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Messages - KittoniuM

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 »
106
Garrys Mod / Re: can't open 32bit?
« on: January 07, 2023, 06:32:23 AM »
Why does my windows defender say that the bigpackets file contains windows32backdoor bladavindi.
Script kiddie back door or am i buggin?
Do you know how to read?

107
Garrys Mod / Re: can't open 32bit?
« on: January 05, 2023, 03:17:50 PM »
Sounds like antivirus is removing it.
Turn it off and try again, or add the folders to antivirus exclusions.

Gamehacks will always be detected as a virus (false positive)

108
Reversing / Re: Find GetRenderContext in Source Engine for Chams
« on: January 02, 2023, 10:35:39 PM »
For Left 4 Dead and newer games this method may not work

so this is another method, which you can also find clientmode from
this function is void CViewRender::RenderView( const CViewSetup &view, const CViewSetup &hudViewSetup, int nClearFlags, int whatToDraw )


109
Reversing / [ Reversing ] [ Reversing ] Find GetRenderContext in Source Engine for Chams
« on: January 01, 2023, 09:24:22 PM »
In Dx9 hacks you can get advanced DrawIndexedPrimitive chams using the engines CMaterialSystem GetRenderContext method.


in the source code you can find this refrence
Code: [Select]
void CClientVirtualReality::Deactivate()
{

if( !UseVR() )
return;

g_pSourceVR->Deactivate();

g_pMatSystemSurface->ForceScreenSizeOverride(false, 0, 0 );
g_pMaterialSystem->GetRenderContext()->Viewport( 0, 0, m_nNonVRWidth, m_nNonVRHeight );
g_pMatSystemSurface->SetFullscreenViewportAndRenderTarget( 0, 0, m_nNonVRWidth, m_nNonVRHeight, NULL );

    static ConVarRef cl_software_cursor( "cl_software_cursor" );

and this is what it looks like in ida:
(search for the strings  sub_10341DF0("cl_software_cursor"); sub_10341030(Buffer, 0x100u, "mat_setvideomode %i %i %i\n", this[128]);
Code: [Select]
void __thiscall sub_100F7700(_DWORD *this)
{
  int RenderContext; // eax

  if ( dword_1058D9B4 && (*(*dword_1058D9B4 + 36))(dword_1058D9B4) )
  {
    (*(*dword_1058D9B4 + 104))(dword_1058D9B4);
    (*(*g_pMatSystemSurface + 544))(g_pMatSystemSurface, 0, 0, 0);
    RenderContext = (*(*g_pMaterialSystem + 412))(g_pMaterialSystem);
    (*(*RenderContext + 152))(RenderContext, 0, 0, this[128], this[129]);
    (*(*g_pMatSystemSurface + 704))(g_pMatSystemSurface, 0, 0, this[128], this[129], 0);
    if ( (dword_1058F218 & 1) == 0 )
    {
      dword_1058F218 |= 1u;
      sub_10341DF0("cl_software_cursor");


from that we can see our index for render context:

 RenderContext = (*(*g_pMaterialSystem + 412))(g_pMaterialSystem);

412 bytes.. divided by 4 gives us our vtable pointer index (103)





here is a class it returns.. think i found it on UC or UnstucK
Code: [Select]
class CMaterialRenderContext
{
public:
BYTE pad0[0xc];
void** pad1;
uintptr_t RenderEntity;

__forceinline void* GetCurrentEnt()
{
if (RenderEntity == 0)
return nullptr;

return (void*)(RenderEntity - 4);
}
};


and this is how you use it in DIP


Code: [Select]
HRESULT __stdcall MyDrawIndexedPrimitive(IDirect3DDevice9* Device, D3DPRIMITIVETYPE PrimType, int BaseVertexIndex, unsigned int MinIndex, unsigned int NumVertices, unsigned int StartIndex, unsigned int PrimitiveCount)
{
if (!chams)
return OriginalDrawIndexedPrimitive(Device, PrimType, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);


bool FillChanged = false;

static SourceEngine::CMaterialRenderContext* RenderCtx = nullptr;
if (!IsValidPointer(RenderCtx))
{
DbgLog(L"[Dx9 Dip] Trying to find Render Ctx\n");

//TODO: If the vfunc is called, it needs releaseing because its refcounted
RenderCtx = SourceEngine::s_Material->GetRenderContext();
}

if (IsValidPointer(RenderCtx))
{
SourceEngine::CValveEnt* Ent = (SourceEngine::CValveEnt*)RenderCtx->GetCurrentEnt();

110
News / January 2023
« on: January 01, 2023, 03:23:48 AM »
January 2023

In Progress
Gmod Laser Beams and Propkill ESP added
Gmod boogie_bomb t-weapon fix
Gmod Off After kill ignored with ragekey


January 29
FOREWARNED ESP - ADDED



January 27



January 26
DEVOUR - UPDATED
Now using the BigPackets Framework as all the other hacks.

January 25


January 15
Combat Arms Classic - UPDATED

January 15


January 14


January 10
BF2 ESP - UPDATED


January 8
Phasmophobia - UPDATED
Now using the BigPackets Framework as all the other hacks.

January 6
Garry's Mod - UPDATED
- Warnings System!

January 2
Codename CURE - UPDATED
- better zombie names
- chams added



Left 4 Dead 2 - UPDATED

Left 4 Dead 1 - UPDATED
"Spawn" pickups now have a name

HL2DM - UPDATED

January 1
ALL Games - UPDATING
- ability to force 3d box for Pickup, Projectile, Special, Vehciles from their tabs
- added option to disable Master Key Auto-Off
- better colorpicker window


GTA 3 Aimbot - UPDATED
GTAVC Aimbot - UPDATED

Killing Floor 1 - UPDATED
2018 to 2023 BP

Day of Defeat Source - UPDATED
2019 to 2023 BP
- Chams added


Black Mesa Aimbot - UPDATED
2019 to 2023 BP
- Chams added


No More Room In Hell - UPDATED
2019 to 2023 BP

Synergy - UPDATED
2018 to 2023 BP

Gmod ESP - UPDATED
Gmod Lite - UPDATED
Gmod Full - UPDATED

111
Garrys Mod / Re: Visuals and menu flickering
« on: December 26, 2022, 11:36:22 PM »
Hopefully the video is visible

Yes i see, is here any other servers that have this problem?

I'll buy an alt, keep watch for any news for when this is fixed

112
Garrys Mod / Re: Visuals and menu flickering
« on: December 26, 2022, 04:37:19 PM »
The menu goes away too?


113
Garrys Mod / Re: Visuals and menu flickering
« on: December 25, 2022, 08:24:37 PM »
On a specific server Ive been meaning to play when I joined the entire cheat started flashing visuals and FOV go away for brief periods over and over.  SERVER IP (45.88.228.153)  It's odd because its only happening on this server.  Ive tried disabling and enabling multi core rendering i have tried gmod_mcore_test 0 command aswell as 1.  Tried with stock config visuals same thing happens.

Would appreciate any help, thanks!

Unfortunately can't join this server, have been permanently banned for mass rdm.
Do you know if the same problem occurs with the Free ESP?

It could be some anticheat, or just a bug

114
Fallout 76 / ★ Important ★ ★ Important ★ Fallout 76 Free ESP Hack Info and Features
« on: December 25, 2022, 03:02:04 AM »
Download at the bottom of this post!



The hack works on every server and every gamemode.
No bypass is required.


Anti-Cheat Support
Fallout 76 Anti-Cheat - Undetected
Bethesda Anti-Cheat - Undetected

List of Features (Minor ones hidden)
  • Debug ESP - show everything on map

  • Visuals/ESP Features
    • ESP for NPC, Armor, Ammo, Food, Projectiles and Weapons
    • Draw Distance Text ESP
    • Draw Nametags ESP
    • Draw Line ESP (Top, Center, Bottom)
    • Draw Box ESP (2D Box ESP and 3D Box ESP)
    • Customizable ESP Colors
    • Radar ESP
    • ESP Distance Limit + Draw on Radar
  • GUI Features
    • Clock
    • Shoutbox
    • Snake
    • Tetris
    • Color Picker
    • Font Picker
    • 2D Radar ESP
    • Aimbot Target Information
    • Local Healthbar
    • Crosshair Picker
    • Laptop Battery Healthbar
    • Wifi Signal Strength Healthbar
    • Message of the Day Window
  • More Features
    • Custom Save/Load Config System
    • Master Key - toggle everything (Default: Insert)
    • Menu Key (Default: Delete)
    • Unload and Unload Key

WARNING: This list may be missing some features, as the hack is Always being updated. Some features may be removed without notice.


Credits
Device9999 - SDK for Fallout 76





Download
Subscribe to this channel
https://www.youtube.com/channel/UCVMQipNvJE-zoC6SSC7Br-g

After subscribing, download the Loader:
https://bigpackets.com/forum/products-3/bigpackets-loaderclientstreamer/
Download the loader, run 64bit loader and choose Fallout 76

If your antivirus is deleting the loader, add the files to exclusions or uninstall the antivirus!!

115
Valheim / Re: UPDATE
« on: December 10, 2022, 02:10:10 PM »
Oh and because this game is designed for local play and not dedicated servers I'm working on blocking / the anticheat.

So.much client dependant

Yes these unity games rely a lot on the client, it's also my first Unity experience, annoying to deal with il2cpp/mono so i stopped working on it a while ago. might come back later

116
Garrys Mod / Re: Low FPS on Gmod VIP
« on: December 09, 2022, 10:12:31 PM »
Enjoy , it took over 6 years to do something about the FPS issue.

117
Valheim / Re: UPDATE
« on: December 09, 2022, 05:21:39 AM »
Valheim is updated, cheat requires offset update. Thank you

Thanks. I will check today

EDIT: A quick update was released, however speedhack is gone for now

118
Fallout New Vegas / Re: feature missing
« on: December 09, 2022, 05:21:32 AM »
:) :) :)thank you!!!  thank you!!! this is great for multiplayer

Enjoy :)
I haven't tried the multiplayer myself yet, but good to know it works

119
Garrys Mod / Re: Low FPS on Gmod VIP
« on: December 08, 2022, 06:34:11 PM »
Using the "Potato Mode" in the autoexec found in the optimization zip it does run around +5FPS Better and with your suggestions im getting around a 2fps increase, but im still under 25FPS most of the time and it's hard playing the game like that.


Server IP is: 185.254.99.6:27015
Popular German Server

I have updated the hacks with a new feature, decreased my FPS lost by half

120
Garrys Mod / Re: Low FPS on Gmod VIP
« on: December 08, 2022, 07:19:43 AM »
Hey,

So after trying the suggestions of the FPS-Thread I'm still only hitting a mere 13-20 FPS On my Server which I want to cheat on. With other Cheats on 32-Bit I get around triple the Performance. My Specs aren't optimal for 2022 Standards, but I wouldn't say they are bad for Gmod (GTX 1060 6gb, i7 7700k). Server is not really bloated and uses only a handful of Custom Models.

Is there something I'm doing wrong, or is the Cheat just not running so great?

Low FPS is normal around 30-40 FPS on full servers, but definitely not 20..

Try turning off "Get Bones" and "Find Non-Player" in Visuals tab

Please send the IP

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