Welcome, Guest.

Author Topic: [ Reversing ] Left 4 Dead 1 ClientMode CreateMove  (Read 968 times)

Offline KittoniuM

  • Administrator
  • *
  • Posts: 1272
    • View Profile
Left 4 Dead 1 ClientMode CreateMove
« on: August 21, 2018, 01:40:02 PM »
IN SHORT: clientmode is not initialized in L4D1 and L4D2 game, hook CHlClient::CreateMove or SetViewAngles instead (get CUserCmd from ESI ptr)

after a few hrs of reversing clientmode and crap, index 24,25 (truly createmove),26,27 kept crashing in some weird string init function
while the right override view (index 19) did not even get called.

i asked Kelse and he said that it was not initialized.
he even made a forum post in 2015 about it on UC.

sucks because i spent like 4 horus trying to figure out why it didnt work :\



here is the vtable


idx 25 (createmove in l4d  gaemz)
« Last Edit: August 21, 2018, 05:00:50 PM by KittoniuM »


Total Registered Members:





2017-2023 BigPackets. All rights reserved. All other trademarks, logos and copyrights are the property of their respective owners. This site is not associated with any company in any way.