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Messages - PSilentVice17

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16
Media / bigpackets.com | Garry's Mod - Stronghold Legit-Bot
« on: May 03, 2018, 09:21:00 pm »
Garry's Mod - Stronghold Legit-Bot




17
Media / bigpackets.com | Undetected Free Hack + Safe Recording
« on: April 26, 2018, 08:01:43 pm »
Undetected Free Hack + Safe Recording


18
What gamemode is this? Forgive me but I've never seen this before.

Battle Royale & Gungame.

19
Media / bigpackets.com | Free GMOD Hack (+For Legit and Rage Hacking)
« on: April 22, 2018, 09:39:04 pm »
bigpackets.com | Free GMOD Hack
(+For Legit and Rage Hacking)



20
Suggestions / [TTT] Death Notifier
« on: April 21, 2018, 08:44:17 pm »
It tells you when somebody dies, must ignore spectator deaths or dormant.

21
Media / Re: anti screen grab show off!!
« on: April 20, 2018, 03:44:10 pm »
Nice! We've been asking for anti screengrab for ages and now we finally got it! He says it's unstable but I've never crashed from it.

Can you please answer?

22
Media / Re: anti screen grab show off!!
« on: April 17, 2018, 12:45:29 pm »
Nice! We've been asking for anti screengrab for ages and now we finally got it! He says it's unstable but I've never crashed from it.

How do you not crash from it ingame?

23
Media / Re: bigpackets.com | Garry's Mod Stronghold Legit Gameplay
« on: April 15, 2018, 05:01:22 pm »
Looped i was using BP to lol

OMG. I thought you were legit. Were you legit-botting? I couldn't spectate you.

24
Media / Re: bigpackets.com | Garry's Mod Stronghold Legit Gameplay
« on: April 15, 2018, 03:48:37 pm »
lol im in that video

What's your steam username?

25
Media / bigpackets.com | Garry's Mod Stronghold Legit Gameplay
« on: April 08, 2018, 02:33:11 pm »
Garry's Mod Stronghold Legit Gameplay



26
This will be added :)
Do you know how to avoid staff members from servers from using this as an exploit to immediately detect cheaters?

27
Suggestions / Re: [GMOD] Multi-Point Aimbot
« on: April 05, 2018, 01:02:51 pm »
Can't make it use pixels as a system. only degrees
and then it would become unaccrate, degree could make a difference at long distances.

but depending on how far away you are from the target, it reduces the inaccuracy factor, so like if you're far away with a semi automatic rifle, the aimbot targets it with 100% accuracy when legit-botting, and if you're near the target then you could make the inaccuracy factor increased so it doesn't target the exact center, like, humanized targetting.

28
Lmfao, hilarious video. I love shit like this, and this is the reason I use cheats on Garry's Mod.

Feel free to hack in the safest servers ;)

29
Suggestions / Re: [GMOD] Multi-Point Aimbot
« on: April 01, 2018, 12:59:40 am »
9 extra traces per bone
13 bones per entity


thats a ton of points and tons of FPS loss

What I mean is that when you turn on your aimbot, the aim point your aimbot tries to target modifies its position mathematically like move it 2 pixels higher or lower and 4 pixels left or right, and when the aimbot turns off, the position of the aim point would restore until the aimbot is turned back on and it randomizes it's position to a different value. What I am trying to do is to make aimbot target look nondeterministic, like, not make it aim at the mass center only.

30
Media / bigpackets.com | Garry's Mod | Legit Bot & Trolling Montage.
« on: March 31, 2018, 11:37:13 pm »
Legit Bot & Trolling Montage


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