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Messages - PSilentVice17

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61
Graphics Design / 010418 - Un/official Bigpackets Logo
« on: March 31, 2018, 11:41:42 pm »
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There may be better logos than this, this was just a simple idea.



Tell me your opinions and which ones you think are better.

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62
Media / bigpackets.com | Garry's Mod | Legit Bot & Trolling Montage.
« on: March 31, 2018, 11:37:13 pm »
Legit Bot & Trolling Montage


63
sounds something admin can use to find u

I definitely agree, as it would leak our hacker info to increase chances to get us banned.

64
Discussion / Fun Fact?
« on: March 30, 2018, 08:00:10 pm »
Bigpackets is the only Free Hack for GMOD currently that is useful. All the other hacks I've known before using Bigpackets (LUA or Badly  made C++ hacks) have died out, like none of them are useful except this one.
I should really appreciate that I've found this hack, and I am thankful for it.

65
Media / bigpackets.com | Safe Recording + Legit Aimbot = Satisfaction
« on: March 29, 2018, 10:46:49 pm »
Safe Recording + Legit Aimbot = Satisfaction


66
Suggestions / [Garry's Mod] Change Aimbot Settings via Hotkeys
« on: March 29, 2018, 10:02:56 pm »
NOTE: I know KittoniuM is working on another update, so this suggestion may be delayed. Still, keep an eye on this.

If you wanted to use aimbot with different types of weapons, like SMG, pistols, Sniper Rifles, or shotguns, I would like for this hack to have the function to switch through different separate aimbot settings/configurations using different hotkeys, or holding the aimbot key and then pressing the hotkey to switch to another aimbot configuration.

I somehow know this is possible, here's an example (it may not be exactly like this, but similar)


["Assault Rifle"]=43 (43=Numpad 7)
aimbot_usesmooth=1
aimbot_usesmooth_amount=21

aimbot_addnoisetopath=1
aimbot_addnoisetopath_amount=0.03

aimbot_autofire=0
aimbot_autofire_delay=1
aimbot_autofire_wfs=1

aimbot_filter_maxfov=1
aimbot_maxfov=2

aimbot_targetlock=1
aimbot_targetlock_aimonly=1

aimbot_offafterkill=0
secm_firetimecheck=0

aimbot_addheight=0
aimbot_usesmooth_distance=0

aimbot_boneset_1=0
aimbot_boneset_2=-1
aimbot_boneset_3=-1
aimbot_boneset_4=-1
aimbot_boneset_5=-1
aimbot_boneset_6=-1
aimbot_boneset_7=-1
aimbot_boneset_8=-1
aimbot_boneset_9=-1
aimbot_boneset_10=-1
aimbot_boneset_11=-1
aimbot_boneset_12=-1
aimbot_boneset_13=-1

aimbot_bonemode=0


["Sniper Rifle"]=44 (44=Numpad 8 )
aimbot_usesmooth=1
aimbot_usesmooth_amount=20.5

aimbot_addnoisetopath=1
aimbot_addnoisetopath_amount=0.03

aimbot_autofire=1
aimbot_autofire_delay=1

aimbot_filter_maxfov=1
aimbot_maxfov=1

aimbot_targetlock=0
aimbot_targetlock_aimonly=0

aimbot_offafterkill=0
secm_firetimecheck=1

aimbot_addheight=1
aimbot_usesmooth_distance=0.04

aimbot_boneset_1=0
aimbot_boneset_2=-1
aimbot_boneset_3=-1
aimbot_boneset_4=-1
aimbot_boneset_5=-1
aimbot_boneset_6=-1
aimbot_boneset_7=-1
aimbot_boneset_8=-1
aimbot_boneset_9=-1
aimbot_boneset_10=-1
aimbot_boneset_11=-1
aimbot_boneset_12=-1
aimbot_boneset_13=-1

aimbot_bonemode=0


["Pistol + Revolver"]=45 (45=Numpad 9)
aimbot_usesmooth=1
aimbot_usesmooth_amount=18

aimbot_addnoisetopath=0
aimbot_addnoisetopath_amount=0.03

aimbot_autofire=1
aimbot_autofire_delay=1

aimbot_filter_maxfov=1
aimbot_maxfov=3

aimbot_targetlock=1
aimbot_targetlock_aimonly=1

aimbot_offafterkill=0
secm_firetimecheck=1

aimbot_addheight=1
aimbot_usesmooth_distance=0.10

aimbot_boneset_1=0
aimbot_boneset_2=-1
aimbot_boneset_3=-1
aimbot_boneset_4=-1
aimbot_boneset_5=-1
aimbot_boneset_6=-1
aimbot_boneset_7=-1
aimbot_boneset_8=-1
aimbot_boneset_9=-1
aimbot_boneset_10=-1
aimbot_boneset_11=-1
aimbot_boneset_12=-1
aimbot_boneset_13=-1

aimbot_bonemode=0




You can load settings for the aimbot using different keybinds/hotkeys for each one.
You can also add more separate settings for the aimbot with different hotkeys.

67
Suggestions / Re: [GMOD] Multi-Point Aimbot
« on: March 29, 2018, 09:17:16 pm »
while i agree it could help, kitt only adds what he wants to, so we should be grateful to have the hack at all. up to him, but i think itd be good to have.

Although I respect KittoniuM's opinion, this would be a great idea, so trained eyes can't track that your aimbot is aiming at a determined spot automatically.
And using noise would still make it look like a linear aimbot for them.

68
I was using anti-screengrab mode at the time I was using this. So visuals weren't recorded.
https://streamable.com/xgf5k

And another question. Am I an asshole?

69
Garry's Mod Hack
With Safe Recording & Clean Screengrab Bypass



70
Media / Re: B1g two kills with bigpackets
« on: March 29, 2018, 01:00:40 pm »


Devinity.org also has screengrab addons.

71
Suggestions / Re: [GMOD] Multi-Point Aimbot
« on: March 26, 2018, 05:39:11 am »
so just noise, but...

Noise doesn't help much, increasing it makes the screen shaky and even at low value it still targets the center while part of the jitter is still visible.

72
Suggestions / Re: [GMOD] Multi-Point Aimbot
« on: March 25, 2018, 05:21:28 pm »
sounds like a plot to make people lose more than 50% of their FPS :)

Not necessarily, all it does its randomize the location of the aimpoint to many X pixels and many Y pixels each time the aimbot is on.

73
Suggestions / [GMOD] Multi-Point Aimbot
« on: March 24, 2018, 09:30:47 pm »
When targetting at the bones, the aimbot targets only one pixel of it (even though it can be moved up or down with extra height aim), making it look like a perfect central snap, which it can be detected as aimbot.
So I thought, the aimbot target would be separated, and the aim points would randomize it's X and Y as the aimbot turns on, so it looks like a normal human pointing and normal human mouse movement.
Here's an example of how multi-pointing would work:

On the top part (single-point), the black circle represents the head of the model, The green box represents the head hitbox, and the cross represents the aimpoint. The image shows that the aimbot only aims central, where the aim point is shown, even with smoothing, it looks like a perfect direct movement to the center of the head.
On the bottom part (multi-point), it shows many crosses, which those are results of each time the aimpoint's location randomizes, making it look like there's no determined central pixel for the player to aim at, making it look like human targetting, the crosses at the edges of the hitbox would be helpful when an opponent peaks out, and half of his head is invisible.

(Non-important part)
This would work on different hitboxes on the model differently.

74
Bugs / [Garry's Mod] Anti-Screengrab Mode - Weird Framework Glitch
« on: March 24, 2018, 05:46:07 pm »
I don't know, I just can't explain it.
Was stuck like this for 10 minutes after I clicked SAVE until I closed the game.



75
When nobody spectates you, the spectator list window is normal, but when somebody starts spectating you and it scans their name, the window goes crazy. I don't know what is causing it.

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