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Author Topic: Bone ESP (GMOD)  (Read 563 times)

Offline grey10110

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Bone ESP (GMOD)
« on: February 24, 2021, 09:03:15 pm »
Hi
Im trying to make a c++ internal bone ESP but when i draw the skeleton it does this:

(for loop iterating through the bone matrix of the localplayer)

I tried drawing bones by their id but it is not a reliable option (custom models)

I need help please.

Offline grey10110

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Re: Bone ESP (GMOD)
« Reply #1 on: February 26, 2021, 02:32:37 pm »
So i have to use classes from the source SDK?

if yes changing all unused types to void and void* would work?

Offline grey10110

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Re: Bone ESP (GMOD)
« Reply #2 on: March 03, 2021, 04:28:50 pm »
Thx




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