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Garrys Mod / Re: can't open 32bit?
« on: January 07, 2023, 06:32:23 AM »Why does my windows defender say that the bigpackets file contains windows32backdoor bladavindi.Do you know how to read?
Script kiddie back door or am i buggin?
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Why does my windows defender say that the bigpackets file contains windows32backdoor bladavindi.Do you know how to read?
Script kiddie back door or am i buggin?
void CClientVirtualReality::Deactivate()
{
if( !UseVR() )
return;
g_pSourceVR->Deactivate();
g_pMatSystemSurface->ForceScreenSizeOverride(false, 0, 0 );
g_pMaterialSystem->GetRenderContext()->Viewport( 0, 0, m_nNonVRWidth, m_nNonVRHeight );
g_pMatSystemSurface->SetFullscreenViewportAndRenderTarget( 0, 0, m_nNonVRWidth, m_nNonVRHeight, NULL );
static ConVarRef cl_software_cursor( "cl_software_cursor" );
void __thiscall sub_100F7700(_DWORD *this)
{
int RenderContext; // eax
if ( dword_1058D9B4 && (*(*dword_1058D9B4 + 36))(dword_1058D9B4) )
{
(*(*dword_1058D9B4 + 104))(dword_1058D9B4);
(*(*g_pMatSystemSurface + 544))(g_pMatSystemSurface, 0, 0, 0);
RenderContext = (*(*g_pMaterialSystem + 412))(g_pMaterialSystem);
(*(*RenderContext + 152))(RenderContext, 0, 0, this[128], this[129]);
(*(*g_pMatSystemSurface + 704))(g_pMatSystemSurface, 0, 0, this[128], this[129], 0);
if ( (dword_1058F218 & 1) == 0 )
{
dword_1058F218 |= 1u;
sub_10341DF0("cl_software_cursor");
class CMaterialRenderContext
{
public:
BYTE pad0[0xc];
void** pad1;
uintptr_t RenderEntity;
__forceinline void* GetCurrentEnt()
{
if (RenderEntity == 0)
return nullptr;
return (void*)(RenderEntity - 4);
}
};
HRESULT __stdcall MyDrawIndexedPrimitive(IDirect3DDevice9* Device, D3DPRIMITIVETYPE PrimType, int BaseVertexIndex, unsigned int MinIndex, unsigned int NumVertices, unsigned int StartIndex, unsigned int PrimitiveCount)
{
if (!chams)
return OriginalDrawIndexedPrimitive(Device, PrimType, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
bool FillChanged = false;
static SourceEngine::CMaterialRenderContext* RenderCtx = nullptr;
if (!IsValidPointer(RenderCtx))
{
DbgLog(L"[Dx9 Dip] Trying to find Render Ctx\n");
//TODO: If the vfunc is called, it needs releaseing because its refcounted
RenderCtx = SourceEngine::s_Material->GetRenderContext();
}
if (IsValidPointer(RenderCtx))
{
SourceEngine::CValveEnt* Ent = (SourceEngine::CValveEnt*)RenderCtx->GetCurrentEnt();
Hopefully the video is visible
On a specific server Ive been meaning to play when I joined the entire cheat started flashing visuals and FOV go away for brief periods over and over. SERVER IP (45.88.228.153) It's odd because its only happening on this server. Ive tried disabling and enabling multi core rendering i have tried gmod_mcore_test 0 command aswell as 1. Tried with stock config visuals same thing happens.
Would appreciate any help, thanks!
Oh and because this game is designed for local play and not dedicated servers I'm working on blocking / the anticheat.
So.much client dependant
Valheim is updated, cheat requires offset update. Thank you
:)thank you!!! thank you!!! this is great for multiplayer
Using the "Potato Mode" in the autoexec found in the optimization zip it does run around +5FPS Better and with your suggestions im getting around a 2fps increase, but im still under 25FPS most of the time and it's hard playing the game like that.
Server IP is: 185.254.99.6:27015
Popular German Server
Hey,
So after trying the suggestions of the FPS-Thread I'm still only hitting a mere 13-20 FPS On my Server which I want to cheat on. With other Cheats on 32-Bit I get around triple the Performance. My Specs aren't optimal for 2022 Standards, but I wouldn't say they are bad for Gmod (GTX 1060 6gb, i7 7700k). Server is not really bloated and uses only a handful of Custom Models.
Is there something I'm doing wrong, or is the Cheat just not running so great?