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Messages - KittoniuM

Grand Theft Auto 5 / Re: Online
« on: April 06, 2018, 01:59:22 pm »
The story is way better, too bad they arent making story DLC

Denied Suggestions / Re: [GMOD] Hack Vs Hack Mode
« on: April 06, 2018, 12:14:57 am »
No need, BigPackets on default settings is better than CitizenHack.

Suggestions / Re: [GMOD]:Visuals
« on: April 06, 2018, 12:12:32 am »
This is planned :)

Support / Re: Anti-Screengrab
« on: April 05, 2018, 07:10:23 pm »
Try not using anti-screengrab, had the same error but didn't care to fix it :)

Bugs / Re: save and load will not work
« on: April 05, 2018, 07:10:03 pm »
what does that mean

make sure you're extracting it to desktop or something.
don't know otherwise...

works for me, maybe it doesnt have permission or something. ill check

Suggestions / Re: [GMOD] Multi-Point Aimbot
« on: April 05, 2018, 02:20:31 am »
What I mean is that when you turn on your aimbot, the aim point your aimbot tries to target modifies its position mathematically like move it 2 pixels higher or lower and 4 pixels left or right, and when the aimbot turns off, the position of the aim point would restore until the aimbot is turned back on and it randomizes it's position to a different value. What I am trying to do is to make aimbot target look nondeterministic, like, not make it aim at the mass center only.

Can't make it use pixels as a system. only degrees
and then it would become unaccrate, degree could make a difference at long distances.

This will be added :)

Bugs / Re: save and load will not work
« on: April 04, 2018, 10:22:29 pm »

Denied Suggestions / Re: [New Hack] Warframe
« on: April 04, 2018, 12:59:35 pm »
actually it is, but i deny all of them :( i only hack what i play :D

Denied Suggestions / Re: [New Hack] Warframe
« on: April 04, 2018, 12:53:01 pm »
Suggesting games is not allowed

Media / Re: My first video about cheating Bigpackets
« on: April 03, 2018, 02:25:52 pm »
nice video :)

Garrys Mod / Re: Shitlist And Friendlist Problem (hack)
« on: April 02, 2018, 03:51:09 am »
This is already fixed in the upcoming update!!

Combat Arms / Combat Arms Classic Offset Loggers
« on: April 01, 2018, 07:09:00 pm »
|                                Combat Arms Logger                                |
| Credits: luis3232, xCyniu, Matrix-X, We11ngton, Mr_Supremo, Flux, WanOliveira |
|Coder.Dash, Gellin, Tayp.Anonymous, DisOwned, BlackLegend, NikM, MagnusBR, SrDiego|

Engine Entry Point : 0x460000
Engine .code Size : 0x275600
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x6C9E00
CShell .code Offset : 0x1000

d3d9.dll Entry Point : 0x69A20000
d3d9.dll .code Size : 0x1A7C00
d3d9.dll .code Offset : 0x1000

//================[ HookEngine ]================||

#define StartOptimized2D              0x539920
#define PresentEngine                 0x622986
#define BeginEndScene                 0x57B730
#define DipEngine                     0x625A2D
#define Start3D                       0x53954F
#define EndScene                      0x579CD3

//================[ Engine.exe ]================||

#define DeviceGame                    0x7DB990
#define LTClientEXE                   0x48E710
#define SendToServer                  0x47D5A0
#define WorldToScreen                 0x49A7F0
#define CursorCenter                  0x75BAAC
#define DrawPrimitive                 0x75536C
#define IntersectSegment              0x47AE90
#define GlassWall                     0x57A7CA
#define WireFrame                     0x587FF9
Failed to update RemoveTexture
Failed to update FullBright
Failed to update RemoveEffects
//================[ CShell.dll ]================||

#define UnlimitedAmmo                 0x374CDD77
#define WeaponSet                     0x37D04298
#define LTClientDLL                   0x37C936F8
#define PlayerByIndex                 0x371B3761
#define GCS                           0x37CD41E8
#define PlayerManager                 0x37CD42CC
#define PlayerStatus                  0x37CAFA94
#define CharacterFX                   0x37CAFFBC
#define LocalPlayer                   0x371B4751
#define ClientInfoMgr                 0x5737C8EE
#define WeaponMGR                     0x37D04874
#define GetConsoleInt                 0x37443B00
#define LTCommon                      0x37D07EC0
#define BuildFont                     0x3766E970
#define GetFontHandle                 0x373E2BA0
#define FillFont                      0x3766F620
#define FontECX                       0x37CFDB54
#define LocalPTR                      0x37D05F80
#define LTCSBase                      0x37C936E0
#define SuperBullets                  0x374D1CE6
Failed to update ESPNames1
Failed to update ESPNames2
#define BypassChat                    0x37680270
#define BypassMenu                    0x37680200
#define NoRecoil                      0x373C8AD8
#define NoReload                      0x374D6E32

//==============[ PushTo Console ]==============||

#define Consoles                      0x37C74BC4
#define Statitics                     0x37C74BF0
#define FPS                           0x37C74BCC
#define Jump                          0x37C7A5B4
#define PickUP                        0x37C82420
#define BaseMoveAccel                 0x37C7A494
#define StartAccel                    0x37C7A4B8
#define MaxAccel                      0x37C7A4DC
#define AccelInc                      0x37C7A500
#define WalkVel                       0x37C7A524
#define BRunVel                       0x37C7A56C
#define FRunVel                       0x37C7A548
#define SRunVel                       0x37C7A590
#define DuckVel                       0x37C7A5D8

//============[ d3d9.dll ( win 7 ) ]============||

Failed to update PresentEngine
Failed to update DIP
#define DIP2                          0x69A2CFDE
#define AnotherHook                   0x69A49261
Failed to update EndScene
#define BeginScene                    0x69A43889
Failed to update Reset


Endere?os pegos :     56
Endere?os n?o pegos : 9

Do you still have the config of this video

looks terrible, why would u want it  :-\ :'( :-* :-*

Suggestions / Re: [GMOD] Multi-Point Aimbot
« on: April 01, 2018, 12:10:26 am »
I can't see this targeting affecting FPS very much. All you have to do is have an array with the center of mass + or - a few pixels for each item in the array and randomly pick something from that.

9 extra traces per bone
13 bones per entity

thats a ton of points and tons of FPS loss

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