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Messages - KittoniuM

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 »
16
FOREWARNED / Re: A way to filter ESP?
« on: November 01, 2023, 08:30:14 PM »
I just had a chance to test it.. oops, I shall be releasing an update within an hour

17
Garrys Mod / Re: Is the Gmod free esp still a thing?
« on: October 31, 2023, 11:32:11 PM »
I downloaded the loader for big packets on the free Gmod esp page and once I opened the loader I couldn't find it anywhere. Is there anything I had to do to get it?

Due to lack of user contributions I've decided to lock it to $0.10 USD a day, or $3 USD a month.

18
FOREWARNED / Re: A way to filter ESP?
« on: October 31, 2023, 06:37:31 PM »
Just tried it out, which section did you put the new items under? I just updated the hack and tried it out, still need to view debug to find the stuff

might be a cache issue, delete your kitterengine folder and try again?

19
News / October 2023
« on: October 31, 2023, 12:46:16 AM »
October 2023
October 31
Forewarned - TEST UPDATE
comment below if it's not working, I was unable to test it (no computer)
Fixed lever esp
Added pumpkin esp


20
FOREWARNED / Re: A way to filter ESP?
« on: October 30, 2023, 11:28:56 PM »
The event item is called CollectiblePumpkin_2023_Variant1, CollectiblePumpkin_2023_Variant2, CollectiblePumpkin_2023_Variant3, CollectiblePumpkin_2023_Variant4, and CollectiblePumpkin_2023_Variant5. They are also tagged as Pumpkin_PC_Collider and Pumpkin_VR_Collider

Keys for the banishment puzzles are called PrisonKeyBronze, PrisonKeySilver, and PrisonKeyGold

The blue lever is called InteractableEntranceLever

Treasure levers are called InteractableDungeonLever

EDIT: It seems that almost none of the ESP is working anymore except for the debug, not sure if it's something I'm doing wrong or if the latest update changed the names of all the object instances

EDIT 2: Nevermind, it was something I was doing wrong, everything else is still working

Thank you I will add them in the next update, maybe tomorrow

EDIT: I am publishing an update to the hack, my current laptop can't run the game so I am unable to test it - can you confirm that it works?

21
one day later, still don't got my credits
i just want to use the kf2 cheat to xp farm

Fixed... you should've messaged me over pm.

22
FOREWARNED / Re: A way to filter ESP?
« on: October 21, 2023, 01:58:31 AM »
Hello! I've been using the forewarned ESP for a while now. It's worked well even through several updates to the game. One issue I've had is that the exit lever does not shop up on the ESP by default, I use the debug to find the lever. With the halloween event, I can find the pumpkins with the ESP as well, but again I need to use the debug view. It would be useful if I could create a custom filter or something to narrow down the ESP to just certain objects. I looked through the menu but couldn't find any way to do so. If there does exist a way to do this, I apologize for my ignorance

Can you log all the names - case sensitive of all the debug ESP objects you want added to the hack?

BPn unity hacks (Phasmophobia, Forewarned, Devour) are really basic I just wrote as a test, I recommend you also try our source engine/fallout/gta hacks.

23
Phasmophobia / Re: 2 Error Msgs after game Launch
« on: September 24, 2023, 09:23:02 PM »
i get 2 errors after launching the game and the Cheat Menu doesnt show ingame  :'(

3387\147\791054722
Failed to sig FindMainCamera

3387\147\791054722
Failed to sig sigGameObjectManagerInstance

i am waiting to update bp for this game.. this is why the price is only 1 credit.. be patient

24
Grand Theft Auto San Andreas / [ Fix ] [ Fix ] Recommended GTA:SA Modpack
« on: September 20, 2023, 04:43:15 PM »
Vanilla San Andreas has many bugs and annoyances, this pack will solve a lot of the issues and add in/restore some missing features
https://www.definitive-edition-project.com/sa-de

drag and drop it's files into your games folder.

25
News / September 2023
« on: September 09, 2023, 12:17:12 PM »
September 2023
September 9
Phasmophobia - Awaiting Update
reduced price to 1 credit as I have been unable to try it yet, game doesn't run on my PC anymore

26
Team Fortress 2 / Re: TF2 Quad Injection ft bigpackets
« on: August 27, 2023, 03:54:18 PM »
very nice video lmao... really surprised that didn't crash on join!

27
Black Mesa / Re: Random crashing
« on: August 25, 2023, 04:05:52 PM »
I can't find multicore rendering so I switched to the old hud and found it but it's greyed out and unchangable. I can't find a solution to force it off. Also I play in borderless 2560x1440 @ 144hz no vsync. And I changed a lot of the settings in the video options in game for better performance. I'll try and change everything back to default to see if that helps.

EDIT*
So I changed everything back and all seemed fine until I got a little far into the level and it froze instead and couldn't seem to recover. I was caught in combat.

Was this in multiplayer?
what map was this on? or chapter? anything that you can identify so i can try it on the same setup

28
Black Mesa / Re: Random crashing
« on: August 24, 2023, 10:53:45 PM »
I tried turning off some features but I keep crashing after a few minutes of gameplay.

Thanks, I'll check.
Can you confirm that the game has a "multicore rendering" feature and if it's possible to turn off?
Any other graphic settings that are changed from default?

29
Counter Strike Source / Re: CSS: The SpeedHacker
« on: August 23, 2023, 11:35:55 PM »
video:









The following error or errors occurred while posting this message:
There are not enough words in this post.
video is private

30
Suggestions / Re: [GMOD] Job whitelist for aimbot/ESP
« on: August 22, 2023, 09:18:11 PM »
I think it could be of great use to be able to pick from a list of jobs currently present on a darkrp server which you want the aimbot to target and which you don't. If you, for example, play as Police in classical darkRP, you could whitelist SWAT and other police ranks from being targeted by your aimbot.

This is a really nice idea, and doable.

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