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Author Topic: Imgui conflict with vgui  (Read 2458 times)

Offline grey10110

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Imgui conflict with vgui
« on: January 01, 2022, 02:08:17 PM »
Hi,

I hooked d3d->EndScene() on garry's mod and im drawing a menu using Dear ImGui, everything works fine until i open the options menu (from gmod) this apply a grey filter on my menu kida like the options menu and this also occur while in game.

This is pretty annoying and i dont know how to fix it,
can anyone help me ?



It does int ingame too:

Offline KittoniuM

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Re: Imgui conflict with vgui
« Reply #1 on: January 01, 2022, 02:26:27 PM »
ImGui is forbidden to be used by any game hacker under the BigPacket Chamber of Congress Social Document 11.3

Offline grey10110

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Re: Imgui conflict with vgui
« Reply #2 on: January 01, 2022, 02:45:45 PM »
ImGui is forbidden to be used by any game hacker under the BigPacket Chamber of Congress Social Document 11.3
Lmao.

But didn't Bigpackets gmod used a modified version of ImGui ?

Offline KittoniuM

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Re: Imgui conflict with vgui
« Reply #3 on: January 01, 2022, 02:53:49 PM »
Lmao.

But didn't Bigpackets gmod used a modified version of ImGui ?

Never ? LMAO

Offline grey10110

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Re: Imgui conflict with vgui
« Reply #4 on: January 01, 2022, 03:02:05 PM »
And i imagine that you are not willing to help me so ?

Offline KittoniuM

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Re: Imgui conflict with vgui
« Reply #5 on: January 01, 2022, 03:12:44 PM »
And i imagine that you are not willing to help me so ?

Solution would probably be stop using imgui, there is nothing I can do, ImGui is forbidden usage in this website.

Offline grey10110

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Re: Imgui conflict with vgui
« Reply #6 on: January 01, 2022, 03:15:16 PM »
Why so much hate against this library ?

Offline KittoniuM

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Re: Imgui conflict with vgui
« Reply #7 on: January 02, 2022, 09:07:13 AM »
Why so much hate against this library ?

because all nub pasters use it combined with some UnknownCheats offsets, bottleye bypasses and sell it for hundreds

Offline KittoniuM

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Re: Imgui conflict with vgui
« Reply #8 on: January 02, 2022, 09:12:50 AM »
I hope you reconsider you usage of Imgui, you are looking for this:


//gamma correction
   m_Device->SetRenderState(D3DRS_SRGBWRITEENABLE, 0);

   //fix for drawing d3d9 if ingame cl_showfps is off!!
   m_Device->SetRenderState(D3DRS_COLORWRITEENABLE, 0xFFFFFFFF); //D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA

Offline grey10110

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Re: Imgui conflict with vgui
« Reply #9 on: January 08, 2022, 06:42:50 PM »
m_Device->SetRenderState(D3DRS_SRGBWRITEENABLE, 0);
Thanks, it works!

because all nub pasters use it combined with some UnknownCheats offsets, bottleye bypasses and sell it for hundreds
You know i am not pasting anything into my code because you dont learn anything by doing that and i hack games mainly to learn more about reversing and programming (and the "little" advantage it gives you XD), when i see a block of code instead of pasting it into my code i will read it, try to understand what it does and then rewrite it entirely into my own code to see if i correctly understood how the game works.

I use imgui because its a great library and i dont want to make a whole gui library only for some experiments/prototypes, but maybe one day i will do it.
« Last Edit: January 08, 2022, 06:44:07 PM by grey10110 »


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