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71
Team Fortress 2 / Re: TF2 Quad Injection ft bigpackets
« Last post by KittoniuM on August 27, 2023, 03:54:18 PM »
very nice video lmao... really surprised that didn't crash on join!
72
Team Fortress 2 / Re: TF2 Quad Injection ft bigpackets
« Last post by Dr_Coomer on August 27, 2023, 01:39:38 PM »


credit to dr_coomer
lmaobox x bigpackets x nullcore x aimware

Me that's me !   !   !
73
Team Fortress 2 / VIDEO TF2 Quad Injection ft bigpackets
« Last post by Ass on August 27, 2023, 01:38:14 PM »


credit to dr_coomer
lmaobox x bigpackets x nullcore x aimware
74
Black Mesa / Re: Random crashing
« Last post by Wrappedupcat on August 26, 2023, 02:13:09 AM »
Was this in multiplayer?
what map was this on? or chapter? anything that you can identify so i can try it on the same setup

I'm playing single player and it's right before blast pit and at the beginning of blast pit is where I'm at currently.

But through out the game it would crash or freeze occasionally through out the game for me so I used quick save a lot.
75
Black Mesa / Re: Random crashing
« Last post by KittoniuM on August 25, 2023, 04:05:52 PM »
I can't find multicore rendering so I switched to the old hud and found it but it's greyed out and unchangable. I can't find a solution to force it off. Also I play in borderless 2560x1440 @ 144hz no vsync. And I changed a lot of the settings in the video options in game for better performance. I'll try and change everything back to default to see if that helps.

EDIT*
So I changed everything back and all seemed fine until I got a little far into the level and it froze instead and couldn't seem to recover. I was caught in combat.

Was this in multiplayer?
what map was this on? or chapter? anything that you can identify so i can try it on the same setup
76
Black Mesa / Re: Random crashing
« Last post by Wrappedupcat on August 25, 2023, 02:48:46 PM »
Thanks, I'll check.
Can you confirm that the game has a "multicore rendering" feature and if it's possible to turn off?
Any other graphic settings that are changed from default?

I can't find multicore rendering so I switched to the old hud and found it but it's greyed out and unchangable. I can't find a solution to force it off. Also I play in borderless 2560x1440 @ 144hz no vsync. And I changed a lot of the settings in the video options in game for better performance. I'll try and change everything back to default to see if that helps.

EDIT*
So I changed everything back and all seemed fine until I got a little far into the level and it froze instead and couldn't seem to recover. I was caught in combat.
77
Black Mesa / Re: Random crashing
« Last post by KittoniuM on August 24, 2023, 10:53:45 PM »
I tried turning off some features but I keep crashing after a few minutes of gameplay.

Thanks, I'll check.
Can you confirm that the game has a "multicore rendering" feature and if it's possible to turn off?
Any other graphic settings that are changed from default?
78
Black Mesa / Random crashing
« Last post by Wrappedupcat on August 24, 2023, 06:11:55 PM »
I tried turning off some features but I keep crashing after a few minutes of gameplay.
79
Counter Strike Source / Re: CSS: The SpeedHacker
« Last post by KittoniuM on August 23, 2023, 11:35:55 PM »
video:









The following error or errors occurred while posting this message:
There are not enough words in this post.
video is private
80
Suggestions / Re: [GMOD] Job whitelist for aimbot/ESP
« Last post by KittoniuM on August 22, 2023, 09:18:11 PM »
I think it could be of great use to be able to pick from a list of jobs currently present on a darkrp server which you want the aimbot to target and which you don't. If you, for example, play as Police in classical darkRP, you could whitelist SWAT and other police ranks from being targeted by your aimbot.

This is a really nice idea, and doable.
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