2024, 09:59:37 PM »
I have made several servers
I activate the cheat and I stay AFK to test
and I ended up banned from all servers

what hack?
by default settings its not likely to  ban you, only if you turn things on from Misc

13
Battlefield 2 / Re: Status of the BF2 cheat
« on: March 27, 2024, 01:20:14 AM »
BF2 hasn't been updated since 2008 or so.
The ESP works as it was when the BP video was made.

14
Left 4 Dead 2 / Re: L4d2 Slow Aim feature
« on: March 14, 2024, 12:29:44 AM »
Can someone explain what slow aim feature actrually does? i dont really notice a difference (i use silent aim)

can someone explain slow aim also the features with it like (linear, curve aim, and snap) also no snap

Slow aim is ignored when using silent aim.

Turn off silent aim, go into Aimbot extras and switch "No Snap", and turn off "Wait for smooth to fire"

15
Left 4 Dead 2 / Re: l4d2 multucore rendering
« on: March 14, 2024, 12:29:05 AM »
Yes.. it automatically turns off multicore... else it was buggy on this version of the hack.

I believe this was fixed in the gmod, perhaps not yet pushed to L4D2 to support multicore rendering.

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 »

Total Registered Members:





2017-2023 BigPackets. All rights reserved. All other trademarks, logos and copyrights are the property of their respective owners. This site is not associated with any company in any way.