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Messages - KittoniuM

346
Media / Re: | Garry's Mod | TTT Kill compilation with Bigpackets.com #4
« on: August 24, 2018, 01:23:35 pm »
Thank you! I have rewarded you 90 VIP credits for your video. WARNING: If you remove the video or make it hidden/unlisted, you will lose the credits and possibly get banned.

347
Media / Re: | Garry's Mod | TTT Kill compilation with Bigpackets.com #3
« on: August 24, 2018, 01:22:47 pm »
Thank you! I have rewarded you 105 VIP credits for your video. WARNING: If you remove the video or make it hidden/unlisted, you will lose the credits and possibly get banned.

348
Thank you! I have rewarded you 180 VIP credits for your video. WARNING: If you remove the video or make it hidden/unlisted, you will lose the credits and possibly get banned.

349
Media / Re: Bigpackets.com TTT Kill Compilation (gmod hack video)
« on: August 24, 2018, 01:11:41 pm »
Thank you! I have rewarded you 100 VIP credits for your video. WARNING: If you remove the video or make it hidden/unlisted, you will lose the credits and possibly get banned.

350
Media / Re: a video about BP Gmod
« on: August 24, 2018, 01:09:08 pm »
Thank you! I have rewarded you 120 VIP credits for your video. WARNING: If you remove the video or make it hidden/unlisted, you will lose the credits and possibly get banned.

Video = 95 Credits
Art = 25 Credits

351
Media / Re: BIGPACKETS.com | Garry's Mod - Legit Bot Video #2 [Gungame]
« on: August 24, 2018, 12:59:19 pm »
Thank you! I have rewarded you 100 VIP credits for your video. WARNING: If you remove the video or make it hidden/unlisted, you will lose the credits and possibly get banned.

352
Support / Re: can't launch 32 bit
« on: August 22, 2018, 02:03:05 am »
Yo, kind of *new* to using cheats other than some personal ones my friends have made. I'm looking to use this for GMod but i can't seem to launch the 32 bit launcher, but the 64 bit is launchable. I just get an error message telling me i can't get acces to this.

It's probably something blatant but i need some help with this.

antivirus removing it? i dont know.

353
Programmers / [Reversing] [Reversing] Find Globals Pointer on Source Engine Games
« on: August 21, 2018, 02:01:57 pm »

achievements/%s.vmt

here r some sigs in kitterengine

Code: [Select]
size_t GlobalsSigGmod = FindSignature("client.dll", "A1 ? ? ? ? C1 E6 08 03 B3 ? ? ? ?");
if (GlobalsSigGmod != 0)
{
s_Globals = **(CGlobals***)(GlobalsSigGmod + 1);
return;
}

size_t GlobalsSigBlackmesa = FindSignature("client.dll", "A1 ? ? ? ? F3 0F 10 40 ? 0F 2F 81 ? ? ? ? 72 03");
if (GlobalsSigBlackmesa != 0)
{
s_Globals = **(CGlobals***)(GlobalsSigBlackmesa + 1);
return;
}

size_t GlobalsSigSynergy = FindSignature("client.dll", "A1 ? ? ? ? F3 0F 10 40 ? 0F 2F C1 76 12");
if (GlobalsSigSynergy != 0)
{
s_Globals = **(CGlobals***)(GlobalsSigSynergy + 1);
return;
}

//"gameui_preventescapetoshow\n" above it is call to globals->curtime + 0.25
size_t GlobalsSigL4D1 = FindSignature("client.dll", "A1 ? ? ? ? 83 78 14 01 74 0C 8B 49 14 85 C9 74 05 E9 ? ? ? ?");
if (GlobalsSigL4D1 != 0)
{
s_Globals = **(CGlobals***)(GlobalsSigL4D1 + 1);
return;
}

354
Programmers / [Reversing] [Reversing] D3D9 Device Signatures for Source Engine Games
« on: August 21, 2018, 01:48:13 pm »
here are all the signatures I found for the DX9 device in shaderapidx9.dll
should work for most if not all sourrce engine games >:D

Code: [Select]
static DWORD FuncAddrGmod = FindSignature("shaderapidx9.dll", "55 8B EC 51 56 8B F1 83 7E 24 00 0F 84 ? ? ? ? 83 3E 00 75 36 8B 0D ? ? ? ? 8B 01 8B 50 08 53 68 ? ? ? ? FF D2 8A D8 A1 ? ? ? ?");
if (FuncAddrGmod)
D3D_VT = **(DWORD***)(FuncAddrGmod + 0x2B + 0x1);

if (!IsValidPointer(D3D_VT))
{
static DWORD FuncAddrTf2 = FindSignature("shaderapidx9.dll", "55 8B EC 51 56 8B F1 83 7E 0C 00 0F 84 ? ? ? ? 83 3E 00 53 57 75 32 8B 0D ? ? ? ? 68 ? ? ? ? 8B 01 8B 40 08 FF D0 FF 35 ? ? ? ?");
if (FuncAddrTf2)
D3D_VT = **(DWORD***)(FuncAddrTf2 + 0x2A + 0x2);

if (!IsValidPointer(D3D_VT))
{
static DWORD FuncAddrCsgo = FindSignature("shaderapidx9.dll", "83 3D ? ? ? ? ? 56 8B F1 74 44");
if (FuncAddrCsgo)
D3D_VT = **(DWORD***)(FuncAddrCsgo + 0x2);

if (!IsValidPointer(D3D_VT))
{
static DWORD FuncAddrCsgoAlternate = FindSignature("shaderapidx9.dll", "B9 ? ? ? ? E8 ? ? ? ? A1 ? ? ? ? 8D 55 FC 52 56 50 8B 08 FF 91 ? ? ? ? 85 C0 78 D8 FF 05 ? ? ? ?");
if (FuncAddrCsgoAlternate)
D3D_VT = **(DWORD***)(FuncAddrCsgoAlternate + 0x2);

if (!IsValidPointer(D3D_VT))
{
static DWORD FuncGmodNew = FindSignature("shaderapidx9.dll", "FF 35 ? ? ? ? 8B CE 8A D8 E8 ? ? ? ? 84 DB 75 0D");
if (FuncGmodNew)
D3D_VT = **(DWORD***)(FuncGmodNew + 0x2);

if (!IsValidPointer(D3D_VT))
{
static DWORD FuncL4D = FindSignature("shaderapidx9.dll", "B9 ? ? ? ? E8 ? ? ? ? 29 3D ? ? ? ?");
if (FuncL4D)
D3D_VT = **(DWORD***)(FuncL4D + 1);
}
}
}
}
}

355
Programmers / [Reversing] [Reversing] ClientModeShared Signatures For Source Engine Games
« on: August 21, 2018, 01:47:00 pm »
here are the clientmode signatures that i'm using
you can use this for hooking createmove

WARNING: Clientmode is not used in L4D/L4D1 L4D2 Portal2

Code: [Select]
static DWORD s_ClientModeCsgo = FindSignature("client.dll", "A1 ? ? ? ? 8B 80 ? ? ? ? 5D");
if (s_ClientModeCsgo)
s_ClientMode = *(DWORD**)(s_ClientModeCsgo + 1);

if (!IsValidPointer(s_ClientMode))
{
static DWORD s_ClientModeSignature = FindSignature("client.dll", "8B 0D ? ? ? ? D9 45 0C 53 51");
if (s_ClientModeSignature)
s_ClientMode = **(DWORD***)(s_ClientModeSignature + 2);

if (!IsValidPointer(s_ClientMode))
{
static DWORD VguiScreensMode = FindSignatureInside("client.dll", "A3 ? ? ? ? E8 ? ? ? ? 8B 10 8B C8 8B 02 68 ? ? ? ? FF D0 5E 83 C4 20");
if (VguiScreensMode)
s_ClientMode = *(DWORD**)(VguiScreensMode + 1);

if (!IsValidPointer(s_ClientMode))
{
static DWORD ClientmodeFunc = FindSignatureInside("client.dll", "E8 ? ? ? ? 8B F8 85 FF 74 14 8B 37 81 C6 ? ? ? ? E8 ? ? ? ?");
if (ClientmodeFunc)
{
static DWORD CallAddr = ExtractCallAddress(ClientmodeFunc);
DbgLog(L"CreateMove function is 0x%X\n", CallAddr);
s_ClientMode = reinterpret_cast<DWORD*(*)()>(CallAddr)();
}
}
}
}

356
Programmers / [Reversing] [Reversing] Left 4 Dead 1 ClientMode CreateMove
« on: August 21, 2018, 01:40:02 pm »
IN SHORT: clientmode is not initialized in L4D1 and L4D2 game, hook CHlClient::CreateMove or SetViewAngles instead (get CUserCmd from ESI ptr)

after a few hrs of reversing clientmode and crap, index 24,25 (truly createmove),26,27 kept crashing in some weird string init function
while the right override view (index 19) did not even get called.

i asked Kelse and he said that it was not initialized.
he even made a forum post in 2015 about it on UC.

sucks because i spent like 4 horus trying to figure out why it didnt work :\



here is the vtable


idx 25 (createmove in l4d  gaemz)

357
Team Fortress 2 / Re: Better then lmaobox
« on: August 20, 2018, 05:05:49 pm »
LMAOBOX is not bad, it's probably the best feauturewise team fortress 2 hack, Lithium being 2nd.

WHY?
lmaobox has been around and been actively updated since 2012


BP won't get you banned and you have more visual features.

358
Discussion / Re: Free Version of Bigpackets
« on: August 19, 2018, 05:16:23 pm »
The latest update of Bigpackets made me really disappointed. Almost every feature is now for vip. (for example: silent aimbot, no aim when spec) Free version of bigpackets is now completely shit.


And no, i don't want to buy or try to earn credits, fuck this shit.
Atleast make silent aimbot for free, please! :'(

ive been good for too long, i already warned everybody to make vids, during the last 2 months

359
Programmers / Re: VB
« on: August 18, 2018, 01:55:19 pm »
Is Visual Basic needed to make a cheat? Any other good programs I can use?
LOL

360
Media / Re: Tips to Maximize Rewards
« on: August 16, 2018, 08:36:03 pm »
Should i put english subtitle in it?

no... doesnt matter.



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