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Topics - Kiklo

Pages: 1
1
Garrys Mod / BigPackets russian guid!:P
« on: October 03, 2018, 10:38:30 AM »
Steam https://steamcommunity.com/id/13372280066/
Just a little video
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Video:
&feature=youtu.be

2
Garrys Mod / Gmod BigPackets gameplay |Free version|Best gmod hack|
« on: September 28, 2018, 09:30:17 AM »

3
Garrys Mod / Lagger
« on: September 18, 2018, 02:35:26 PM »
Can they create lagger for bigpackets garry's mod?
 :)

4
Garrys Mod / BigPackets Question
« on: September 16, 2018, 01:45:09 PM »
Why when I turn on BigPackets, garry's mod lags? :-\

5
Garrys Mod / What kind of anti-cheats bigpackets?
« on: September 14, 2018, 12:31:57 PM »

Please, pay attention to my post, and tell me what anti cheats bypasses bigpackets: 3

6
Garrys Mod / New fps up commands
« on: September 14, 2018, 12:20:28 PM »

English
After the new update, it became possible to increase your FPS due to improved multi-core render or something. It works in a test mode, and to turn it on, enter the following command in the console!

Here is the command
Gmod_mcore_test 1; mat_queue_mode -1; cl_threaded_bone_setup 1

To perform the method, turn the console on the main menu (Shift + ~)
If it does not turn on, turn it on first in the game settings.
Insert that command, and press Enter.
ENGLISH
Now, when you play on servers or in a singleplayer, your FPS became really better , and you can play comfortably (or super comfortable)!
You need to run this command every launch of Gmod.
Rate this guide and share it with the friends! ;)


UP 14.08.2016
You can add it to the autoexec.cfg , if u don't want to enter this command every single launch
PATH: Steam\steamapps\common\GarrysMod\garrysmod\cfg
Add it to the autoexec.cfg and save this file then.

RUS

После нового обновления, стало возможным увеличить фпс благодаря улучшенной многоядерности. Она работает в тестовом режиме , и чтобы ее включить , необходимо ввести следующую команду в консоль!

ВОТ САМА КОМАНДА
gmod_mcore_test 1; mat_queue_mode -1; cl_threaded_bone_setup 1

Чтобы проделать способ, включите консоль в главном меню (Shift + ~)
Если она не включается, включите ее отображение в настройках игры.
Вставьте команду сверху, и нажмите Enter.

Теперь , при игре на серверах, или в одиночной игре, у вас в несколько раз возрастет ФПС и вы сможете комфортно (или суперкомфортно) играть!
Команду необходимо вводить каждый запуск игры.
СТАВЬ лайк и делись с друзьями!

UP 14.08.2016
Можно не вводить каждый раз, достаточно ввести ее в файл autoexec.cfg в
Steam\steamapps\common\GarrysMod\garrysmod\cfg
и сохранить этот файл, теперь при каждом запуске игре команда будет автоматически прописываться в консоль.

7
Garrys Mod / Garry's mod servers
« on: July 27, 2018, 02:46:07 PM »
Write here a server where there are few admins, or an inadequate community.

8
Garrys Mod / New fps boost! [RU]
« on: July 27, 2018, 07:21:49 AM »
gmod_mcore_test ( 1 = Включить многоядерную обработку процесса hl2.exe, 0 = Выключить )


mat_queue_mode ( -1 по умолчанию, 0 = однопоточный режим,

2 = Включить многоядерную обработку текстур)


cl_threaded_bone_setup ( 1 = Включить многоядерную обработку костей, 0 = Выключить )


datacachesize ( Размер кеша в MB, максимальное значение 512 )


mem_max_heapsize ( Обьем оперативной памяти выделяемой для процесса hl2.exe )


fps_max ( Максимальный FPS, 0 = нет ограничения )

+17-25 Фпс

9
Garrys Mod / Mega fps up
« on: June 15, 2018, 02:04:56 PM »
Rendering & Server commands
// ----------------------------------------------------------------------------
// Rendering & Server commands
// ----------------------------------------------------------------------------

cl_new_impact_effects "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
r_queued_decals "0"
r_queued_ropes "1"
r_queued_post_processing "0"
r_threaded_client_shadow_manager "1"
r_fastzreject "-1"
mat_alphacoverage "0"
in_usekeyboardsampletime "0"
gmod_mcore_test "1"
r_threaded_particles 1 // Determines whether the particle system is multi-threaded. This should be set to 1 on systems with multi-core CPUs.
r_threaded_renderables 1 // Determines whether part of the rendering system is multi-threaded. This can be set to 1 on systems with multi-core CPUs.
snd_mix_async 1 // If set to 1, this command will allow multi-core CPUs to run most of the sound engine in parallel with the renderer, which can improve performance and reduce stuttering.
cl_autohelp 0 // Disables some annoying pop-ups.
cl_smooth 0 // Disable smoothing. Reduces stuttering.
cl_forcepreload 1 // Forces all information to preload.
sv_forcepreload 1 // Forces server-side preloading.
sv_cheats 1 // Enables cheats
Disable Sprays
// ----------------------------------------------------------------------------
// Disable Sprays
// ----------------------------------------------------------------------------

cl_playerspraydisable "1" // Disables player sprays.
r_spray_lifetime "1" // User preference, how long the spray will be visible. 1=1 round.

Shadows & Dynamic lighting
// ----------------------------------------------------------------------------
// Shadows & Dynamic lighting
// ----------------------------------------------------------------------------

r_shadows 0 // Disables shadows and player flashlights.
r_dynamic 0 // Disables dynamic lighting.
r_flashlightmodels 0 // Disables flash light models
r_lightaverage 0 // Disables light average.
r_PhysPropStaticLighting 0 // Disables Lighting on static props.
mat_disable_lightwarp 1 // Disables lightwarp.
mat_filterlightmaps 0 // Disables filterlightmaps.
mat_specular 0 // Turns off specular lighting. Less shine.
mat_filterlightmaps 0 // Pre-rendered lighting will be blocky and unrealistic.
Facial features & Gibs
// ----------------------------------------------------------------------------
// Facial features & Gibs
// ----------------------------------------------------------------------------

cl_ragdoll_physics_enable 0 // Makes player models disappear once they are killed.
r_lod 8,8 // Rate at which level of detail is stripped from objects as they recede away from the player. The lower the value, the more detail remains visible on objects as they progress into the distance, reducing performance but increasing image quality. (Probably requires sv_cheats)
r_rootlod 2 // Lower quality on player models.
r_teeth 0 // No teeth on player models.
r_eyes 0 // No eyes on player models.
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_drawmodeldecals 0 // Disable model decals, for example; blood on the player models.
r_flex 0 // Disabels flex, model related.
lod_enable 1 // Enables the LOD system for player models.
lod_transitiondist 400 // At wich distance the models should be detailed, 400 = lowest value.
ai_expression_optimization 1 // Disables NPC expressions when you can't see them.
violence_ablood 0 // Disables alien blood when they are hit.
violence_agibs 0 // Disables alien gore when they are hit.
violence_hblood 0 // Disables human blood when they are hit.
violence_hgibs 0 // Disables human gore when they are hit.
cl_phys_props_max 0 // Sets range at which props show up.
cl_phys_props_enable 0 // Disables little cans/bottles that are rendered client side.
cl_phys_props_max 0 // If you break a table the small parts will disapear?
func_break_max_pieces 0 // If you break a table the small parts will disapear?
props_break_max_pieces 0 // If you break a table the small parts will disapear?
props_break_max_pieces_perframe 0 // If you break a table the small parts will disapear?
Graphical
// ----------------------------------------------------------------------------
// Graphical
// ----------------------------------------------------------------------------

cl_detaildist 0 // Range at which detail props are shown (e.g. grass) Lower = more performance.
cl_detailfade 400 // Range at which detail props fade into view. Higher = more performance.
cl_maxrenderable_dist 0 // Max render distance from the camera at which things will be rendered. The smaller the number, the less will be rendered. (Probably requires sv_cheats)
lod_TransitionDist 0 // Distance at which lod is reduced on objects. Lower = more performance.
sv_robust_explosions 0 // Explosions will be less spectacular.
mat_parallaxmap 0 // Decreases visual quality.
mat_filtertextures 0 // Textures will be blocky and unrealistic.
mat_mipmaptextures 0 // Disables minimap textures, which harshens textures.
mat_bumpmap 0 // Disables bump mapping which makes flat 2D textures appear three dimensional.
mat_compressedtextures 1 // If set to 1, uses compressed textures for optimal performance. For those with graphics cards which have higher amounts of Video RAM (e.g. 256MB or more) setting this to 0 will improve texture appearance at the possible cost of some performance, but may cause a crash.
mat_bloomscale 0 // Disables bloom.
mat_disable_bloom 1 // Double disable bloom.
mat_antialias 0 // Disables Antialiasing.
mat_forceaniso 0 // Double Disable Antialiasing.
mat_hdr_enabled 0 // Disables High Dynamic Range, HDR.
mat_hdr_level 0 // Double Disable High Dynamic Range, HDR.
mat_reducefillrate 1 // Reduces fillrate, sets the in-game option Shader detail to low. Should be set to 1 if using dxlevel 80 or 81.
mat_disable_fancy_blending 1 // Disables fancy blending.
mat_vsync 0 // Disabels V-sync
mat_software_aa_quality "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "-1"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_edge_threshold "9"
mat_software_aa_tap_offset "1"
rope_smooth 0 // Disables smoothing on ropes.
rope_wind_dist 0 // Ropes will not move?
rope_shake 0 // Ropes will not shake.
rope_collide 0 // Ropes will not collide.
r_drawropes 0 // Disables rope drawing. (Probably requires sv_cheats)
r_3dsky 0 // Removes all the background outside of the map.
r_drawtranslucentrenderables 0 // All translucent objects will not be drawn. (Combine energy shields, etc. Probably requires sv_cheats)
r_renderoverlayfragment 0 // This will remove text on the walls and paper etc.
fog_enable 0 // Will disable fog, which can improve/reduce performance depending on your GPU.
cl_ejectbrass 0 // Weapons will not eject shells while firing.
cl_wpn_sway_interp 0 // No weapon sway.
r_drawflecks 0 // Removes bullet impact particles
muzzleflash_light 0 // Muzzle flash is still visible, but no lighting is cast from it.
r_decals 0 // Max amount of decals possible. Lower = better performance.
r_drawdecals 0 // No decals are drawn. (Probably requires sv_cheats)
r_drawparticles 0 // Disables particle effects. (Probably requires sv_cheats)
r_decal_cullsize 15 // Higher = more performance. Decals higher than the specified size in pixels will be removed straight away.
r_drawmodeldecals 0 // Decals disabled on models.
r_drawbatchdecals 1 // Draw batch decals.
cl_detail_max_sway 0 // No detail sway.
mp_decals 0 // Disables decals.
cl_show_splashes 0 // Disables water splashes.
r_cheapwaterstart 1 // Lower water quality.
r_cheapwaterend 1 // Lower water quality.
r_waterforceexpensive 0 // Lower water quality.
r_WaterDrawReflection 0 // Disables water reflection.
r_ForceWaterLeaf 0 // No water leaf.
r_DrawRain 0 // Disables visible rain. (Probably requires sv cheats)
mat_wateroverlaysize 4 // Lower water resolution.
mat_drawwater 0 // Removes water. (Probably requires sv_cheats)
fog_enable_water_fog 0 // Removes underwater fog.

10
Garrys Mod / Commands for up FPS on Gmod
« on: June 15, 2018, 01:56:03 PM »
Commands:gmod_mcore_test 1;mat_queue_mode -1;cl_threaded_bone_setup 1
+20 fps!

11
Garrys Mod / Plus and minus IdiotBox hack and BigPackets
« on: June 15, 2018, 01:43:48 PM »
IdiotBox function:
+Good Esp
-Bad aim
-bad bhop
+good chunks
BigPackets function:
+Good Esp
+Good Aim
+Good bhop
-ban chunks

IdiotBox 2+ 2-
BigPackets 3+ 1-

12
Garrys Mod / MONEY HACK!
« on: June 15, 2018, 01:31:23 PM »

Please add in the cheat BigPackets function Money hack[DarkRp]

13
Garrys Mod / VacBAN on gmod
« on: June 15, 2018, 01:29:44 PM »
Vac on gmod Exist?
Or no.

Please reply

14
Garrys Mod / Se
« on: June 15, 2018, 01:28:17 PM »
Russian servers
Where there is no anti-cheat:37.230.210.33:27015
37.230.210.182:27018
37.230.228.218:27016
English servers
Where there is no anti-cheat:
Sorry, I did not find the server  :'(

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