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Messages - KittoniuM

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1
I mean, can everyone see the rectangles that I see when enemies are highlighted? Like in the video, I mean.

No demos can't see any of your visuals.

Just be cautious when using silentaim/accuracy.. you can learn more about each feature if you hover over the checkbox in the menu, should be shown warnings to all the more blatant features


P.S you can turn off "No Shake", that just means the no-spread compensation gets hidden from your view - it's a ragebot feature.

2
I understand. But at this point, is it normal that they can also see that I'm using bigpackets?

Silent aim is client side, any "silent" features are client side including NoShake/AlwaysAccuracy.  everyone can see your real angles on the server if they spectate you

3
Hi,
I've been banned from a server:  http://dawghouse.site.nfoservers.com/sourcebans/index.php?p=banlist&advSearch=STEAM_0:1:36143010&advType=steamid&Submit

But the most absurd thing is that there's a video that you can download and watch where the person who made the recording could see my hack. How is this possible?

They can see your screen shaking when you use the no-spread, and they can see you snapping when using silent aim, there is a warning in the tooltip if you hover over the features,
They cannot see your visuals or menu though.

For actual legit play and (not ragebotting), it would be best if you use the aimbot with a high smoothing, no restore angles, no auto fire...

4
Garrys Mod / Re: ESP bugs out on long range
« on: April 10, 2025, 10:19:11 AM »

I don't have dormant esp on i can clearly see the player.

If you open the Menu, dormant players should have "Dormant" text added on the ESP stack - those texts in your image look lowered alpha which is Dormant behavior by default.

If they're not dormant, and just far away, the hack will default to "dot mode" boxes.

5
Garrys Mod / Re: ESP bugs out on long range
« on: April 09, 2025, 04:39:40 PM »
It appears when somebody is on a longer distance.

Screen:

https://i.imgur.com/nfFFN9k.png

That's normal.

The alpha is lowered on dormant entities.

If you want to completely hide them you can turn on "Ignore Dormant" inside the ESP Customization popup button in Visuals.

EDIT: And no you can't "see" the real position of dormant entities, the server simply doesn't send them to your game if it determines that they are too far away or occluded behind walls (think visleafs in Hammer)

6
Garrys Mod / Re: Triggerbot
« on: April 08, 2025, 08:31:03 PM »
I did not understand how triggerbot worked and am back to clarify after playing with the tools more and trying different things.
 My misunderstanding was with using the trigger and aim hotkeys at the same time trying to reinvent autofire  honk2

Client works great 10/10  friendlyy

That's great to know :D

I'll look into adding a more clear tooltip for them

7
Garrys Mod / Re: Add a Team Selector
« on: April 08, 2025, 08:26:59 PM »
Yeah the Problem is that many Servers have like Jobs you aren't allowed to kill they are not in the same job but in the same team.

Can you give me an example server IP address and the jobs so I can test around

8
Garrys Mod / Re: CW2.0 Warface Support
« on: April 08, 2025, 04:15:41 PM »
It has the same spread pattern as the normal cw2.0 weapons but it don't get recognized by the cheat.


Thanks for letting me know.
I will look into it the next time I load up gmod.

9
Garrys Mod / Re: Add Multi-Directional Strafe
« on: April 08, 2025, 04:15:27 PM »
As the title says it would be super nice


This is doable, I will look into it.
Thanks for the suggestion

10
Garrys Mod / Re: Add a Team Selector
« on: April 08, 2025, 04:15:04 PM »
Like you can choose if they get targetted by the Aimbot or not and if they are on the radar system.

Like DarkRP jobs? I dont think it's a good idea, each server has a ton of jobs, and it will reset everytime you join another server..

My method of doing it right now is just to compare Team ID's, if they aren't the same as your player then it's an Enemy.
If you want, I can make some hidden feature that lets you whitelist some teams.. or something.

11
Garrys Mod / Re: Retro Screencap | Bypasses Bigpackets
« on: April 08, 2025, 04:12:25 PM »
https://imgur.com/a/5kYGFnn

Plugin Name: Retro Screencap


Download ready addon
https://anti-leak.cz/download/rsc.zip

Thanks for letting me know,
What gmod did you use from the loader? is it all of them? I can't test here right now, but will definitely look into it.

12
General Chat / Re: Question about TF2 cheats
« on: March 29, 2025, 03:17:54 AM »
Yes, it's compatible.
It is still functional but some of the features like silent aim and third person been shut off after the x64 update.

I have to update DODS first then I can go back and update TF2 to the full feature set pre-update.


13
General Chat / Re: Day of Defeat Source
« on: March 28, 2025, 01:14:43 AM »
Will DOD:S be updated?

Yes, and HL2DM - maybe this week. I am busy IRL this month and can't really sit down for a few hours to update both.

14
News / April 2025
« on: March 27, 2025, 05:34:55 AM »

Video Guide

Applicable to all games, GMod as an example



March-April 2025
 

April 1
GTA 4 - UPDATED
- Noclip Added (still WIP)
- Fixed Crash


March 30
Day of Defeat Source 64bit - UPDATED
- No Recoil Added
- No Spread Added
- Now works with x64 bit update

March 28
HL2DM 64bit - UPDATED

March 27
Fallout 3 - UPDATED
2023 to 2025 Framework. Also might work on steams latest binaries (no patch needed).
GTA SA - UPDATED
2023 to 2025 Framework


15
General Chat / Re: VPN
« on: March 26, 2025, 10:43:15 PM »
Are you able to use Big packets with a VPN?

No, most of the times the login doesn't go through due to Cloudflare.
If you MUST use it, make sure you turn it OFF when logging in, then turn it off once you're loaded in game.

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