166
General Chat / Re: Gmod paid Hack
« on: January 09, 2023, 08:59:00 PM »Just sent 15 dollars to the e-mail. Friends and family. Cant wait to see whats this is about✌🏼
You should have them now, enjoy

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Just sent 15 dollars to the e-mail. Friends and family. Cant wait to see whats this is about✌🏼
Neither Step, Linear or Curve are changing smoothnes, its always instalock on the head
I'm having troubles finding the smoothing option in GMOD VIP Hack lmao, can someone help me out?
Is there an Option to customize the colours for every single Job (BOX / NAME /...) on darkrp servers?
Thank you!
Why does my windows defender say that the bigpackets file contains windows32backdoor bladavindi.Do you know how to read?
Script kiddie back door or am i buggin?
void CClientVirtualReality::Deactivate()
{
if( !UseVR() )
return;
g_pSourceVR->Deactivate();
g_pMatSystemSurface->ForceScreenSizeOverride(false, 0, 0 );
g_pMaterialSystem->GetRenderContext()->Viewport( 0, 0, m_nNonVRWidth, m_nNonVRHeight );
g_pMatSystemSurface->SetFullscreenViewportAndRenderTarget( 0, 0, m_nNonVRWidth, m_nNonVRHeight, NULL );
static ConVarRef cl_software_cursor( "cl_software_cursor" );
void __thiscall sub_100F7700(_DWORD *this)
{
int RenderContext; // eax
if ( dword_1058D9B4 && (*(*dword_1058D9B4 + 36))(dword_1058D9B4) )
{
(*(*dword_1058D9B4 + 104))(dword_1058D9B4);
(*(*g_pMatSystemSurface + 544))(g_pMatSystemSurface, 0, 0, 0);
RenderContext = (*(*g_pMaterialSystem + 412))(g_pMaterialSystem);
(*(*RenderContext + 152))(RenderContext, 0, 0, this[128], this[129]);
(*(*g_pMatSystemSurface + 704))(g_pMatSystemSurface, 0, 0, this[128], this[129], 0);
if ( (dword_1058F218 & 1) == 0 )
{
dword_1058F218 |= 1u;
sub_10341DF0("cl_software_cursor");
class CMaterialRenderContext
{
public:
BYTE pad0[0xc];
void** pad1;
uintptr_t RenderEntity;
__forceinline void* GetCurrentEnt()
{
if (RenderEntity == 0)
return nullptr;
return (void*)(RenderEntity - 4);
}
};
HRESULT __stdcall MyDrawIndexedPrimitive(IDirect3DDevice9* Device, D3DPRIMITIVETYPE PrimType, int BaseVertexIndex, unsigned int MinIndex, unsigned int NumVertices, unsigned int StartIndex, unsigned int PrimitiveCount)
{
if (!chams)
return OriginalDrawIndexedPrimitive(Device, PrimType, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
bool FillChanged = false;
static SourceEngine::CMaterialRenderContext* RenderCtx = nullptr;
if (!IsValidPointer(RenderCtx))
{
DbgLog(L"[Dx9 Dip] Trying to find Render Ctx\n");
//TODO: If the vfunc is called, it needs releaseing because its refcounted
RenderCtx = SourceEngine::s_Material->GetRenderContext();
}
if (IsValidPointer(RenderCtx))
{
SourceEngine::CValveEnt* Ent = (SourceEngine::CValveEnt*)RenderCtx->GetCurrentEnt();
Hopefully the video is visible
On a specific server Ive been meaning to play when I joined the entire cheat started flashing visuals and FOV go away for brief periods over and over. SERVER IP (45.88.228.153) It's odd because its only happening on this server. Ive tried disabling and enabling multi core rendering i have tried gmod_mcore_test 0 command aswell as 1. Tried with stock config visuals same thing happens.
Would appreciate any help, thanks!
Oh and because this game is designed for local play and not dedicated servers I'm working on blocking / the anticheat.
So.much client dependant