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91
Killing Floor 2 / [Video] New Killing Floor 2 Hacks! Aimbot DESTRUCTION
« Last post by FPSanarchy on May 01, 2022, 02:47:22 AM »


One of the best hacks/aim bot is now available for Killing Floor 2!
Song Name: Sefa & D-Frek - Lullaby Of Woe (Frenchcore)

    Aimbot Features
        Aim On Key
        No Recoil
        Visibility Checks
        Restore angles, smooth aim
        Aim Zeds/Infected/Players
        Target Lock
        Off After Kill
        Target by Nearest Target, Furthest Player, Lowest Health, Most Health, Lowest FOV, Highest FOV
        Rage Key
        Health Limits (Minimum and Maximum)
        Max FOV Limit + Draw Fov Circle
        Max Distance Limit + Draw Radius on Radar
        Draw Aimbot Points + Customizable Color + Customizable Size
    Visuals/ESP Features
        ESP for NPCs/Players
        Draw Health Text ESP
        Draw Healthbar ESP (Horizontal and Vertical Healthbars)
        Draw Line ESP (Top, Center, Bottom)
        Draw Box ESP (2D Box ESP and 3D Box ESP)
        Customizable Text Color
        Radar ESP
        ESP Distance Limit + Draw on Radar
        Aimbot Target Only ESP Settings
    GUI Features
        Clock
        Shoutbox
        Snake
        Tetris
        Color Picker
        Font Picker
        2D Radar ESP
        Aimbot Target Information
        Local Healthbar
        Crosshair Picker
        Laptop Battery Healthbar
        Wifi Signal Strength Healthbar
        Message of the Day Window
    More Features
        Custom Save/Load Config System
        Master Key - toggle everything (Default: Insert)
        Menu Key (Default: Delete)
        Unload and Unload Key
92
Battlefield 2 / BF2 Download - Full Game + Latest Patches + Online
« Last post by FPSanarchy on April 28, 2022, 12:52:00 AM »
This topic is originally made by Tin Man at Lost-Soldiers.org

1. Download the installer

Click the download button to get the Battlefield 2 Complete Collection edition of the game (BF2 already updated to patch 1.5, Special Forces expansion pack, Euro Force and Armored Fury booster packs; plus the latest PunkBuster definitions and the correct DirectX files needed for the game to run, as well as other clever tweaks that you can delve into by opening the Readme.txt file). The compressed archive weights 3,52 GigaBytes.

>> DOWNLOAD <<
(download mirror here)

Zip Archive MD5 Signature:f6dd9da07a3679a9eb989701f54c802a(latest installer's release)
Zip Archive SHA1 Checksum:44c15f36f635e7d83ab351ae8c4d66b5246031e1(latest installer's release)

2. Install the game

After you have downloaded the compressed archive, unzip it and then start the installation by opening Setup.exe (the one with this icon: 2). The installation itself is very easy, just follow the on-screen instructions (and refer to the Readme.txt file bundled within the installer if you are in need of additional information).



The installer is compatible with UAC, as well as with these Operating Systems (32 and 64 bit alike):
  • Windows XP,[/*]
  • Windows Vista,[/*]
  • Windows 7,[/*]
  • Windows 8 and Windows 8.1,[/*]
  • Windows 10.[/*]
  • Windows 11.[/*]
3. Create your BF2Hub Battlefield 2 account

After you have finished installing the game you will need to download and install the BF2Hub Client,
in order to patch the game to be able to play online once again (on the so called "BF2Hub Network").

To perform this task you can refer to this image guide imgur.com/a/Bf5V0Dt.
93
Media / Re: BigPackets Killing Floor 2 Montage
« Last post by AlCapone on April 21, 2022, 10:06:12 AM »
nice video,  good edits and clips, music choice is solid too.
Improvement tips, I think maybe Aimbot by Distance (instead of Xhair) might be better for rage videos like this, makes it look more intense n might get more kills too

I give this video 50 credits

Thanks! Will use aimbot by distance on my next KF2 montage :D

94
Media / Re: BigPackets Killing Floor 2 Montage
« Last post by FPSanarchy on April 20, 2022, 11:20:08 PM »
nice video,  good edits and clips, music choice is solid too.
Improvement tips, I think maybe Aimbot by Distance (instead of Xhair) might be better for rage videos like this, makes it look more intense n might get more kills too

I give this video 50 credits
95
Media / BigPackets Killing Floor 2 Montage
« Last post by AlCapone on April 20, 2022, 05:27:59 PM »
I have made a new video using the new Killing Floor 2 cheat :D

96
Reversing / Re: BigPackets Drawcodes Release
« Last post by v3n0m4 on April 20, 2022, 12:42:45 PM »
dis shit  got  changed abit over time ^^
Code: [Select]

   MCV( uint32 ) _draw_cross()
   {
      if ( !drawers::p_p_initialized() )
      {
         return 999;
      }

      if ( !(xhair && xhair_x && xhair_y) )
      {
         return 999;
      }

      if ( !xhair->GetBool() )
      {
         return 999;
      }

      int xCross = (m_pExport->ScreenW >> 1) + xhair_x->GetInt();
      int yCross = (m_pExport->ScreenH >> 1) + xhair_y->GetInt();

      static cheat_color_s* xhair_one = NULL;
      static cheat_color_s* xhair_two = NULL;

      if ( !xhair_one )xhair_one = m_pExport->GetColorByName( "xhair.color1" );
      if ( !xhair_two )xhair_two = m_pExport->GetColorByName( "xhair.color2" );
      if ( !xhair_one || !xhair_two )
      {
         return 999;
      }

      dword col0 = xhair_one->dwGetColor_rgba();
      dword col1 = xhair_two->dwGetColor_rgba();

      switch ( xhair->GetInt() ) {
      case 1:
         m_pExport->FillRGBA( xCross - 25, yCross, 50, 1, col0 );
         m_pExport->FillRGBA( xCross, yCross - 25, 1, 50, col0 );
         m_pExport->FillRGBA( xCross - 5, yCross, 10, 1, col1 );
         m_pExport->FillRGBA( xCross, yCross - 5, 1, 10, col1 );
         break;
      case 2:
         m_pExport->FillRGBA( xCross - 14, yCross, 9, 1, col0 );
         m_pExport->FillRGBA( xCross + 5, yCross, 9, 1, col0 );
         m_pExport->FillRGBA( xCross, yCross - 14, 1, 9, col0 );
         m_pExport->FillRGBA( xCross, yCross + 5, 1, 9, col0 );
         m_pExport->FillRGBA( xCross, yCross, 1, 1, col1 );
         break;
      case 3:
         m_pExport->FillRGBA( xCross - 4, yCross, 2, 2, col0 );
         m_pExport->FillRGBA( xCross + 4, yCross, 2, 2, col0 );
         m_pExport->FillRGBA( xCross, yCross - 4, 2, 2, col0 );
         m_pExport->FillRGBA( xCross, yCross + 4, 2, 2, col0 );
         m_pExport->FillRGBA( xCross, yCross, 2, 2, col1 );
         break;
      case 4:
         m_pExport->FillRGBA( xCross - 2, yCross - 2, 4, 4, col0 );
         break;
      case 5:
         m_pExport->draw_line( false, 0, yCross, m_pExport->ScreenW, yCross, 1, col0 );
         m_pExport->draw_line( false, xCross, 0, xCross, m_pExport->ScreenH, 1, col1 );
         break;
      case 6:
         m_pExport->FillRGBA( xCross, yCross - 5, 1, 11, col0 );
         m_pExport->FillRGBA( xCross - 5, yCross, 11, 1, col0 );
         break;
      case 7:
         m_pExport->FillRGBA( xCross, yCross - 5, 1, 11, col0 );
         m_pExport->FillRGBA( xCross - 5, yCross, 11, 1, col0 );
         m_pExport->FillRGBA( xCross - 1, yCross - 6, 3, 1, col0 );
         m_pExport->FillRGBA( xCross - 1, yCross + 6, 3, 1, col0 );
         m_pExport->FillRGBA( xCross - 1, yCross - 8, 3, 1, col0 );
         m_pExport->FillRGBA( xCross - 1, yCross + 8, 3, 1, col0 );
         m_pExport->FillRGBA( xCross - 2, yCross - 8, 1, 3, col0 );
         m_pExport->FillRGBA( xCross - 2, yCross + 6, 1, 3, col0 );
         m_pExport->FillRGBA( xCross + 2, yCross - 8, 1, 3, col0 );
         m_pExport->FillRGBA( xCross + 2, yCross + 6, 1, 3, col0 );
         m_pExport->FillRGBA( xCross - 6, yCross - 1, 1, 3, col0 );
         m_pExport->FillRGBA( xCross + 6, yCross - 1, 1, 3, col0 );
         m_pExport->FillRGBA( xCross - 8, yCross - 1, 1, 3, col0 );
         m_pExport->FillRGBA( xCross + 8, yCross - 1, 1, 3, col0 );
         m_pExport->FillRGBA( xCross - 8, yCross - 2, 3, 1, col0 );
         m_pExport->FillRGBA( xCross + 6, yCross - 2, 3, 1, col0 );
         m_pExport->FillRGBA( xCross - 8, yCross + 2, 3, 1, col0 );
         m_pExport->FillRGBA( xCross + 6, yCross + 2, 3, 1, col0 );
         m_pExport->FillRGBA( xCross - 7, yCross - 1, 1, 3, col1 );
         m_pExport->FillRGBA( xCross + 7, yCross - 1, 1, 3, col1 );
         m_pExport->FillRGBA( xCross - 1, yCross - 7, 3, 1, col1 );
         m_pExport->FillRGBA( xCross - 1, yCross + 7, 3, 1, col1 );
         break;
      case 8:
         m_pExport->draw_line( false, xCross + 15, yCross + 15, xCross + 5, yCross + 5, 1, col0 );
         m_pExport->draw_line( false, xCross + 15, yCross - 15, xCross + 5, yCross - 5, 1, col0 );
         m_pExport->draw_line( false, xCross - 15, yCross + 15, xCross - 5, yCross + 5, 1, col0 );
         m_pExport->draw_line( false, xCross - 15, yCross - 15, xCross - 5, yCross - 5, 1, col0 );

         m_pExport->draw_line( false, xCross + 5, yCross + 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross + 5, yCross - 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross - 5, yCross + 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross - 5, yCross - 5, xCross, yCross, 1, col1 );
         break;
      case 9:
         m_pExport->draw_line( false, xCross + 10, yCross + 10, xCross + 5, yCross + 5, 1, col0 );
         m_pExport->draw_line( false, xCross + 10, yCross - 10, xCross + 5, yCross - 5, 1, col0 );
         m_pExport->draw_line( false, xCross - 10, yCross + 10, xCross - 5, yCross + 5, 1, col0 );
         m_pExport->draw_line( false, xCross - 10, yCross - 10, xCross - 5, yCross - 5, 1, col0 );

         m_pExport->draw_line( false, xCross + 5, yCross + 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross + 5, yCross - 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross - 5, yCross + 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross - 5, yCross - 5, xCross, yCross, 1, col1 );
         break;
      case 10:
         m_pExport->draw_line( false, xCross + 5, yCross + 5, xCross, yCross, 1, col0 );
         m_pExport->draw_line( false, xCross + 5, yCross - 5, xCross, yCross, 1, col1 );
         m_pExport->draw_line( false, xCross - 5, yCross + 5, xCross, yCross, 1, col0 );
         m_pExport->draw_line( false, xCross - 5, yCross - 5, xCross, yCross, 1, col1 );
         break;
      case 11:
         static uint32 _cid = 888;
         if ( _cid == 888 ) {
            std::string _file = tools::formatA( "%sstyles\\e_hack\\xhair.png", m_pExport->hax_path_exe );

            //char tmp[1024];
            //tools::_sprintf( tmp, "%sstyles\\e_hack\\xhair.png", m_pExport->hax_path_exe );
            _cid = drawers::p_p_load_pic( (pchar const)_file.c_str() );
         }
         else {
            drawers::p_p_draw_pic( _cid, xCross - 32, yCross - 32, 64, 64, 0xFFFFFFFF );
         }
         break;
      }

      //
      return 999;
   }

mouse didnt  tho
Code: [Select]

   MCV( void ) _draw_mouse()
   {
      if ( !m_pExport->bMouseActive )
      {
         return;
      }

      if ( !drawers::p_p_initialized() )
      {
         return;
      }

      // never changes once allocated.
      static cheat_color_s* m_body = NULL;
      static cheat_color_s* m_bord = NULL;

      if ( !m_body )m_body = m_pExport->GetColorByName( "mouse.body" );
      if ( !m_bord )m_bord = m_pExport->GetColorByName( "mouse.border" );

      uint32 x = m_pExport->m_X;
      uint32 y = m_pExport->m_Y;

      dword mouse_cc = m_body->dwGetColor_rgba(); // white
      dword border_o = m_bord->dwGetColor_rgba(); // black

      if ( draw_mouse_pos->GetBool() ){
         m_pExport->draw_string( false, x + 20, y, mouse_cc, "x(%i) y(%i)", x, y );
      }

      if ( m_pExport->imouse_type == _MOUSE_CURSOR )
      {
         m_pExport->FillRGBA( x - 1, y - 1, 1, 12, border_o );
         m_pExport->FillRGBA( x, y - 1, 1, 1, border_o );
         m_pExport->FillRGBA( x, y, 1, 10, mouse_cc );
         m_pExport->FillRGBA( x, y + 10, 1, 1, border_o );
         m_pExport->FillRGBA( x + 1, y, 1, 1, border_o );
         m_pExport->FillRGBA( x + 1, y + 1, 1, 8, mouse_cc );
         m_pExport->FillRGBA( x + 1, y + 9, 1, 1, border_o );
         m_pExport->FillRGBA( x + 2, y + 1, 1, 1, border_o );
         m_pExport->FillRGBA( x + 2, y + 2, 1, 6, mouse_cc );
         m_pExport->FillRGBA( x + 2, y + 8, 1, 1, border_o );
         m_pExport->FillRGBA( x + 3, y + 2, 1, 1, border_o );
         m_pExport->FillRGBA( x + 3, y + 3, 1, 6, mouse_cc );
         m_pExport->FillRGBA( x + 3, y + 9, 1, 2, border_o );
         m_pExport->FillRGBA( x + 4, y + 3, 1, 1, border_o );
         m_pExport->FillRGBA( x + 4, y + 4, 1, 7, mouse_cc );
         m_pExport->FillRGBA( x + 4, y + 11, 1, 2, border_o );
         m_pExport->FillRGBA( x + 5, y + 4, 1, 1, border_o );
         m_pExport->FillRGBA( x + 5, y + 5, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 5, y + 7, 1, 2, border_o );
         m_pExport->FillRGBA( x + 5, y + 9, 1, 4, mouse_cc );
         m_pExport->FillRGBA( x + 5, y + 13, 1, 1, border_o );
         m_pExport->FillRGBA( x + 6, y + 5, 1, 1, border_o );
         m_pExport->FillRGBA( x + 6, y + 6, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 6, y + 7, 1, 1, border_o );
         m_pExport->FillRGBA( x + 6, y + 9, 1, 2, border_o );
         m_pExport->FillRGBA( x + 6, y + 11, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 6, y + 13, 1, 1, border_o );
         m_pExport->FillRGBA( x + 7, y + 6, 1, 2, border_o );
         m_pExport->FillRGBA( x + 7, y + 11, 1, 2, border_o );
      }
      if ( m_pExport->imouse_type == _MOUSE_ARROW_UP )
      {
         m_pExport->FillRGBA( x, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 1, y - 1, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 2, y - 2, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 3, y - 3, 1, 15, mouse_cc );
         m_pExport->FillRGBA( x + 4, y - 2, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 5, y - 1, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 6, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 2, y + 1, 1, 11, border_o );
         m_pExport->FillRGBA( x + 4, y + 1, 1, 11, border_o );
         m_pExport->FillRGBA( x + 2, y + 12, 3, 1, border_o );
         m_pExport->FillRGBA( x - 1, y + 1, 3, 1, border_o );
         m_pExport->FillRGBA( x + 5, y + 1, 3, 1, border_o );

         //
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 1, y, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 1, y + 2, 1, 1, border_o );
            x++;
            y++;
         }
      }
      if ( m_pExport->imouse_type == _MOUSE_ARROW_UP_DOWN )
      {
         y -= 7;
         m_pExport->FillRGBA( x, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 1, y - 1, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 2, y - 2, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 3, y - 3, 1, 15, mouse_cc );
         m_pExport->FillRGBA( x + 4, y - 2, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 5, y - 1, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 6, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 2, y + 1, 1, 11, border_o );
         m_pExport->FillRGBA( x + 4, y + 1, 1, 11, border_o );
         m_pExport->FillRGBA( x - 1, y + 1, 3, 1, border_o );
         m_pExport->FillRGBA( x + 5, y + 1, 3, 1, border_o );
         m_pExport->FillRGBA( x, y + 12, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 1, y + 12, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 2, y + 12, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 3, y + 12, 1, 4, mouse_cc );
         m_pExport->FillRGBA( x + 4, y + 12, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 5, y + 12, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 6, y + 12, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x - 1, y + 11, 3, 1, border_o );
         m_pExport->FillRGBA( x + 5, y + 11, 3, 1, border_o );

         //
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 1, y, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 1, y + 2, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 6, y + 17, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 15, y + 18, 1, 1, border_o );
            x++;
            y++;
         }
      }
      if ( m_pExport->imouse_type == _MOUSE_ARROW_RIGHT_LEFT )
      {
         x -= 9;
         m_pExport->FillRGBA( x, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 1, y - 1, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 2, y - 2, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x + 3, y - 3, 1, 7, mouse_cc );
         m_pExport->FillRGBA( x + 4, y, 11, 1, mouse_cc );
         m_pExport->FillRGBA( x + 15, y - 3, 1, 7, mouse_cc );
         m_pExport->FillRGBA( x + 16, y - 2, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x + 17, y - 1, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 18, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 4, y + 1, 11, 1, border_o );
         m_pExport->FillRGBA( x + 4, y - 1, 11, 1, border_o );
         m_pExport->FillRGBA( x + 4, y - 4, 1, 3, border_o );
         m_pExport->FillRGBA( x + 4, y + 2, 1, 3, border_o );
         m_pExport->FillRGBA( x + 14, y - 4, 1, 3, border_o );
         m_pExport->FillRGBA( x + 14, y + 2, 1, 3, border_o );

         //
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 1, y, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 5, y + 6, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x + 6, y - 3, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x + 1, y, 1, 1, border_o );
            x++;
            y--;
         }
      }
      if ( m_pExport->imouse_type == _MOUSE_ARROW_RIGHT_LEFT_UP_DOWN )
      {
         x -= 6;
         m_pExport->FillRGBA( x, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 1, y - 1, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 2, y - 2, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x + 3, y - 3, 1, 7, mouse_cc );
         m_pExport->FillRGBA( x + 4, y, 11, 1, mouse_cc );
         m_pExport->FillRGBA( x + 15, y - 3, 1, 7, mouse_cc );
         m_pExport->FillRGBA( x + 16, y - 2, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x + 17, y - 1, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 18, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 4, y + 1, 11, 1, border_o );
         m_pExport->FillRGBA( x + 4, y - 1, 11, 1, border_o );
         m_pExport->FillRGBA( x + 4, y - 4, 1, 3, border_o );
         m_pExport->FillRGBA( x + 4, y + 2, 1, 3, border_o );
         m_pExport->FillRGBA( x + 14, y - 4, 1, 3, border_o );
         m_pExport->FillRGBA( x + 14, y + 2, 1, 3, border_o );
         m_pExport->FillRGBA( x + 6, y - 6, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 7, y - 7, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 8, y - 8, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 9, y - 9, 1, 15, mouse_cc );
         m_pExport->FillRGBA( x + 10, y - 8, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 11, y - 7, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 12, y - 6, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 8, y - 5, 1, 4, border_o );
         m_pExport->FillRGBA( x + 10, y - 5, 1, 4, border_o );
         m_pExport->FillRGBA( x + 8, y + 2, 1, 4, border_o );
         m_pExport->FillRGBA( x + 10, y + 2, 1, 4, border_o );
         m_pExport->FillRGBA( x + 5, y - 5, 3, 1, border_o );
         m_pExport->FillRGBA( x + 11, y - 5, 3, 1, border_o );
         m_pExport->FillRGBA( x + 6, y + 6, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 7, y + 6, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 8, y + 6, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 9, y + 6, 1, 4, mouse_cc );
         m_pExport->FillRGBA( x + 10, y + 6, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 11, y + 6, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 12, y + 6, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 5, y + 5, 3, 1, border_o );
         m_pExport->FillRGBA( x + 11, y + 5, 3, 1, border_o );

         //
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 1, y, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 5, y + 6, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x + 6, y - 3, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x + 1, y, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 14, y - 5, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 14, y - 3, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 4; c++ )
         {
            m_pExport->FillRGBA( x - 19, y + 12, 1, 1, border_o );
            x++;
            y--;
         }
         for ( int c = 0; c <= 3; c++ )
         {
            m_pExport->FillRGBA( x - 28, y + 13, 1, 1, border_o );
            x++;
            y++;
         }
      }
      if ( m_pExport->imouse_type == _MOUSE_EDIT )
      {
         m_pExport->FillRGBA( x, y, 1, 14, border_o );
         m_pExport->FillRGBA( x - 3, y - 1, 3, 1, border_o );
         m_pExport->FillRGBA( x + 1, y - 1, 3, 1, border_o );
         m_pExport->FillRGBA( x - 3, y + 14, 3, 1, border_o );
         m_pExport->FillRGBA( x + 1, y + 14, 3, 1, border_o );
      }
      if ( m_pExport->imouse_type == _MOUSE_HAND )
      {
         m_pExport->FillRGBA( x - 1, y + 1, 1, 13, border_o );
         m_pExport->FillRGBA( x, y, 2, 1, border_o );
         m_pExport->FillRGBA( x + 2, y + 1, 1, 10, border_o );
         m_pExport->FillRGBA( x + 3, y + 6, 2, 1, border_o );
         m_pExport->FillRGBA( x + 5, y + 7, 1, 4, border_o );
         m_pExport->FillRGBA( x + 6, y + 7, 2, 1, border_o );
         m_pExport->FillRGBA( x + 8, y + 8, 1, 4, border_o );
         m_pExport->FillRGBA( x + 9, y + 8, 1, 1, border_o );
         m_pExport->FillRGBA( x + 10, y + 9, 1, 1, border_o );
         m_pExport->FillRGBA( x + 11, y + 10, 1, 7, border_o );
         m_pExport->FillRGBA( x + 10, y + 17, 1, 3, border_o );
         m_pExport->FillRGBA( x + 9, y + 20, 1, 3, border_o );
         m_pExport->FillRGBA( x, y + 22, 9, 1, border_o );
         m_pExport->FillRGBA( x - 1, y + 20, 1, 3, border_o );
         m_pExport->FillRGBA( x - 2, y + 18, 1, 2, border_o );
         m_pExport->FillRGBA( x - 3, y + 16, 1, 2, border_o );
         m_pExport->FillRGBA( x - 4, y + 14, 1, 2, border_o );
         m_pExport->FillRGBA( x - 5, y + 13, 1, 1, border_o );
         m_pExport->FillRGBA( x - 6, y + 10, 1, 3, border_o );
         m_pExport->FillRGBA( x - 5, y + 10, 2, 1, border_o );
         m_pExport->FillRGBA( x - 3, y + 11, 1, 1, border_o );
         m_pExport->FillRGBA( x - 2, y + 12, 1, 1, border_o );
         m_pExport->FillRGBA( x, y + 1, 1, 21, mouse_cc );
         m_pExport->FillRGBA( x + 1, y + 1, 1, 21, mouse_cc );
         m_pExport->FillRGBA( x + 2, y + 11, 1, 11, mouse_cc );
         m_pExport->FillRGBA( x + 3, y + 7, 1, 15, mouse_cc );
         m_pExport->FillRGBA( x + 4, y + 7, 1, 15, mouse_cc );
         m_pExport->FillRGBA( x + 5, y + 11, 1, 11, mouse_cc );
         m_pExport->FillRGBA( x + 6, y + 8, 1, 14, mouse_cc );
         m_pExport->FillRGBA( x + 7, y + 8, 1, 14, mouse_cc );
         m_pExport->FillRGBA( x + 8, y + 12, 1, 10, mouse_cc );
         m_pExport->FillRGBA( x + 9, y + 9, 1, 11, mouse_cc );
         m_pExport->FillRGBA( x + 10, y + 10, 1, 7, mouse_cc );
         m_pExport->FillRGBA( x - 1, y + 14, 1, 6, mouse_cc );
         m_pExport->FillRGBA( x - 2, y + 13, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x - 3, y + 12, 1, 4, mouse_cc );
         m_pExport->FillRGBA( x - 4, y + 11, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x - 5, y + 11, 1, 2, mouse_cc );
      }
      if ( m_pExport->imouse_type == _MOUSE_RIGHT )
      {
         m_pExport->FillRGBA( x, y, 1, 5, border_o );
         m_pExport->FillRGBA( x - 1, y, 1, 4, border_o );
         m_pExport->FillRGBA( x - 2, y, 1, 3, border_o );
         m_pExport->FillRGBA( x - 3, y, 1, 2, border_o );
         m_pExport->FillRGBA( x - 4, y, 1, 1, border_o );

         //
         m_pExport->FillRGBA( x - 12, y + 8, 1, 5, border_o );
         m_pExport->FillRGBA( x - 11, y + 9, 1, 4, border_o );
         m_pExport->FillRGBA( x - 10, y + 10, 1, 3, border_o );
         m_pExport->FillRGBA( x - 9, y + 11, 1, 2, border_o );
         m_pExport->FillRGBA( x - 8, y + 12, 1, 1, border_o );

         //
         for ( int c = 0; c <= 7; c++ )
         {
            m_pExport->FillRGBA( x - 9, y + 9, 1, 1, mouse_cc );
            x++;
            y--;
         }
      }
      if ( m_pExport->imouse_type == _MOUSE_LEFT )
      {
         x -= 2;
         y -= 2;
         m_pExport->FillRGBA( x, y, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x + 1, y, 1, 4, mouse_cc );
         m_pExport->FillRGBA( x + 2, y, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 3, y, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 4, y, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x + 12, y + 8, 1, 5, mouse_cc );
         m_pExport->FillRGBA( x + 11, y + 9, 1, 4, mouse_cc );
         m_pExport->FillRGBA( x + 10, y + 10, 1, 3, mouse_cc );
         m_pExport->FillRGBA( x + 9, y + 11, 1, 2, mouse_cc );
         m_pExport->FillRGBA( x + 8, y + 12, 1, 1, mouse_cc );
         m_pExport->FillRGBA( x, y - 1, 6, 1, border_o );
         m_pExport->FillRGBA( x - 1, y - 1, 1, 7, border_o );
         m_pExport->FillRGBA( x + 5, y, 1, 1, border_o );
         m_pExport->FillRGBA( x + 4, y + 1, 1, 1, border_o );
         m_pExport->FillRGBA( x, y + 5, 1, 1, border_o );
         m_pExport->FillRGBA( x + 1, y + 4, 1, 1, border_o );
         m_pExport->FillRGBA( x + 13, y + 7, 1, 7, border_o );
         m_pExport->FillRGBA( x + 11, y + 8, 1, 1, border_o );
         m_pExport->FillRGBA( x + 12, y + 7, 1, 1, border_o );
         m_pExport->FillRGBA( x + 7, y + 13, 6, 1, border_o );
         m_pExport->FillRGBA( x + 7, y + 12, 1, 1, border_o );
         m_pExport->FillRGBA( x + 8, y + 11, 1, 1, border_o );

         //
         for ( int c = 0; c <= 7; c++ )
         {
            m_pExport->FillRGBA( x + 3, y + 3, 1, 1, mouse_cc );
            x++;
            y++;
         }
         for ( int c = 0; c <= 7; c++ )
         {
            m_pExport->FillRGBA( x - 6, y - 5, 1, 1, border_o );
            x++;
            y++;
         }
         for ( int c = 0; c <= 7; c++ )
         {
            m_pExport->FillRGBA( x - 13, y - 14, 1, 1, border_o );
            x++;
            y++;
         }
      }
   }
97
Public Discussion / D3X eHac Gmod Hack Replication
« Last post by KittoniuM on April 18, 2022, 08:25:23 PM »
This thread is for the d3x eHac Colors & Visuals preset in the BigPackets Menu.

Source:






98
Fallout 3 / Here We Go Again!
« Last post by x_kiLLeR on April 18, 2022, 10:22:41 AM »
Thanks to the our lord KittoniuM, i am stepping to the capital wasteland once again.
Fallout 3 is not the best in the series for some people and it has ups and downs but it was my first Fallout game to begin the series with.
I recommend it to everyone, with BP it can become even more fun.

Fallout 3 is an old game so i suggest you to mod it a little bit for good stability and performance.
And for that i can recommend Fallout Rebirt+ mod collection from nexus for Fallout 3.
I have tested it and it's perfectly stable and fine on my end, also compatible with BigPackets.

You can check that here;
https://next.nexusmods.com/fallout3/collections/mpke9h

Installation can become quickly boring if you don't have nexus premium (who needs one anyway) but it will be worth it.
You can look what mods it have, it kinda have some new weapons or quests or not that much lore friendly mods but you can of course disable them anyway.

Hope everyone have fun with BigPackets Fallout 3!

P.S. Also thanks KittoniuM once again for fixin first person esp in Fallout New Vegas  ;D
99
Fallout 3 / Fallout 3 VIP Hack Features & Cheat Info
« Last post by KittoniuM on April 17, 2022, 12:14:02 AM »
Download at the bottom of this post!


The hack should work on all Fallout 3 versions.
Fallout Anniversary Patch is recommended for Steam Users

Anti-Cheat Support (The hack is undetectable on these)
VaultMP - Undetected

List of Features (Minor ones hidden)
  • Speedhack (with key and amount)
  • Infinite WeaponCondition
  • Unlimited Ammo
  • Chams
  • No Effects
  • Godmode
  • No weapon Sway
  • Always force lock
  • Always pick pocket sucess
  • Always pass speech check
  • All terminal passwords correct
  • No Radiation
  • No Grass
  • Infinite Breath

  • Aimbot Features
    • Aim On Key
    • Smooth Aimbot/AimStep
    • Auto Shoot/Auto Fire
    • Target Lock
    • Off After Kill
    • Restore Angles
    • Lead Prediction
    • Friendlist/Aimbot Whitelist + Hotkey
    • Shitlist/Aimbot Shitlist + Hotkey
    • Bone Selection
    • Target by Nearest Target, Furthest Player, Lowest Health, Most Health, Lowest FOV, Highest FOV
    • Rage Key
    • Health Limits (Minimum and Maximum)
    • Max FOV Limit + Draw Fov Circle
    • Max Distance Limit + Draw Radius on Radar
    • Advanced Filter - Aim at Players, NPCs, Projectiles
    • Ignore Invisible Targets / Vischecks
    • Draw Aimbot Points + Customizable Color + Customizable Size
  • Visuals/ESP Features
    • ESP for Players, NPCs, Projectiles
    • Draw Health Text ESP
    • Draw Skeleton ESP (Bone ESP)
    • Draw Bone Marks ESP
    • Draw Distance Text ESP
    • Draw Nametags ESP
    • Draw Path Line ESP
    • Draw Healthbar ESP (Horizontal and Vertical Healthbars)
    • Draw Line ESP (Top, Center, Bottom)
    • Draw Box ESP (2D Box ESP and 3D Box ESP)
    • Customizable Text Color, Bone Color, Front (Visible) color, Back (Invisible) color
    • Radar ESP
    • ESP Distance Limit + Draw on Radar
    • Aimbot Target Only ESP Settings
  • GUI Features
    • Clock
    • Shoutbox
    • Snake
    • Tetris
    • Color Picker
    • Font Picker
    • 2D Radar ESP
    • Aimbot Target Information
    • Local Healthbar
    • Crosshair Picker
    • Laptop Battery Healthbar
    • Wifi Signal Strength Healthbar
    • Message of the Day Window
  • More Features
    • Custom Save/Load Config System
    • Master Key - toggle everything (Default: Insert)
    • Menu Key (Default: Delete)
    • Unload and Unload Key

WARNING: This list may be missing some features, as the hack is Always being updated. Some features may be removed without notice.






Download
Subscribe to this channel
https://www.youtube.com/channel/UCVMQipNvJE-zoC6SSC7Br-g

After subscribing, download the Loader:
https://bigpackets.com/forum/products-3/bigpackets-loaderclientstreamer/
Download the loader, run 32bit loader and choose Fallout 3

Make sure you run the Anniversary Patcher if you're using STEAM VERSION of the game!
https://www.nexusmods.com/fallout3/mods/24913

If your antivirus is deleting the loader, add the files to exclusions or uninstall the antivirus!!
100
Mass Effect 3 / Mass Effect 3 VIP Hack Features & Cheat Info
« Last post by KittoniuM on April 13, 2022, 01:21:08 AM »

    The hack works on every server and every gamemode.
    No bypass is required.


    Anti-Cheat Support (The hack is undetectable on these)
    Mass Effect Anti Cheat - ME3 Undetected

    List of Features (Minor ones hidden)
    This hack is still a beta, a lot of features are planned.

    • Aimbot Features
      • Aim On Key
      • Aim at NPCs
      • Target Lock
      • Off After Kill
      • Target by Nearest Target, Furthest Player, Lowest Health, Most Health, Lowest FOV, Highest FOV
      • Rage Key
      • Health Limits (Minimum and Maximum)
      • Max FOV Limit + Draw Fov Circle
      • Max Distance Limit + Draw Radius on Radar
      • Draw Aimbot Points + Customizable Color + Customizable Size
    • Visuals/ESP Features
      • ESP for NPCs
      • Draw Health Text ESP
      • Draw Healthbar ESP (Horizontal and Vertical Healthbars)
      • Draw Line ESP (Top, Center, Bottom)
      • Draw Box ESP (2D Box ESP and 3D Box ESP)
      • Customizable Text Color
      • Radar ESP
      • ESP Distance Limit + Draw on Radar
      • Aimbot Target Only ESP Settings
    • GUI Features
      • Clock
      • Shoutbox
      • Snake
      • Tetris
      • Color Picker
      • Font Picker
      • 2D Radar ESP
      • Aimbot Target Information
      • Local Healthbar
      • Crosshair Picker
      • Laptop Battery Healthbar
      • Wifi Signal Strength Healthbar
      • Message of the Day Window
    • More Features
      • Custom Save/Load Config System
      • Master Key - toggle everything (Default: Insert)
      • Menu Key (Default: Delete)
      • Unload and Unload Key

    WARNING: This list may be missing some features, as the hack is Always being updated. Some features may be removed without notice.






    Download
    Download the Loader:
    https://bigpackets.com/forum/products-3/bigpackets-loaderclientstreamer/
    Download the loader, run 32bit loader and choose Mass Effect 3

    If your antivirus is deleting the loader, add the files to exclusions or uninstall the antivirus!![/list]
    Pages: « 1 2 3 4 5 6 7 8 9 10

    Total Registered Members:





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