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Messages - KittoniuM

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16
News / December 2023
« on: December 02, 2023, 04:19:22 PM »



Merry Christmas and Happy Birthday to BP
60% SALE on all games till Dec. 27


December 2023

December 26


December 25
Christmas Event Sale Started


December 9
CA - UPDATED
Tested on Steam version

December 8
CA - In Progress
my 2018 CA works fine, I am testing the new anticheat maybe update this week

December 5
Phasmophobia - Updated - TEST
I haven't tested if there are any new maps, let me know if theres something missing

December 2
No More Room In Hell - Updated

17
Garrys Mod / Re: Need a customizable Entity Filter
« on: November 24, 2023, 07:16:53 PM »
There are too many entities in the server i was play,and i have to switch on and off the entity esp many times.Too many entities on my screen in same time,I cant find the entity I need.I need a filter that can help me accurately find a certain entity(type the entity name in text box then find it)

photo? ip? I'm not adding this as I've never encountered too many entities, go into the entity ESP and turn off whatever isn't needed wheter its ammo projectiles weapons etc

18
News / November 2023
« on: November 19, 2023, 12:01:50 AM »
November 2023


19
Garrys Mod / Re: Entity select
« on: November 15, 2023, 12:13:00 PM »
I am curious to know if there will be an option added for entity selection in the client. I primarily play on a PvE server, where many of the targets are entities. Currently, there's no feature allowing me to specify which entities I want to target. The absence of selective targeting is problematic, causing the aimbot to target both dormant and non-hostile entities, leading to a chaotic aimbot. A selective targeting feature would greatly enhance the precision and control in the game, especially in PvE scenarios

You want to see a aimbot filter for custom entities?
Are they picked up as NPCs right now?
What server is this?

20
FOREWARNED / Re: A way to filter ESP?
« on: November 01, 2023, 08:30:14 PM »
I just had a chance to test it.. oops, I shall be releasing an update within an hour

21
Garrys Mod / Re: Is the Gmod free esp still a thing?
« on: October 31, 2023, 11:32:11 PM »
I downloaded the loader for big packets on the free Gmod esp page and once I opened the loader I couldn't find it anywhere. Is there anything I had to do to get it?

Due to lack of user contributions I've decided to lock it to $0.10 USD a day, or $3 USD a month.

22
FOREWARNED / Re: A way to filter ESP?
« on: October 31, 2023, 06:37:31 PM »
Just tried it out, which section did you put the new items under? I just updated the hack and tried it out, still need to view debug to find the stuff

might be a cache issue, delete your kitterengine folder and try again?

23
News / October 2023
« on: October 31, 2023, 12:46:16 AM »
October 2023
October 31
Forewarned - TEST UPDATE
comment below if it's not working, I was unable to test it (no computer)
Fixed lever esp
Added pumpkin esp


24
FOREWARNED / Re: A way to filter ESP?
« on: October 30, 2023, 11:28:56 PM »
The event item is called CollectiblePumpkin_2023_Variant1, CollectiblePumpkin_2023_Variant2, CollectiblePumpkin_2023_Variant3, CollectiblePumpkin_2023_Variant4, and CollectiblePumpkin_2023_Variant5. They are also tagged as Pumpkin_PC_Collider and Pumpkin_VR_Collider

Keys for the banishment puzzles are called PrisonKeyBronze, PrisonKeySilver, and PrisonKeyGold

The blue lever is called InteractableEntranceLever

Treasure levers are called InteractableDungeonLever

EDIT: It seems that almost none of the ESP is working anymore except for the debug, not sure if it's something I'm doing wrong or if the latest update changed the names of all the object instances

EDIT 2: Nevermind, it was something I was doing wrong, everything else is still working

Thank you I will add them in the next update, maybe tomorrow

EDIT: I am publishing an update to the hack, my current laptop can't run the game so I am unable to test it - can you confirm that it works?

25
one day later, still don't got my credits
i just want to use the kf2 cheat to xp farm

Fixed... you should've messaged me over pm.

26
FOREWARNED / Re: A way to filter ESP?
« on: October 21, 2023, 01:58:31 AM »
Hello! I've been using the forewarned ESP for a while now. It's worked well even through several updates to the game. One issue I've had is that the exit lever does not shop up on the ESP by default, I use the debug to find the lever. With the halloween event, I can find the pumpkins with the ESP as well, but again I need to use the debug view. It would be useful if I could create a custom filter or something to narrow down the ESP to just certain objects. I looked through the menu but couldn't find any way to do so. If there does exist a way to do this, I apologize for my ignorance

Can you log all the names - case sensitive of all the debug ESP objects you want added to the hack?

BPn unity hacks (Phasmophobia, Forewarned, Devour) are really basic I just wrote as a test, I recommend you also try our source engine/fallout/gta hacks.

27
Phasmophobia / Re: 2 Error Msgs after game Launch
« on: September 24, 2023, 09:23:02 PM »
i get 2 errors after launching the game and the Cheat Menu doesnt show ingame  :'(

3387\147\791054722
Failed to sig FindMainCamera

3387\147\791054722
Failed to sig sigGameObjectManagerInstance

i am waiting to update bp for this game.. this is why the price is only 1 credit.. be patient

28
Grand Theft Auto San Andreas / [ Fix ] [ Fix ] Recommended GTA:SA Modpack
« on: September 20, 2023, 04:43:15 PM »
Vanilla San Andreas has many bugs and annoyances, this pack will solve a lot of the issues and add in/restore some missing features
https://www.definitive-edition-project.com/sa-de

drag and drop it's files into your games folder.

29
News / September 2023
« on: September 09, 2023, 12:17:12 PM »
September 2023
September 9
Phasmophobia - Awaiting Update
reduced price to 1 credit as I have been unable to try it yet, game doesn't run on my PC anymore

30
Team Fortress 2 / Re: TF2 Quad Injection ft bigpackets
« on: August 27, 2023, 03:54:18 PM »
very nice video lmao... really surprised that didn't crash on join!

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