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11
Media / BigPackets Killing Floor 2 Montage
« Last post by AlCapone on April 20, 2022, 05:27:59 PM »
I have made a new video using the new Killing Floor 2 cheat :D

12
Reversing / Re: BigPackets Drawcodes Release
« Last post by v3n0m4 on April 20, 2022, 12:42:45 PM »
dis shit  got  changed abit over time ^^
Code: [Select]

   MCV( uint32 ) _draw_cross()
   {
      if ( !drawers::p_p_initialized() )
      {
         return 999;
      }

      if ( !(xhair && xhair_x && xhair_y) )
      {
         return 999;
      }

      if ( !xhair->GetBool() )
      {
         return 999;
      }

      int xCross = (m_pExport->ScreenW >> 1) + xhair_x->GetInt();
      int yCross = (m_pExport->ScreenH >> 1) + xhair_y->GetInt();

      static cheat_color_s* xhair_one = NULL;
      static cheat_color_s* xhair_two = NULL;

      if ( !xhair_one )xhair_one = m_pExport->GetColorByName( "xhair.color1" );
      if ( !xhair_two )xhair_two = m_pExport->GetColorByName( "xhair.color2" );
      if ( !xhair_one || !xhair_two )
      {
         return 999;
      }

      dword col0 = xhair_one->dwGetColor_rgba();
      dword col1 = xhair_two->dwGetColor_rgba();

      switch ( xhair->GetInt() ) {
      case 1:
         m_pExport->FillRGBA( xCross - 25, yCross, 50, 1, col0 );
         m_pExport->FillRGBA( xCross, yCross - 25, 1, 50, col0 );
         m_pExport->FillRGBA( xCross - 5, yCross, 10, 1, col1 );
         m_pExport->FillRGBA( xCross, yCross - 5, 1, 10, col1 );
         break;
      case 2:
         m_pExport->FillRGBA( xCross - 14, yCross, 9, 1, col0 );
         m_pExport->FillRGBA( xCross + 5, yCross, 9, 1, col0 );
         m_pExport->FillRGBA( xCross, yCross - 14, 1, 9, col0 );
         m_pExport->FillRGBA( xCross, yCross + 5, 1, 9, col0 );
         m_pExport->FillRGBA( xCross, yCross, 1, 1, col1 );
         break;
      case 3:
         m_pExport->FillRGBA( xCross - 4, yCross, 2, 2, col0 );
         m_pExport->FillRGBA( xCross + 4, yCross, 2, 2, col0 );
         m_pExport->FillRGBA( xCross, yCross - 4, 2, 2, col0 );
         m_pExport->FillRGBA( xCross, yCross + 4, 2, 2, col0 );
         m_pExport->FillRGBA( xCross, yCross, 2, 2, col1 );
         break;
      case 4:
         m_pExport->FillRGBA( xCross - 2, yCross - 2, 4, 4, col0 );
         break;
      case 5:
         m_pExport->draw_line( false, 0, yCross, m_pExport->ScreenW, yCross, 1, col0 );
         m_pExport->draw_line( false, xCross, 0, xCross, m_pExport->ScreenH, 1, col1 );
         break;
      case 6:
         m_pExport->FillRGBA( xCross, yCross - 5, 1, 11, col0 );
         m_pExport->FillRGBA( xCross - 5, yCross, 11, 1, col0 );
         break;
      case 7:
         m_pExport->FillRGBA( xCross, yCross - 5, 1, 11, col0 );
         m_pExport->FillRGBA( xCross - 5, yCross, 11, 1, col0 );
         m_pExport->FillRGBA( xCross - 1, yCross - 6, 3, 1, col0 );
         m_pExport->FillRGBA( xCross - 1, yCross + 6, 3, 1, col0 );
         m_pExport->FillRGBA( xCross - 1, yCross - 8, 3, 1, col0 );
         m_pExport->FillRGBA( xCross - 1, yCross + 8, 3, 1, col0 );
         m_pExport->FillRGBA( xCross - 2, yCross - 8, 1, 3, col0 );
         m_pExport->FillRGBA( xCross - 2, yCross + 6, 1, 3, col0 );
         m_pExport->FillRGBA( xCross + 2, yCross - 8, 1, 3, col0 );
         m_pExport->FillRGBA( xCross + 2, yCross + 6, 1, 3, col0 );
         m_pExport->FillRGBA( xCross - 6, yCross - 1, 1, 3, col0 );
         m_pExport->FillRGBA( xCross + 6, yCross - 1, 1, 3, col0 );
         m_pExport->FillRGBA( xCross - 8, yCross - 1, 1, 3, col0 );
         m_pExport->FillRGBA( xCross + 8, yCross - 1, 1, 3, col0 );
         m_pExport->FillRGBA( xCross - 8, yCross - 2, 3, 1, col0 );
         m_pExport->FillRGBA( xCross + 6, yCross - 2, 3, 1, col0 );
         m_pExport->FillRGBA( xCross - 8, yCross + 2, 3, 1, col0 );
         m_pExport->FillRGBA( xCross + 6, yCross + 2, 3, 1, col0 );
         m_pExport->FillRGBA( xCross - 7, yCross - 1, 1, 3, col1 );
         m_pExport->FillRGBA( xCross + 7, yCross - 1, 1, 3, col1 );
         m_pExport->FillRGBA( xCross - 1, yCross - 7, 3, 1, col1 );
         m_pExport->FillRGBA( xCross - 1, yCross + 7, 3, 1, col1 );
         break;
      case 8:
         m_pExport->draw_line( false, xCross + 15, yCross + 15, xCross + 5, yCross + 5, 1, col0 );
         m_pExport->draw_line( false, xCross + 15, yCross - 15, xCross + 5, yCross - 5, 1, col0 );
         m_pExport->draw_line( false, xCross - 15, yCross + 15, xCross - 5, yCross + 5, 1, col0 );
         m_pExport->draw_line( false, xCross - 15, yCross - 15, xCross - 5, yCross - 5, 1, col0 );

         m_pExport->draw_line( false, xCross + 5, yCross + 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross + 5, yCross - 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross - 5, yCross + 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross - 5, yCross - 5, xCross, yCross, 1, col1 );
         break;
      case 9:
         m_pExport->draw_line( false, xCross + 10, yCross + 10, xCross + 5, yCross + 5, 1, col0 );
         m_pExport->draw_line( false, xCross + 10, yCross - 10, xCross + 5, yCross - 5, 1, col0 );
         m_pExport->draw_line( false, xCross - 10, yCross + 10, xCross - 5, yCross + 5, 1, col0 );
         m_pExport->draw_line( false, xCross - 10, yCross - 10, xCross - 5, yCross - 5, 1, col0 );

         m_pExport->draw_line( false, xCross + 5, yCross + 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross + 5, yCross - 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross - 5, yCross + 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross - 5, yCross - 5, xCross, yCross, 1, col1 );
         break;
      case 10:
         m_pExport->draw_line( false, xCross + 5, yCross + 5, xCross, yCross, 1, col0 );
         m_pExport->draw_line( false, xCross + 5, yCross - 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross - 5, yCross + 5, xCross, yCross, 1, col0 );
         m_pExport->draw_line( false, xCross - 5, yCross - 5, xCross, yCross, 1, col1 );
         break;
      case 11:
         static uint32 _cid = 888;
         if ( _cid == 888 ) {
            std::string _file = tools::formatA( "%sstyles\\e_hack\\xhair.png", m_pExport->hax_path_exe );

            //char tmp[1024];
            //tools::_sprintf( tmp, "%sstyles\\e_hack\\xhair.png", m_pExport->hax_path_exe );
            _cid = drawers::p_p_load_pic( (pchar const)_file.c_str() );
         }
         else {
            drawers::p_p_draw_pic( _cid, xCross - 32, yCross - 32, 64, 64, 0xFFFFFFFF );
         }
         break;
      }

      //
      return 999;
   }

mouse didnt  tho
Code: [Select]

   MCV( void ) _draw_mouse()
   {
      if ( !m_pExport->bMouseActive )
      {
         return;
      }

      if ( !drawers::p_p_initialized() )
      {
         return;
      }

      // never changes once allocated.
      static cheat_color_s* m_body = NULL;
      static cheat_color_s* m_bord = NULL;

      if ( !m_body )m_body = m_pExport->GetColorByName( "mouse.body" );
      if ( !m_bord )m_bord = m_pExport->GetColorByName( "mouse.border" );

      uint32 x = m_pExport->m_X;
      uint32 y = m_pExport->m_Y;

      dword mouse_cc = m_body->dwGetColor_rgba(); // white
      dword border_o = m_bord->dwGetColor_rgba(); // black

      if ( draw_mouse_pos->GetBool() ){
         m_pExport->draw_string( false, x + 20, y, mouse_cc, "x(%i) y(%i)", x, y );
      }

      if ( m_pExport->imouse_type == _MOUSE_CURSOR )
      {
         m_pExport->FillRGBA( x - 1, y - 1, 1, 12, border_o );
         m_pExport->FillRGBA( x, y - 1, 1, 1, border_o );
         m_pExport->FillRGBA( x, y, 1, 10, mouse_cc );
         m_pExport->FillRGBA( x, y + 10, 1, 1, border_o );
         m_pExport->FillRGBA( x + 1, y, 1, 1, border_o );
         m_pExport->FillRGBA( x + 1, y + 1, 1, 8, mouse_cc );
         m_pExport->FillRGBA( x + 1, y + 9, 1, 1, border_o );
         m_pExport->FillRGBA( x + 2, y + 1, 1, 1, border_o );
         m_pExport->FillRGBA( x + 2, y + 2, 1, 6, mouse_cc );
         m_pExport->FillRGBA( x + 2, y + 8, 1, 1, border_o );
         m_pExport->FillRGBA( x + 3, y + 2, 1, 1, border_o );
         m_pExport->FillRGBA( x + 3, y + 3, 1, 6, mouse_cc );
         m_pExport->FillRGBA( x + 3, y + 9, 1, 2, border_o );
         m_pExport->FillRGBA( x + 4, y + 3, 1, 1, border_o );
         m_pExport->FillRGBA( x + 4, y + 4, 1, 7, mouse_cc );
         m_pExport->FillRGBA( x + 4, y + 11, 1, 2, border_o );
         m_pExport->FillRGBA( x + 5, y + 4, 1, 1, border_o );
         m_pExport->FillRGBA( x + 5, y + 5, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 5, y + 7, 1, 2, border_o );
         m_pExport->FillRGBA( x + 5, y + 9, 1, 4, mouse_cc );
         m_pExport->FillRGBA( x + 5, y + 13, 1, 1, border_o );
         m_pExport->FillRGBA( x + 6, y + 5, 1, 1, border_o );
         m_pExport->FillRGBA( x + 6, y + 6, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 6, y + 7, 1, 1, border_o );
         m_pExport->FillRGBA( x + 6, y + 9, 1, 2, border_o );
         m_pExport->FillRGBA( x + 6, y + 11, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 6, y + 13, 1, 1, border_o );
         m_pExport->FillRGBA( x + 7, y + 6, 1, 2, border_o );
         m_pExport->FillRGBA( x + 7, y + 11, 1, 2, border_o );
      }
      if ( m_pExport->imouse_type == _MOUSE_ARROW_UP )
      {
         m_pExport->FillRGBA( x, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 1, y - 1, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 2, y - 2, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 3, y - 3, 1, 15, mouse_cc );
         m_pExport->FillRGBA( x + 4, y - 2, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 5, y - 1, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 6, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 2, y + 1, 1, 11, border_o );
         m_pExport->FillRGBA( x + 4, y + 1, 1, 11, border_o );
         m_pExport->FillRGBA( x + 2, y + 12, 3, 1, border_o );
         m_pExport->FillRGBA( x - 1, y + 1, 3, 1, border_o );
         m_pExport->FillRGBA( x + 5, y + 1, 3, 1, border_o );

         //
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 1, y, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 1, y + 2, 1, 1, border_o );
            x++;
            y++;
         }
      }
      if ( m_pExport->imouse_type == _MOUSE_ARROW_UP_DOWN )
      {
         y -= 7;
         m_pExport->FillRGBA( x, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 1, y - 1, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 2, y - 2, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 3, y - 3, 1, 15, mouse_cc );
         m_pExport->FillRGBA( x + 4, y - 2, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 5, y - 1, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 6, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 2, y + 1, 1, 11, border_o );
         m_pExport->FillRGBA( x + 4, y + 1, 1, 11, border_o );
         m_pExport->FillRGBA( x - 1, y + 1, 3, 1, border_o );
         m_pExport->FillRGBA( x + 5, y + 1, 3, 1, border_o );
         m_pExport->FillRGBA( x, y + 12, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 1, y + 12, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 2, y + 12, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 3, y + 12, 1, 4, mouse_cc );
         m_pExport->FillRGBA( x + 4, y + 12, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 5, y + 12, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 6, y + 12, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x - 1, y + 11, 3, 1, border_o );
         m_pExport->FillRGBA( x + 5, y + 11, 3, 1, border_o );

         //
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 1, y, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 1, y + 2, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 6, y + 17, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 15, y + 18, 1, 1, border_o );
            x++;
            y++;
         }
      }
      if ( m_pExport->imouse_type == _MOUSE_ARROW_RIGHT_LEFT )
      {
         x -= 9;
         m_pExport->FillRGBA( x, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 1, y - 1, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 2, y - 2, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x + 3, y - 3, 1, 7, mouse_cc );
         m_pExport->FillRGBA( x + 4, y, 11, 1, mouse_cc );
         m_pExport->FillRGBA( x + 15, y - 3, 1, 7, mouse_cc );
         m_pExport->FillRGBA( x + 16, y - 2, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x + 17, y - 1, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 18, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 4, y + 1, 11, 1, border_o );
         m_pExport->FillRGBA( x + 4, y - 1, 11, 1, border_o );
         m_pExport->FillRGBA( x + 4, y - 4, 1, 3, border_o );
         m_pExport->FillRGBA( x + 4, y + 2, 1, 3, border_o );
         m_pExport->FillRGBA( x + 14, y - 4, 1, 3, border_o );
         m_pExport->FillRGBA( x + 14, y + 2, 1, 3, border_o );

         //
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 1, y, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 5, y + 6, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x + 6, y - 3, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x + 1, y, 1, 1, border_o );
            x++;
            y--;
         }
      }
      if ( m_pExport->imouse_type == _MOUSE_ARROW_RIGHT_LEFT_UP_DOWN )
      {
         x -= 6;
         m_pExport->FillRGBA( x, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 1, y - 1, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 2, y - 2, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x + 3, y - 3, 1, 7, mouse_cc );
         m_pExport->FillRGBA( x + 4, y, 11, 1, mouse_cc );
         m_pExport->FillRGBA( x + 15, y - 3, 1, 7, mouse_cc );
         m_pExport->FillRGBA( x + 16, y - 2, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x + 17, y - 1, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 18, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 4, y + 1, 11, 1, border_o );
         m_pExport->FillRGBA( x + 4, y - 1, 11, 1, border_o );
         m_pExport->FillRGBA( x + 4, y - 4, 1, 3, border_o );
         m_pExport->FillRGBA( x + 4, y + 2, 1, 3, border_o );
         m_pExport->FillRGBA( x + 14, y - 4, 1, 3, border_o );
         m_pExport->FillRGBA( x + 14, y + 2, 1, 3, border_o );
         m_pExport->FillRGBA( x + 6, y - 6, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 7, y - 7, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 8, y - 8, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 9, y - 9, 1, 15, mouse_cc );
         m_pExport->FillRGBA( x + 10, y - 8, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 11, y - 7, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 12, y - 6, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 8, y - 5, 1, 4, border_o );
         m_pExport->FillRGBA( x + 10, y - 5, 1, 4, border_o );
         m_pExport->FillRGBA( x + 8, y + 2, 1, 4, border_o );
         m_pExport->FillRGBA( x + 10, y + 2, 1, 4, border_o );
         m_pExport->FillRGBA( x + 5, y - 5, 3, 1, border_o );
         m_pExport->FillRGBA( x + 11, y - 5, 3, 1, border_o );
         m_pExport->FillRGBA( x + 6, y + 6, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 7, y + 6, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 8, y + 6, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 9, y + 6, 1, 4, mouse_cc );
         m_pExport->FillRGBA( x + 10, y + 6, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 11, y + 6, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 12, y + 6, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 5, y + 5, 3, 1, border_o );
         m_pExport->FillRGBA( x + 11, y + 5, 3, 1, border_o );

         //
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 1, y, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 5, y + 6, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x + 6, y - 3, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x + 1, y, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 14, y - 5, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 14, y - 3, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 19, y + 12, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 28, y + 13, 1, 1, border_o );
            x++;
            y++;
         }
      }
      if ( m_pExport->imouse_type == _MOUSE_EDIT )
      {
         m_pExport->FillRGBA( x, y, 1, 14, border_o );
         m_pExport->FillRGBA( x - 3, y - 1, 3, 1, border_o );
         m_pExport->FillRGBA( x + 1, y - 1, 3, 1, border_o );
         m_pExport->FillRGBA( x - 3, y + 14, 3, 1, border_o );
         m_pExport->FillRGBA( x + 1, y + 14, 3, 1, border_o );
      }
      if ( m_pExport->imouse_type == _MOUSE_HAND )
      {
         m_pExport->FillRGBA( x - 1, y + 1, 1, 13, border_o );
         m_pExport->FillRGBA( x, y, 2, 1, border_o );
         m_pExport->FillRGBA( x + 2, y + 1, 1, 10, border_o );
         m_pExport->FillRGBA( x + 3, y + 6, 2, 1, border_o );
         m_pExport->FillRGBA( x + 5, y + 7, 1, 4, border_o );
         m_pExport->FillRGBA( x + 6, y + 7, 2, 1, border_o );
         m_pExport->FillRGBA( x + 8, y + 8, 1, 4, border_o );
         m_pExport->FillRGBA( x + 9, y + 8, 1, 1, border_o );
         m_pExport->FillRGBA( x + 10, y + 9, 1, 1, border_o );
         m_pExport->FillRGBA( x + 11, y + 10, 1, 7, border_o );
         m_pExport->FillRGBA( x + 10, y + 17, 1, 3, border_o );
         m_pExport->FillRGBA( x + 9, y + 20, 1, 3, border_o );
         m_pExport->FillRGBA( x, y + 22, 9, 1, border_o );
         m_pExport->FillRGBA( x - 1, y + 20, 1, 3, border_o );
         m_pExport->FillRGBA( x - 2, y + 18, 1, 2, border_o );
         m_pExport->FillRGBA( x - 3, y + 16, 1, 2, border_o );
         m_pExport->FillRGBA( x - 4, y + 14, 1, 2, border_o );
         m_pExport->FillRGBA( x - 5, y + 13, 1, 1, border_o );
         m_pExport->FillRGBA( x - 6, y + 10, 1, 3, border_o );
         m_pExport->FillRGBA( x - 5, y + 10, 2, 1, border_o );
         m_pExport->FillRGBA( x - 3, y + 11, 1, 1, border_o );
         m_pExport->FillRGBA( x - 2, y + 12, 1, 1, border_o );
         m_pExport->FillRGBA( x, y + 1, 1, 21, mouse_cc );
         m_pExport->FillRGBA( x + 1, y + 1, 1, 21, mouse_cc );
         m_pExport->FillRGBA( x + 2, y + 11, 1, 11, mouse_cc );
         m_pExport->FillRGBA( x + 3, y + 7, 1, 15, mouse_cc );
         m_pExport->FillRGBA( x + 4, y + 7, 1, 15, mouse_cc );
         m_pExport->FillRGBA( x + 5, y + 11, 1, 11, mouse_cc );
         m_pExport->FillRGBA( x + 6, y + 8, 1, 14, mouse_cc );
         m_pExport->FillRGBA( x + 7, y + 8, 1, 14, mouse_cc );
         m_pExport->FillRGBA( x + 8, y + 12, 1, 10, mouse_cc );
         m_pExport->FillRGBA( x + 9, y + 9, 1, 11, mouse_cc );
         m_pExport->FillRGBA( x + 10, y + 10, 1, 7, mouse_cc );
         m_pExport->FillRGBA( x - 1, y + 14, 1, 6, mouse_cc );
         m_pExport->FillRGBA( x - 2, y + 13, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x - 3, y + 12, 1, 4, mouse_cc );
         m_pExport->FillRGBA( x - 4, y + 11, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x - 5, y + 11, 1, 2, mouse_cc );
      }
      if ( m_pExport->imouse_type == _MOUSE_RIGHT )
      {
         m_pExport->FillRGBA( x, y, 1, 5, border_o );
         m_pExport->FillRGBA( x - 1, y, 1, 4, border_o );
         m_pExport->FillRGBA( x - 2, y, 1, 3, border_o );
         m_pExport->FillRGBA( x - 3, y, 1, 2, border_o );
         m_pExport->FillRGBA( x - 4, y, 1, 1, border_o );

         //
         m_pExport->FillRGBA( x - 12, y + 8, 1, 5, border_o );
         m_pExport->FillRGBA( x - 11, y + 9, 1, 4, border_o );
         m_pExport->FillRGBA( x - 10, y + 10, 1, 3, border_o );
         m_pExport->FillRGBA( x - 9, y + 11, 1, 2, border_o );
         m_pExport->FillRGBA( x - 8, y + 12, 1, 1, border_o );

         //
         for ( int c = 0; c <= 7; c++ )
         {
            m_pExport->FillRGBA( x - 9, y + 9, 1, 1, mouse_cc );
            x++;
            y--;
         }
      }
      if ( m_pExport->imouse_type == _MOUSE_LEFT )
      {
         x -= 2;
         y -= 2;
         m_pExport->FillRGBA( x, y, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x + 1, y, 1, 4, mouse_cc );
         m_pExport->FillRGBA( x + 2, y, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 3, y, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 4, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 12, y + 8, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x + 11, y + 9, 1, 4, mouse_cc );
         m_pExport->FillRGBA( x + 10, y + 10, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 9, y + 11, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 8, y + 12, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x, y - 1, 6, 1, border_o );
         m_pExport->FillRGBA( x - 1, y - 1, 1, 7, border_o );
         m_pExport->FillRGBA( x + 5, y, 1, 1, border_o );
         m_pExport->FillRGBA( x + 4, y + 1, 1, 1, border_o );
         m_pExport->FillRGBA( x, y + 5, 1, 1, border_o );
         m_pExport->FillRGBA( x + 1, y + 4, 1, 1, border_o );
         m_pExport->FillRGBA( x + 13, y + 7, 1, 7, border_o );
         m_pExport->FillRGBA( x + 11, y + 8, 1, 1, border_o );
         m_pExport->FillRGBA( x + 12, y + 7, 1, 1, border_o );
         m_pExport->FillRGBA( x + 7, y + 13, 6, 1, border_o );
         m_pExport->FillRGBA( x + 7, y + 12, 1, 1, border_o );
         m_pExport->FillRGBA( x + 8, y + 11, 1, 1, border_o );

         //
         for ( int c = 0; c <= 7; c++ )
         {
            m_pExport->FillRGBA( x + 3, y + 3, 1, 1, mouse_cc );
            x++;
            y++;
         }
         for ( int c = 0; c <= 7; c++ )
         {
            m_pExport->FillRGBA( x - 6, y - 5, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 7; c++ )
         {
            m_pExport->FillRGBA( x - 13, y - 14, 1, 1, border_o );
            x++;
            y++;
         }
      }
   }
13
Public Discussion / D3X eHac Gmod Hack Replication
« Last post by KittoniuM on April 18, 2022, 08:25:23 PM »
This thread is for the d3x eHac Colors & Visuals preset in the BigPackets Menu.

Source:






14
Fallout 3 / Here We Go Again!
« Last post by x_kiLLeR on April 18, 2022, 10:22:41 AM »
Thanks to the our lord KittoniuM, i am stepping to the capital wasteland once again.
Fallout 3 is not the best in the series for some people and it has ups and downs but it was my first Fallout game to begin the series with.
I recommend it to everyone, with BP it can become even more fun.

Fallout 3 is an old game so i suggest you to mod it a little bit for good stability and performance.
And for that i can recommend Fallout Rebirt+ mod collection from nexus for Fallout 3.
I have tested it and it's perfectly stable and fine on my end, also compatible with BigPackets.

You can check that here;
https://next.nexusmods.com/fallout3/collections/mpke9h

Installation can become quickly boring if you don't have nexus premium (who needs one anyway) but it will be worth it.
You can look what mods it have, it kinda have some new weapons or quests or not that much lore friendly mods but you can of course disable them anyway.

Hope everyone have fun with BigPackets Fallout 3!

P.S. Also thanks KittoniuM once again for fixin first person esp in Fallout New Vegas  ;D
15
Fallout 3 / Fallout 3 VIP Hack Features & Cheat Info
« Last post by KittoniuM on April 17, 2022, 12:14:02 AM »
Download at the bottom of this post!


The hack should work on all Fallout 3 versions.
Fallout Anniversary Patch is recommended for Steam Users

Anti-Cheat Support (The hack is undetectable on these)
VaultMP - Undetected

List of Features (Minor ones hidden)
  • Speedhack (with key and amount)
  • Infinite WeaponCondition
  • Unlimited Ammo
  • Chams
  • No Effects
  • Godmode
  • No weapon Sway
  • Always force lock
  • Always pick pocket sucess
  • Always pass speech check
  • All terminal passwords correct
  • No Radiation
  • No Grass
  • Infinite Breath

  • Aimbot Features
    • Aim On Key
    • Smooth Aimbot/AimStep
    • Auto Shoot/Auto Fire
    • Target Lock
    • Off After Kill
    • Restore Angles
    • Lead Prediction
    • Friendlist/Aimbot Whitelist + Hotkey
    • Shitlist/Aimbot Shitlist + Hotkey
    • Bone Selection
    • Target by Nearest Target, Furthest Player, Lowest Health, Most Health, Lowest FOV, Highest FOV
    • Rage Key
    • Health Limits (Minimum and Maximum)
    • Max FOV Limit + Draw Fov Circle
    • Max Distance Limit + Draw Radius on Radar
    • Advanced Filter - Aim at Players, NPCs, Projectiles
    • Ignore Invisible Targets / Vischecks
    • Draw Aimbot Points + Customizable Color + Customizable Size
  • Visuals/ESP Features
    • ESP for Players, NPCs, Projectiles
    • Draw Health Text ESP
    • Draw Skeleton ESP (Bone ESP)
    • Draw Bone Marks ESP
    • Draw Distance Text ESP
    • Draw Nametags ESP
    • Draw Path Line ESP
    • Draw Healthbar ESP (Horizontal and Vertical Healthbars)
    • Draw Line ESP (Top, Center, Bottom)
    • Draw Box ESP (2D Box ESP and 3D Box ESP)
    • Customizable Text Color, Bone Color, Front (Visible) color, Back (Invisible) color
    • Radar ESP
    • ESP Distance Limit + Draw on Radar
    • Aimbot Target Only ESP Settings
  • GUI Features
    • Clock
    • Shoutbox
    • Snake
    • Tetris
    • Color Picker
    • Font Picker
    • 2D Radar ESP
    • Aimbot Target Information
    • Local Healthbar
    • Crosshair Picker
    • Laptop Battery Healthbar
    • Wifi Signal Strength Healthbar
    • Message of the Day Window
  • More Features
    • Custom Save/Load Config System
    • Master Key - toggle everything (Default: Insert)
    • Menu Key (Default: Delete)
    • Unload and Unload Key

WARNING: This list may be missing some features, as the hack is Always being updated. Some features may be removed without notice.






Download
Subscribe to this channel
https://www.youtube.com/channel/UCVMQipNvJE-zoC6SSC7Br-g

After subscribing, download the Loader:
https://bigpackets.com/forum/products-3/bigpackets-loaderclientstreamer/
Download the loader, run 32bit loader and choose Fallout 3

Make sure you run the Anniversary Patcher if you're using STEAM VERSION of the game!
https://www.nexusmods.com/fallout3/mods/24913

If your antivirus is deleting the loader, add the files to exclusions or uninstall the antivirus!!
16
Mass Effect 3 / Mass Effect 3 VIP Hack Features & Cheat Info
« Last post by KittoniuM on April 13, 2022, 01:21:08 AM »

    The hack works on every server and every gamemode.
    No bypass is required.


    Anti-Cheat Support (The hack is undetectable on these)
    Mass Effect Anti Cheat - ME3 Undetected

    List of Features (Minor ones hidden)
    This hack is still a beta, a lot of features are planned.

    • Aimbot Features
      • Aim On Key
      • Aim at NPCs
      • Target Lock
      • Off After Kill
      • Target by Nearest Target, Furthest Player, Lowest Health, Most Health, Lowest FOV, Highest FOV
      • Rage Key
      • Health Limits (Minimum and Maximum)
      • Max FOV Limit + Draw Fov Circle
      • Max Distance Limit + Draw Radius on Radar
      • Draw Aimbot Points + Customizable Color + Customizable Size
    • Visuals/ESP Features
      • ESP for NPCs
      • Draw Health Text ESP
      • Draw Healthbar ESP (Horizontal and Vertical Healthbars)
      • Draw Line ESP (Top, Center, Bottom)
      • Draw Box ESP (2D Box ESP and 3D Box ESP)
      • Customizable Text Color
      • Radar ESP
      • ESP Distance Limit + Draw on Radar
      • Aimbot Target Only ESP Settings
    • GUI Features
      • Clock
      • Shoutbox
      • Snake
      • Tetris
      • Color Picker
      • Font Picker
      • 2D Radar ESP
      • Aimbot Target Information
      • Local Healthbar
      • Crosshair Picker
      • Laptop Battery Healthbar
      • Wifi Signal Strength Healthbar
      • Message of the Day Window
    • More Features
      • Custom Save/Load Config System
      • Master Key - toggle everything (Default: Insert)
      • Menu Key (Default: Delete)
      • Unload and Unload Key

    WARNING: This list may be missing some features, as the hack is Always being updated. Some features may be removed without notice.






    Download
    Download the Loader:
    https://bigpackets.com/forum/products-3/bigpackets-loaderclientstreamer/
    Download the loader, run 32bit loader and choose Mass Effect 3

    If your antivirus is deleting the loader, add the files to exclusions or uninstall the antivirus!![/list]
    17
    Killing Floor 2 / Killing Floor 2 VIP Hack and Cheat Info
    « Last post by KittoniuM on April 12, 2022, 11:31:51 PM »


      The hack works on every server and every gamemode.
      No bypass is required.


      Anti-Cheat Support (The hack is undetectable on these)
      Killing Floor 2 Anti Cheat - KF2 Undetected

      • Aimbot Features
        • Aim On Key
        • No Recoil
        • Visibility Checks
        • Restore angles, smooth aim
        • Aim Zeds/Infected/Players
        • Target Lock
        • Visible Targets Only / Vischecks
        • Off After Kill
        • Target by Nearest Target, Furthest Player, Lowest Health, Most Health, Lowest FOV, Highest FOV
        • Rage Key
        • Health Limits (Minimum and Maximum)
        • Max FOV Limit + Draw Fov Circle
        • Max Distance Limit + Draw Radius on Radar
        • Draw Aimbot Points + Customizable Color + Customizable Size
      • Visuals/ESP Features
        • ESP for NPCs/Players
        • Draw Health Text ESP
        • Draw Healthbar ESP (Horizontal and Vertical Healthbars)
        • Draw Line ESP (Top, Center, Bottom)
        • Draw Box ESP (2D Box ESP and 3D Box ESP)
        • Customizable Text Color
        • Radar ESP
        • ESP Distance Limit + Draw on Radar
        • Aimbot Target Only ESP Settings
      • GUI Features
        • Clock
        • Shoutbox
        • Snake
        • Tetris
        • Color Picker
        • Font Picker
        • 2D Radar ESP
        • Aimbot Target Information
        • Local Healthbar
        • Crosshair Picker
        • Laptop Battery Healthbar
        • Wifi Signal Strength Healthbar
        • Message of the Day Window
      • More Features
        • Custom Save/Load Config System
        • Master Key - toggle everything (Default: Insert)
        • Menu Key (Default: Delete)
        • Unload and Unload Key

      WARNING: This list may be missing some features, as the hack is Always being updated. Some features may be removed without notice.






      Download
      Download the Loader:
      https://bigpackets.com/forum/products-3/bigpackets-loaderclientstreamer/
      Download the loader, run 64bit loader and choose Killing Floor 2

      If your antivirus is deleting the loader, add the files to exclusions or uninstall the antivirus!![/list]
      18
      Media / Re: BigPackets Gmod Montage
      « Last post by KittoniuM on April 07, 2022, 11:45:34 PM »
      Nice work! Really liked the video

      +100 credits have been rewarded
      19
      Media / Re: BigPackets Gmod Montage
      « Last post by x_kiLLeR on April 07, 2022, 07:26:14 PM »
      Well played man, looks like you had lots of fun.  ;D
      Love the chat spam lmao, BigPackets is indeed #1
      20
      Media / BigPackets Gmod Montage
      « Last post by AlCapone on April 06, 2022, 07:36:36 PM »
      Spent a lot of time making this video, hope you guys enjoy it!

      Pages: « 1 2 3 4 5 6 7 8 9 10 »

      Total Registered Members:





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