Welcome, Guest.

Author Topic: Aimware Source Code [Decompiled]  (Read 1122 times)

Online KittoniuM

  • Administrator
  • Level 7 - Wtf User
  • *
  • Posts: 986
    • View Profile
Aimware Source Code [Decompiled]
« on: December 06, 2017, 08:25:27 pm »
Not mine, just sharing.. hope you have fun with it.. some of the data has been reversed
Download the attachment

Preview of the functions that got decompiled...

Code: [Select]
int *__thiscall sub_612659B0(void *this);
_BOOL1 __thiscall sub_612659E0(int this);
int __thiscall sub_61265A00(int this, int a2, int a3);
float __fastcall SetupRay(int a1, int a2, int a3, int a4, int a5, int a6);
_BOOL1 __thiscall sub_61265C70(void *this);
void __fastcall RestorePunch(int a1, int a2, int Entity);
void __stdcall CreateMove(struct_a1 *cmd, int _ebp, int bSendPacket); // idb
void __thiscall Speedhack(struct_v6 *a1, int bSendPacket, int _ebp);
void __thiscall Fakelag(struct_v6 *a1, char IsDucking);
void __stdcall ClampCommand(struct_a1 *a1);
void __fastcall EnginePrediction(struct_v6 *a1, int a2, struct_a1 *cmd);
int __thiscall sub_612664C0(int this, int a2);
void __fastcall Movement(struct_v6 *a1, struct_a1 *a2, struct_a1 *a3);
int __fastcall sub_612666A0(int a1, int a2);
char __thiscall sub_612666E0(int this, int a2);
char __thiscall IsValidTarget(struct_v6 *this, int Entity); // idb
int __stdcall sub_61266830(int a1);
void __stdcall NoSpreadFix(int a1, float a2, int a3, char a4, char a5);
double __thiscall sub_612672A0(int this);
int __thiscall BunnyHop(struct_v6 *this, struct_a1 *a2); // idb
void __thiscall Autostrafe(struct_v6 *a1, struct_a1 *ucmd);
void __fastcall MovementFix(struct_v6 *a1, struct_a1 *a3);
void __cdecl Chat_NameStuff(int a1, signed int a2);
void __cdecl Namechanger();
void AdviseCheat();
void __cdecl ChatSpam();
void __cdecl AsusWalls();
int __thiscall sub_612681F0(void *this);
void __cdecl SequenceProxy(const void *pData, void *pStruct, void *pOut);
void __cdecl GetPredictedViewModel_NetVars();
int __stdcall sub_61268470(int a1, int a2);
int __stdcall sub_61268570(int a1, const char *a2);
void __cdecl Skinchanger();
void __thiscall PaintKitChanger(struct_Skinchanger *a1, int a2);
void GetSequences(void);
void GetOriginalSequence();
void __thiscall KnifeAnimationFix(struct_Skinchanger *a1, int a2);
void __thiscall KnifeModelChanger(struct_Skinchanger *a1, int a2);
void GetOriginalOwnerXuid(void);
int __stdcall sub_61268D20(int a1);
void __cdecl SaveSkinchangerConfig();
int __fastcall sub_61269100(struct_Skinchanger *a1); // idb
struct_Skinchanger *__fastcall sub_61269410(struct_Skinchanger *a1);
void __fastcall sub_61269570(struct_Skinchanger *a1);
char sub_61269680();
struct_v16 *__fastcall sub_61269790(struct_v16 *a1, int a2, int a3);
int sub_612697D0();
int __stdcall sub_612697E0(int a1, int a2);
int sub_61269830();
int __stdcall sub_61269850(int a1, int a2);
int sub_612698A0();
int __stdcall sub_612698B0(int a1, int a2);
void __fastcall sub_61269910(void *this, struct_a1 *a2, struct_a1 *a3);
void __fastcall Triggerbot(int a1, struct_a1 *a3);
char __thiscall sub_61269B10(void *this, struct_a1 *a1, int Entity); // idb
int __fastcall sub_61269DA0(int a1, int a2, char a3, int a4, int a5);
// void __userpurge NoSpread(long double [email protected]<st0>, int [email protected]<edx>, struct_v6 *[email protected]<ecx>, struct_a1 *a2); idb
_BOOL1 __thiscall sub_6126A170(void *this);
_BOOL1 __thiscall IsEntity(void *this);
void __stdcall sub_6126A220(void *a1, int a2, int a3);
void __stdcall GetEntityChamColor(int a1, int a2, int a3);
void __fastcall AngleResolver(int a1, int a2, int a3);
void __stdcall Resolver(int a1, char a2);
void __fastcall PoseparameterFix(struct_Poseparameterfix *a1, int a2, int Entity);
void __fastcall PoseparameterFix2(struct_Poseparameterfix *a1, int a2, int Entity);
void __cdecl sub_6126A800();
// int __usercall [email protected]<eax>(double [email protected]<st0>);
// int __usercall [email protected]<eax>(float [email protected]<xmm1>);
// void __userpurge FakelagFix(float [email protected]<xmm0>, double [email protected]<st0>, double [email protected]<st1>, double [email protected]<st2>, double [email protected]<st3>, double [email protected]<st4>, double [email protected]<st5>, double [email protected]<st6>, double [email protected]<st7>, int Entity, int arg4, int a4);
int __thiscall SetupBones(void *this, int a2, int a3, int a4, int a5);
// char __usercall [email protected]<al>(int [email protected]<edx>, int [email protected]<ecx>, Vector *a3); idb
char sub_6126B010();
bool __thiscall sub_6126B1E0(int this, int a2);
char sub_6126B200();
int __stdcall sub_6126B230(int a1, int a2, int a3, int a4, int a5);
// int __userpurge [email protected]<eax>(int [email protected]<ebp>, double [email protected]<st0>, struct_a1 *a1);
char __stdcall sub_6126BC10(int a1);
char __stdcall Autoshoot(struct_a1 *a1); // idb
GlobalVarsBase *__stdcall sub_6126C0A0(int a1);
void __cdecl j_Chatstuff(int a1, signed int a2);
void __fastcall sub_6126C110(struct_v6 *a1, int a2);
double __thiscall sub_6126C190(int this);
void __fastcall sub_6126C1A0(struct_v6 *a1, int a2, struct_a1 *a3);
void __thiscall sub_6126C230(struct_v6 *a1, struct_a1 *a2);
void __fastcall GetSpreadVector(struct_v6 *a1, int Seed, float *a4);
float __thiscall RecoilControl(int this, int a2);
float __fastcall sub_6126C5D0(struct_v6 *a1, struct_a1 *a2);
// char __usercall [email protected]<al>(int [email protected]<edx>, int [email protected]<ecx>, int a3, int a4, int a5, float a6, float a7, float a8, int a9);
// char __usercall [email protected]<al>(char [email protected]<dl>, int [email protected]<ecx>, char a3, int a4, float a5, int a6, int a7, int a8, int a9, int a10);
int __thiscall sub_6126CCD0(int this);
char __thiscall sub_6126CDB0(void *this, int a2, int a3);
int __thiscall sub_6126CDF0(int this);
// signed int __userpurge [email protected]<eax>(struct_v6 *[email protected]<ecx>, int [email protected]<ebp>, int *[email protected]<edi>, signed int [email protected]<esi>, int a5, int a6); idb
int __cdecl sub_6126D390(int a1, int a2, int a3);
char __stdcall sub_6126D3B0(int a1, int a2);
int sub_6126D3C0();
int __cdecl sub_6126D3D0(int a1, int a2, char a3);
void Visuals();
char GrenadeTracer();
char __stdcall IsValidEntity(void *a1);
char __stdcall sub_6126F700(int a1, int a2, int a3, int a4, int a5);
char __stdcall sub_6126F790(int a1, int a2, int a3, int a4, int a5);
char __stdcall sub_6126FD20(int a1, int a2, int a3, int a4, int a5);
char __stdcall sub_61270270(int a1, int a2, int a3, int a4, int a5);
char __stdcall sub_61270860(int a1, int a2);
char __stdcall sub_612708C0(int a1, float a2, float a3);
// int __userpurge [email protected]<eax>(float [email protected]<xmm3>, int a2, int a3);
char __stdcall sub_612740E0(int a1, int a2, int a3);
int __stdcall sub_61274210(int a1, int a2);
int __stdcall sub_612743D0(int a1, int a2, int a3);
int __stdcall sub_61274410(int a1, int a2, int a3);
char __stdcall IsVisible(int a1);
char __fastcall ClientMode__CreateMove(__int64 a1, int a2, int a3, int a4);
_BOOL1 __stdcall BaseClient__WriteUsercmdDeltaToBuffer(int a1, int a2, signed int a3, signed int a4, int a5);
int __stdcall EngineClient__SetViewAngles(int a1);
int __thiscall EngineVGui__UpdateButtonState(int this, int a2);
void __stdcall EngineVGui__Paint(int a1);
void __fastcall StudioRenderContext__DrawModel(int a1, int a2, int a3, DrawModelInfo_t *a4, int a5, int a6, int a7, int a8, int a9);
void __fastcall Surface__LockMouse(void *thisptr);
// char __usercall [email protected]<al>(int [email protected]<ecx>, int [email protected]<ebx>, int [email protected]<esi>);
void __fastcall Prediction__RunCommand(int thisptr_1, int a2, int Player, struct_a1 *cmd, int a5);
void __cdecl Proxy(const void *pData, void *pStruct, void *pOut);
void __cdecl SmokeEffectTickBeginProxy(const void *pData, void *pStruct, void *pOut);
void __cdecl YawProxy(const void *pData, void *pStruct, void *pOut);
void __cdecl PitchProxy(const void *pData, void *pStruct, void *pOut);
void __fastcall BaseClient__FrameStageNotify(int a1, int a2, int a3);
unsigned int sub_61275A70();
void FreeMemory(void);
signed int sub_61275DE0();
char sub_61275DF0();
signed int sub_61275E00();
signed int sub_61275E10();
signed int sub_61275E20();
signed int sub_61275E30();
signed int sub_61275E40();
signed int sub_61275E50();
signed int sub_61275E60();
signed int sub_61275E70();
signed int sub_61275E80();
char sub_61275E90();
char sub_61275EC0();
int sub_61275EF0();
char *__stdcall sub_61275F00(int a1, int a2);
char __thiscall sub_61275F50(void *this);
char sub_61275FB0();
char sub_61275FD0();
char sub_61275FF0();
char sub_61276010();
char sub_612760E0();
char sub_61276150();
int __cdecl sub_612761C0(int a1, unsigned int a2);
int __cdecl sub_61276230(int a1, unsigned int a2);
int __cdecl sub_612762A0(int a1, unsigned int a2);
void sub_61276310();
int sub_61276330();
int sub_61276380();
int sub_612763B0();
int sub_612763E0();
int sub_61276410();
char __fastcall sub_61276430(int a1, int a2, int a3, int a4);
// int __userpurge [email protected]<eax>(int [email protected]<ecx>, int [email protected]<ebx>, int [email protected]<edi>, int [email protected]<esi>, int a5, int a6);
int __stdcall sub_61276F50(int a1, int a2, int a3, int a4, int a5);
void __thiscall FillPlayerStruct(struct_PlayerStruct *this, int a2);
int __stdcall sub_61277020(struct_PlayerStruct *a1, char IsInAir); // idb
void __fastcall Functions(_DWORD a1, struct_a1 *a3);
// void __userpurge sub_61277950(__int64 [email protected]<edx:eax>, int [email protected]<ecx>, struct_a1 *a3, int a4);
void __stdcall sub_61277A00(int a1);
void __stdcall AntiRecoil(int a1);
void __fastcall sub_61277AB0(struct_v6 *a1, int a2, struct_a1 *a3); // idb
// void __usercall NormalizeFloat(float a1);
signed int __stdcall EdgeAntiaim(int Entity, Vector *a2); // idb
// void __userpurge AntiAim(float [email protected]<edi>, struct_a1 *a1, char InAttack, char a3); idb
// char __userpurge [email protected]<al>(int [email protected]<ecx>, double [email protected]<st0>, float [email protected]<xmm0>, double [email protected]<st7>, double [email protected]<st6>, double [email protected]<st5>, double [email protected]<st4>, double [email protected]<st3>, double [email protected]<st2>, double [email protected]<st1>, int a3);
// char __userpurge [email protected]<al>(int [email protected]<ecx>, double [email protected]<st0>, float [email protected]<xmm0>, double [email protected]<st7>, double [email protected]<st6>, double [email protected]<st5>, double [email protected]<st4>, double [email protected]<st3>, double [email protected]<st2>, double [email protected]<st1>, int a4);
// char __userpurge [email protected]<al>(int [email protected]<ecx>, double [email protected]<st0>, double [email protected]<st7>, double [email protected]<st6>, double [email protected]<st5>, double [email protected]<st4>, double [email protected]<st3>, double [email protected]<st2>, double [email protected]<st1>, int a3);
// char __userpurge [email protected]<al>(int [email protected]<ecx>, double [email protected]<st0>, double [email protected]<st7>, double [email protected]<st6>, double [email protected]<st5>, double [email protected]<st4>, double [email protected]<st3>, double [email protected]<st2>, double [email protected]<st1>, int a3);
// char __userpurge [email protected]<al>(int [email protected]<ecx>, float [email protected]<xmm0>, double [email protected]<st0>, double [email protected]<st7>, double [email protected]<st6>, double [email protected]<st5>, double [email protected]<st4>, double [email protected]<st3>, double [email protected]<st2>, double [email protected]<st1>, int a3, int a4, int a5);
mstudiobbox_t *__stdcall GetStudiobbox(mstudiohitboxset_t *a1, int Hitbox);
// double __userpurge [email protected]<st0>(void *[email protected]<ecx>, double [email protected]<st0>, float a2, int a3, int a4, int a5);
// float __userpurge [email protected]<eax>(int [email protected]<ecx>, int [email protected]<ebp>, int a3, int a4, int a5, int a6, int a7, char a8);
// signed int __userpurge [email protected]<eax>(int [email protected]<ebp>, int *[email protected]<edi>, signed int [email protected]<esi>, int a4, int a5);
// int __userpurge [email protected]<eax>(int [email protected]<ebp>, int a2, int a3);
int __stdcall sub_6127A620(unsigned __int8 a1, int a2);
void GetBaseEntity_Netvars();
void GetBasePlayer_NetVars();
void __fastcall GetBaseCombatWeapon_NetVars(unsigned int a1, int a2);
void __cdecl GetCSPlayer_NetVars();
int sub_6127ABB0(void); // weak
int __fastcall sub_6127AC40(int a1, int a2);
void __cdecl GetWeaponCSBaseGun_NetVars();
signed int __fastcall sub_6127AD30(int a1);
void __fastcall sub_6127AD70(unsigned int a1, int a2);
int __stdcall sub_6127ADD0(int a1);
int GetMaterial(void); // weak
RecvProp *__fastcall GetNetPropOffset(RecvProp *a1, int a2);
RecvProp *__fastcall sub_6127B7C0(RecvProp *a1, int a2);
RecvProp *__thiscall sub_6127B870(void *this);
int __thiscall sub_6127B8F0(void *this);
int __fastcall sub_6127B9B0(int a1, int a2);
// char __usercall [email protected]<al>(int [email protected]<edx>, int [email protected]<ecx>, int a3, int a4, int a5, int a6);
// char __usercall [email protected]<al>(int [email protected]<edx>, int [email protected]<ecx>, int a3, int a4, int a5, int a6);
// int __usercall [email protected]<eax>(int [email protected]<edx>, int [email protected]<ecx>, int a3, int a4);
// Vector *__usercall [email protected]<eax>(int [email protected]<edx>, Vector *[email protected]<ecx>, Vector *a3, Vector *a4);
void __fastcall VectorAngle(Vector *a1, Vector *a2);
__int64 __fastcall sub_6127C670(int a1);
// void __usercall NormalizeFloat_0(float [email protected]<xmm0>);
void __fastcall NormalizeAngle(Vector *a1); // idb
// int __usercall [email protected]<eax>(int [email protected]<edx>, int [email protected]<ecx>, int a3);
int __stdcall sub_6127C950(int a1);
void Menu(void);
int __stdcall sub_6127CB30(int a1, int a2);
char __stdcall sub_6127CEB0(int a1, int a2);
int __stdcall sub_6127CF20(int a1);
int __stdcall sub_6127CFD0(int a1, int a2, int a3, int a4, unsigned int a5, unsigned int a6, int a7);
int __stdcall sub_6127D180(int a1);
int __stdcall sub_6127D2B0(int a1);
int __stdcall sub_6127D440(int a1, int a2);
signed int __stdcall sub_6127D550(int a1, signed int a2);
void *__stdcall sub_6127D5A0(const char *a1, int *a2);
int __stdcall sub_6127D710(int a1, int a2);
char __stdcall sub_6127D7C0(int a1, int a2);
char __stdcall sub_6127D840(const void *a1, int a2);
char __stdcall sub_6127D930(int a1);
int __stdcall sub_6127DA20(int a1, int a2);
void sub_6127DCC0();
int __thiscall sub_6127DCD0(void *this, int a2, int a3);
// int __usercall [email protected]<eax>(int [email protected]<edx>, const void *[email protected]<ecx>, int a3);
int __fastcall sub_6127DE00(const void *a1, char a2);
int __thiscall sub_6127DEB0(const void *this);
int __thiscall sub_6127DF10(void *this);
int __stdcall sub_6127E020(int a1);
// unsigned int __usercall [email protected]<eax>(int [email protected]<edx>, unsigned int [email protected]<ecx>, int a3, int a4);
void Crosshair(void);
char __fastcall sub_6127E3E0(const char *a1);
char __thiscall sub_6127E460(int this);
int __thiscall sub_6127E4D0(void *this, int a2);
int __thiscall sub_6127E570(void *this);
int __stdcall sub_6127E5D0(int a1, int a2);
int __thiscall sub_6127E5E0(int this, int a2, int a3);
char __thiscall sub_6127E640(int this, unsigned int a2, int a3);
signed int sub_6127E690();
// int __usercall [email protected]<eax>(unsigned __int8 [email protected]<dl>, unsigned __int8 [email protected]<cl>, unsigned __int8 a3);
// int __usercall [email protected]<eax>(unsigned __int8 [email protected]<dl>, unsigned __int8 [email protected]<cl>, unsigned __int8 a3);
int __thiscall sub_6127E8C0(int this, int a2, char a3);
int __thiscall sub_6127E9A0(int this, int a2, int a3);
// int __userpurge [email protected]<eax>(int [email protected]<ecx>, int [email protected]<edi>, int a3, char a4);
int __cdecl sub_6127EF00(int a1, unsigned int a2);
// int __userpurge [email protected]<eax>(int [email protected]<ecx>, int [email protected]<ebx>, int [email protected]<ebp>, int [email protected]<edi>, int [email protected]<esi>, int a6, int a7);
int __thiscall sub_6127F510(int this, int a2, char a3);
int __thiscall sub_6127F550(int this, int a2, int a3);
int __fastcall sub_6127F8F0(int a1, int a2, int a3, int a4);
int __thiscall sub_6127F9C0(int this, int a2, char a3);
void __thiscall sub_6127FA70(int this, int a2, int a3);
int __thiscall sub_6127FF60(int this, int a2, char a3);
// int __userpurge [email protected]<eax>(int [email protected]<ecx>, int [email protected]<ebx>, int [email protected]<ebp>, int [email protected]<edi>, int [email protected]<esi>, int a6, int a7);
// int __userpurge [email protected]<eax>(int [email protected]<ecx>, int [email protected]<edi>, int a3, char a4);
int __thiscall sub_61280440(int this, unsigned int a2, int a3);
int __thiscall sub_61280A30(int this, int a2, int a3);
int __thiscall sub_61280C80(int this, int a2, int a3);
// int __userpurge [email protected]<eax>(int [email protected]<ecx>, int [email protected]<ebx>, int [email protected]<ebp>, int [email protected]<edi>, int [email protected]<esi>, unsigned int a6, int a7);
// int __userpurge [email protected]<eax>(int [email protected]<ecx>, int [email protected]<edi>, int a3, char a4);
unsigned int __thiscall sub_61281390(int this, int a2, int a3);
signed int sub_61281790();
signed int sub_612817A0();
// int __userpurge [email protected]<eax>(int [email protected]<ecx>, int [email protected]<ebx>, int [email protected]<ebp>, int [email protected]<edi>, int [email protected]<esi>, int a6, int a7);
int __fastcall sub_61281E70(int a1, unsigned int a2);




Total Members


  • Youtube Youtube
  • Facebook Facebook
  • Twitter Twitter
  • Steam Steam

  • Powered by SMF | SMF © 2018, Simple Machines

    2018 BigPackets. All rights reserved. All other trademarks, logos and copyrights are the property of their respective owners. This site is not associated with any company in any way.