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Messages - PSilentVice17

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Media / Re: bigpackets.com | Garry's Mod Stronghold Legit Gameplay
« on: April 15, 2018, 03:48:37 pm »
lol im in that video

What's your steam username?

Support / Re: New Update Bigpackets GMOD
« on: April 11, 2018, 10:21:51 am »
Hey, do any of you know if the anti-screengrab is fully stable in the new update? I hear complaints of the crashes and high ping due to loading the cheat, but I have only encountered a few of the crashes. Thanks

The problem now is that the hack is seemengly crashing everytime you try to inject with anti-screengrab mode.
Please wait for KittoniuM to fix it.

EDIT: As of now, the anti-screengrab mode seems to have fixed itself, but that doesn't mean it won't crash like that again soon.

When I inject the hack in anti-screengrab mode, the game crashes, even in-game or in the menu. This is a serious problem for me.

EDIT: As of now, the anti-screengrab mode seems to have fixed itself, but that doesn't mean it won't crash like that again soon.

Media / bigpackets.com | Garry's Mod Stronghold Legit Gameplay
« on: April 08, 2018, 02:33:11 pm »
Garry's Mod Stronghold Legit Gameplay

Denied Suggestions / Re: Can we get the old menu option too?
« on: April 08, 2018, 11:18:13 am »
They are probably minor, I know that i missed the visible only tab (ran out of space) but that would get added back in soon later

Alright. Thank you and good luck.

Denied Suggestions / Re: Can we get the old menu option too?
« on: April 08, 2018, 11:11:18 am »
Pretty sure you can achieve the same thing with the current hack

and no, old menu is not getting added back  ;)
I am ok with it.
The only problem is that some features in the hack are missing in the new menu.

Support / Re: Why does some models don't have like, bones?
« on: April 08, 2018, 10:46:25 am »
Like, there's a model with working bones, but sometimes the bones wont't show and for example aimbot will aim at the torso instead of the head, any ideas?

I and we've had the same problem. Currently, the hack's aimbot only works for scannable framework bones, sometimes the bones from different server models have their head not positioned right, their bones work unproperly or they simply do not work on certain models.

These are a few examples of the problem, BIGPACKETS, at the moment, only supports aiming at the framework bones and the center of the playermodel if it doesn't find any.
NOTE: Even if you enable "hitbox" feature in the aimbot tab, it will only modify the bones and attach them closer to the playermodels, it still wont target the playermodels' head hitboxes. And even modifying aim height, it wouldn't help the situation in most of the stuff

One way to fix it is with an update that helps the aimbot targets not the framework bones, neither the modified framework bones, but the actual hitboxes from the playermodels (Keep in mind that it still won't work with ERROR MODELS, as they do not show any hitboxes or any model vectors.)

Currently, KittoniuM is working on making the hack for other games, working on new features or fixing them.
If you have any questions or find anymore issues, post them here in the support forum or ask KittoniuM.
If you feel like this needs urgent fixing, you can reply to me and so I can ask him to check this issue out. However I must tell you that you need to be patient if you want some things to be fixed, as KittoniuM may be busy right now.

Thank you for understanding, and have a good day.


EDIT: If you can, please enable your model ESP and look for the model you find with incorrect bones or not working bones. Then describe us the name of the model and the server's IP you found it in.

Support / Re: Error anti-screengrab
« on: April 08, 2018, 10:33:20 am »
1)Failed to create D3D9 device
2)Failed to spawn window for overlay
how to fix?

That issue has been happening a lot lately. Please keep in mind that the Anti-Screengrab mode is still in testing (BETA).
The cause of this is that probably the hack doesn't have permissions to interact with the visuals on your computer, you may require to turn it off.
Please try these:
- Check all of your drivers, make sure they're all up to date.
- Disable your antivirus, as it makes a disruption on the hack's process.
- Disable any program that interacts with windows explorer modifications. (or whatever interacts with visual layer creations.)
- Restart your computer once you've changed the permission settings.
If any of these helped, please let me know. Feel free to contact KittoniuM if you find any issues
I HAVE TO ADVISE YOU that I did not experience this problem, so my helping may not be exact, and the hack's feature is still in BETA testing. Thank you for understanding, and have a good day.

Bugs / [Garry's Mod] FOV Circle Vizualisation is broken
« on: April 07, 2018, 10:49:14 pm »
The Aimbot FOV Circle visual is twice times bigger than it should be, not showing the correct FOV that I am using.

Bugs / [Garry's Mod] Dormant Entities won't scan
« on: April 07, 2018, 12:15:39 pm »
I haven't checked if this only happens on anti-screengrab mode, but when you have ignore dormant entities disabled, it still ignores them.

This will be added :)
Do you know how to avoid staff members from servers from using this as an exploit to immediately detect cheaters?

Suggestions / Re: [GMOD] Multi-Point Aimbot
« on: April 05, 2018, 01:02:51 pm »
Can't make it use pixels as a system. only degrees
and then it would become unaccrate, degree could make a difference at long distances.

but depending on how far away you are from the target, it reduces the inaccuracy factor, so like if you're far away with a semi automatic rifle, the aimbot targets it with 100% accuracy when legit-botting, and if you're near the target then you could make the inaccuracy factor increased so it doesn't target the exact center, like, humanized targetting.

Graphics Design / 030418 - Un/official Bigpackets Wallpaper
« on: April 03, 2018, 03:12:14 pm »

Lmfao, hilarious video. I love shit like this, and this is the reason I use cheats on Garry's Mod.

Feel free to hack in the safest servers ;)

Suggestions / Re: [GMOD] Multi-Point Aimbot
« on: April 01, 2018, 12:59:40 am »
9 extra traces per bone
13 bones per entity

thats a ton of points and tons of FPS loss

What I mean is that when you turn on your aimbot, the aim point your aimbot tries to target modifies its position mathematically like move it 2 pixels higher or lower and 4 pixels left or right, and when the aimbot turns off, the position of the aim point would restore until the aimbot is turned back on and it randomizes it's position to a different value. What I am trying to do is to make aimbot target look nondeterministic, like, not make it aim at the mass center only.

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